<?xml version="1.0" encoding="utf-8"?>
<NiceMeeDeGlareConfig version="3.0.1" name='NiceMeeDeGlareConfig'>
    <ByPass description="0: Not bypass, 1: bypass">0</ByPass>

	<!-- enable -->
	<EnableScene>
		<SpecialScene>
			<MinSize>0</MinSize>
			<MaxSize>61</MaxSize>
			<MinISO>0</MinISO>
			<MaxISO>2000</MaxISO>
			<MinLuxIndex>0</MinLuxIndex>
			<MaxLuxIndex>1000</MaxLuxIndex>
			<MinUIZoom>50</MinUIZoom>
			<MaxUIZoom>89</MaxUIZoom>
			<ModelID>1</ModelID>
		</SpecialScene>
	</EnableScene>

	<!-- disable -->
    <DisableScene>
		<SpecialScene>
			<UIMode>70,29</UIMode>
		</SpecialScene>
	</DisableScene>

	<!-- <Spe cls judgement Config> -->
	<SpeClsJudgeConfig>
		<enableSpeCls>1</enableSpeCls>
		<enableSpeSeg>0</enableSpeSeg>
		<enableSkyMask>0</enableSkyMask>
		<enablePortraitMask>0</enablePortraitMask>
		<clsThresholdPortrait>
   		    <!-- max cluster num is 10 -->
			<cluster name="non"           threshold="0.01"         grayBlendRatio="0.0"></cluster>
			<cluster name="spy"           threshold="0.01"         grayBlendRatio="0.0"></cluster>
			<cluster name="slight"        threshold="0.01"         grayBlendRatio="0.0"></cluster>
			<cluster name="clear"         threshold="0.01"         grayBlendRatio="0.2"></cluster>
			<cluster name="heavy"         threshold="0.01"         grayBlendRatio="0.5"></cluster>
		</clsThresholdPortrait>
		<clsThresholdNoPortrait>
   		    <!-- max cluster num is 10 -->
			<cluster name="non"           threshold="0.01"         grayBlendRatio="0.0"></cluster>
			<cluster name="spy"           threshold="0.01"         grayBlendRatio="0.0"></cluster>
			<cluster name="slight"        threshold="0.01"         grayBlendRatio="0.0"></cluster>
			<cluster name="clear"         threshold="0.01"         grayBlendRatio="0.2"></cluster>
			<cluster name="heavy"         threshold="0.01"         grayBlendRatio="0.5"></cluster>
		</clsThresholdNoPortrait>
	</SpeClsJudgeConfig>
	<PostParam>
		<DayTime>
			<Portrait>
				<Indoor>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Indoor>
				<Market>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Market>
				<Outdoor>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Outdoor>
				<Night>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Night>
				<Sunset>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Sunset>
				<Stage>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Stage>
			</Portrait>
			<NoPortrait>
				<Indoor>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Indoor>
				<Market>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Market>
				<Outdoor>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Outdoor>
				<Night>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Night>
				<Sunset>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Sunset>
				<Stage>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Stage>
			</NoPortrait>
		</DayTime>
		<Night>
			<Portrait>
				<Indoor>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Indoor>
				<Market>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Market>
				<Outdoor>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Outdoor>
				<Night>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Night>
				<Sunset>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Sunset>
				<Stage>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Stage>
			</Portrait>
			<NoPortrait>
				<Indoor>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Indoor>
				<Market>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Market>
				<Outdoor>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Outdoor>
				<Night>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Night>
				<Sunset>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Sunset>
				<Stage>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Stage>
			</NoPortrait>
		</Night>
		<ExNight>
			<Portrait>
				<Indoor>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Indoor>
				<Market>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Market>
				<Outdoor>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Outdoor>
				<Night>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Night>
				<Sunset>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Sunset>
				<Stage>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Stage>
			</Portrait>
			<NoPortrait>
				<Indoor>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Indoor>
				<Market>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Market>
				<Outdoor>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Outdoor>
				<Night>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Night>
				<Sunset>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Sunset>
				<Stage>
					<Enable>0 1 1 1 1</Enable>
					<GrayAlpha>0.0 0.0 0.0 0.2 0.0</GrayAlpha>
					<GlobalGlareDecay>1.0 1.0 1.0 1.0 1.0</GlobalGlareDecay>
					<SkyGlareDecay>1.0 1.0 1.0 1.0 1.0</SkyGlareDecay>
					<PortraitGlareDecay>1.0 1.0 1.0 1.0 1.0</PortraitGlareDecay>
					<SkinGlareDecay>1.0 1.0 1.0 1.0 1.0</SkinGlareDecay>
					<ModelIndex>0 0 0 0 1</ModelIndex>
				</Stage>
			</NoPortrait>
		</ExNight>
	</PostParam>
    <SPE description="Scene Perception Engine">
		<ProcH>640</ProcH>
		<ProcW>640</ProcW>
        <ModelPath>/vendor/camera3rd/nti/nice_spe</ModelPath>
		<XMLPath>/vendor/camera3rd/nti/nice_spe/spe_config.xml</XMLPath>
    </SPE>
</NiceMeeDeGlareConfig>