﻿<?xml version="1.0"?>
<RAWHDR_ALG_Parameters>
  <COMMON>
    <xmlVersion description="xml Version ">3.0.551</xmlVersion>
    <DEBUG>
      <AdjustEv0 description="improve the brightness of ev0, range is -2 to 2">0</AdjustEv0>
      <EnablePure2Proc description="0 - disable, 1 - enable">0</EnablePure2Proc>
      <EnableLumaShade description="0 - disable, 1 - enable">0</EnableLumaShade>
      <EnableLumaWhite description="0 - disable, 1 - enable">1</EnableLumaWhite>
      <DeleteFrameParam_EnableClipShade description="0 - disable, 1 - enable">0</DeleteFrameParam_EnableClipShade>
    </DEBUG>
  </COMMON>
  <Exposrue_Strategy>
    <fHdrExpOverExpRatioTH>0.001</fHdrExpOverExpRatioTH>
    <fHdrExpUnderExpRatioTH>0.005</fHdrExpUnderExpRatioTH>
    <fLowLightTH>500</fLowLightTH>
  </Exposrue_Strategy>
  <Sunset_Strategy>
    <EVLastGain description="enable range is 16 to 1, 0 - disable, suggest 3.0">0.0</EVLastGain>
    <HoughCircleUPThreshold description="range is 1.0 to HoughCircleDOWNThreshold, suggest 0.02">0.02</HoughCircleUPThreshold>
    <HoughCircleDOWNThreshold description="range is HoughCircleUPThreshold to 0, suggest 0.0002">0.0002</HoughCircleDOWNThreshold>
    <EVLastGainUPThreshold description="range is 1.0 to EVLastGainDOWNThreshold, suggest 0.0024">0.0024</EVLastGainUPThreshold>
    <EVLastGainDOWNThreshold description="range is EVLastGainUPThreshold to 0, suggest 0.00024">0.00024</EVLastGainDOWNThreshold>
    <SunHoughCircleMin description="range is 127 to 6, suggest 9">9</SunHoughCircleMin>
    <MoonHoughCircleMin description="range is 127 to 6, suggest 9">9</MoonHoughCircleMin>
  </Sunset_Strategy>
  <CAIXIA_saturation_Enhance>
    <Enable description="0 is disadble">1</Enable>
    <saturationValue description="saturation enhance strength,range 0 to 0.2, suggest 0.1, 0 is no enhance , 0.2 is most enhanced">0.1</saturationValue>
  </CAIXIA_saturation_Enhance>
  <HighlightClip>
    <Enable>1</Enable>
    <ClipThresh description="ClipThresh range is 0-1.0, control the clip value.">0.25</ClipThresh>
  </HighlightClip>
  <Deglare>
    <Enable>1</Enable>
    <fDeglareRatio>0.5</fDeglareRatio>
    <fDeflareRatio>0.5</fDeflareRatio>
  </Deglare>
  <CyanCorrect>
    <Enable>1</Enable>
    <fBrightTh description="brightTh range is 0.1-0.9, only correct pixel bright than threshold">0.7</fBrightTh>
    <i32CyanCorrectStrength description="the range is 0 - 32000, control the correct strength.">22000</i32CyanCorrectStrength>
  </CyanCorrect>
  <ChromaticAberrationCorrection>
    <Enable>0</Enable>
  </ChromaticAberrationCorrection>
  <Preprocess>
    <gammaApplyEnable>1</gammaApplyEnable>
    <s32OverExposureMotionAreaClipThre>300</s32OverExposureMotionAreaClipThre>
    <i32defalutGammaTab description="the gamma table is copy from the most bright part gamma lut in ipe gamma">
      <tableNum>4</tableNum>
      <lux_start>0 440 460 540</lux_start>
      <lux_end>430 455 530 1000</lux_end>
      <gammalen>257</gammalen>
      <table0>0 13 27 40 53 66 78 91 103 115 127 139 151 162 174 185 196 207 218 229 240 250 261 271 281 291 301 311 321 330 340 349 358 367 375 384 392 400 408 416 423 430 437 444 451 458 465 471 477 484 490 496 502 508 514 520 526 532 537 543 548 554 559 565 570 576 581 586 591 596 601 606 611 616 621 626 631 635 640 645 649 654 658 663 667 671 676 680 684 688 693 697 701 705 709 713 717 721 724 728 732 736 739 743 746 750 754 757 761 764 767 771 774 777 780 784 787 790 793 796 799 802 805 808 811 814 817 820 822 825 828 831 833 836 838 841 844 846 849 851 854 856 858 861 863 865 868 870 872 875 877 879 881 883 885 887 889 892 894 896 898 899 901 903 905 907 909 911 913 914 916 918 920 921 923 925 926 928 930 931 933 934 936 938 939 941 942 944 945 946 948 949 951 952 954 955 956 958 959 960 962 963 964 965 967 968 969 970 971 973 974 975 976 977 978 980 981 982 983 984 985 986 987 988 989 990 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1024</table0>
      <table1>0 9 15 21 27 33 39 45 50 57 63 70 77 83 90 96 102 107 114 119 125 130 135 140 145 150 155 159 164 169 173 178 183 188 192 197 202 206 211 215 220 224 229 234 238 242 247 251 256 260 264 269 273 277 281 286 290 294 299 303 307 312 316 320 324 329 333 337 341 345 349 353 358 362 366 370 374 378 382 386 390 394 398 402 406 410 414 418 422 426 430 434 438 442 446 450 454 458 462 465 469 473 477 481 485 488 492 496 500 504 508 512 516 519 523 527 531 535 539 542 546 550 554 557 561 565 569 572 576 580 583 587 591 595 599 603 606 610 613 617 620 624 628 632 635 639 643 647 650 654 657 661 664 668 672 676 679 683 686 690 693 697 700 704 708 712 715 719 722 726 729 733 736 740 743 747 750 754 757 761 764 768 772 776 779 783 786 790 793 797 800 804 807 811 814 818 821 824 827 831 835 838 841 845 848 852 855 859 862 866 869 873 876 879 882 886 889 893 897 900 903 907 910 914 917 920 923 927 930 934 937 941 944 948 951 955 958 961 964 968 971 974 977 981 984 988 991 995 998 1001 1005 1008 1011 1015 1018 1021 1023</table1>
      <table2>0 8 15 21 27 33 39 45 51 58 64 72 79 85 93 99 106 112 119 125 132 137 143 149 155 161 167 172 178 183 188 194 200 206 211 217 223 228 233 239 244 249 255 261 266 271 277 282 287 292 297 302 307 312 316 322 326 331 336 340 344 349 353 357 361 367 371 375 379 383 387 392 396 400 405 408 413 417 421 425 429 433 437 441 445 449 453 457 461 465 469 473 477 480 484 488 492 496 500 503 507 511 515 519 523 526 530 534 538 541 545 549 553 556 560 564 568 572 575 578 582 586 590 593 597 600 604 607 611 615 618 621 625 629 633 637 640 643 646 650 653 657 660 664 667 671 675 678 681 685 688 692 695 698 702 706 709 713 715 719 722 726 729 732 736 740 743 746 749 753 756 759 762 766 769 772 775 779 782 785 788 792 795 799 802 806 808 812 815 818 821 825 828 831 834 837 840 843 846 850 853 856 859 862 865 869 871 875 878 881 884 888 890 893 896 899 902 906 909 912 915 918 921 925 927 930 933 936 939 943 945 949 952 955 958 961 964 967 970 973 976 979 981 985 988 991 994 997 1000 1003 1006 1009 1012 1015 1018 1021 1023</table2>
      <table3>0 8 14 20 26 33 39 45 51 58 65 72 80 87 94 101 108 114 122 128 135 141 147 154 160 166 173 178 184 191 196 202 209 215 220 227 233 238 245 250 257 262 268 275 280 286 292 297 303 308 314 319 324 329 334 340 345 349 355 359 363 368 372 376 380 385 390 394 398 402 407 411 415 420 424 428 432 436 440 444 449 452 456 460 464 469 473 476 480 484 488 492 496 500 504 508 511 515 519 522 526 530 534 538 542 545 549 553 556 560 564 568 572 575 579 582 586 590 594 597 600 604 608 611 614 618 622 625 629 632 635 639 642 646 649 653 656 660 663 667 670 673 677 681 683 687 691 694 697 701 704 707 710 714 717 721 724 727 730 734 737 740 743 747 750 754 756 760 763 766 769 773 775 779 781 785 788 792 794 798 800 804 807 811 814 817 820 823 826 829 832 835 838 841 844 847 850 853 856 859 862 865 867 871 874 877 879 883 886 889 892 895 898 900 903 906 909 912 915 918 921 924 927 930 932 935 938 941 944 947 950 953 955 959 962 965 967 970 972 976 978 981 983 987 989 993 995 998 1001 1004 1007 1010 1012 1015 1018 1020 1023</table3>
    </i32defalutGammaTab>
    <i32defalutPortraitGammaTab description="the Portrait gamma table is copy from the most bright part gamma lut in ipe gamma">
      <tableNum>4</tableNum>
      <lux_start>0 440 460 540</lux_start>
      <lux_end>430 455 530 1000</lux_end>
      <gammalen>257</gammalen>
      <table0>0 13 26 39 52 65 77 90 103 115 128 140 152 165 177 188 200 212 223 234 245 256 267 277 287 298 308 317 327 337 346 355 364 373 381 390 398 406 414 422 430 438 445 452 459 466 473 480 487 493 500 506 512 518 524 530 536 542 547 553 558 564 569 574 579 585 590 594 599 604 609 613 618 623 627 631 636 640 644 648 653 657 661 665 669 673 676 680 684 688 692 695 699 702 706 710 713 717 720 723 727 730 734 737 740 743 747 750 753 756 759 762 765 768 771 774 777 780 783 785 788 791 794 797 799 802 805 807 810 812 815 817 820 822 825 827 830 832 834 837 839 841 844 846 848 850 852 855 857 859 861 863 865 867 869 871 873 875 877 879 881 883 885 887 889 891 892 894 896 898 900 901 903 905 907 908 910 912 913 915 917 918 920 922 923 925 926 928 930 931 933 934 936 937 939 940 942 943 945 946 948 949 951 952 954 955 956 958 959 961 962 963 965 966 968 969 970 972 973 974 976 977 978 980 981 982 983 985 986 987 989 990 991 992 994 995 996 998 999 1000 1001 1003 1004 1005 1006 1008 1009 1010 1011 1013 1014 1015 1016 1018 1019 1020 1024</table0>
      <table1>0 9 15 21 27 33 39 45 50 57 63 70 77 83 90 96 102 107 114 119 125 130 135 140 145 150 155 159 164 169 173 178 183 188 192 197 202 206 211 215 220 224 229 234 238 242 247 251 256 260 264 269 273 277 281 286 290 294 299 303 307 312 316 320 324 329 333 337 341 345 349 353 358 362 366 370 374 378 382 386 390 394 398 402 406 410 414 418 422 426 430 434 438 442 446 450 454 458 462 465 469 473 477 481 485 488 492 496 500 504 508 512 516 519 523 527 531 535 539 542 546 550 554 557 561 565 569 572 576 580 583 587 591 595 599 603 606 610 613 617 620 624 628 632 635 639 643 647 650 654 657 661 664 668 672 676 679 683 686 690 693 697 700 704 708 712 715 719 722 726 729 733 736 740 743 747 750 754 757 761 764 768 772 776 779 783 786 790 793 797 800 804 807 811 814 818 821 824 827 831 835 838 841 845 848 852 855 859 862 866 869 873 876 879 882 886 889 893 897 900 903 907 910 914 917 920 923 927 930 934 937 941 944 948 951 955 958 961 964 968 971 974 977 981 984 988 991 995 998 1001 1005 1008 1011 1015 1018 1021 1023</table1>
      <table2>0 8 15 21 27 33 39 45 51 58 64 72 79 85 93 99 106 112 119 125 132 137 143 149 155 161 167 172 178 183 188 194 200 206 211 217 223 228 233 239 244 249 255 261 266 271 277 282 287 292 297 302 307 312 316 322 326 331 336 340 344 349 353 357 361 367 371 375 379 383 387 392 396 400 405 408 413 417 421 425 429 433 437 441 445 449 453 457 461 465 469 473 477 480 484 488 492 496 500 503 507 511 515 519 523 526 530 534 538 541 545 549 553 556 560 564 568 572 575 578 582 586 590 593 597 600 604 607 611 615 618 621 625 629 633 637 640 643 646 650 653 657 660 664 667 671 675 678 681 685 688 692 695 698 702 706 709 713 715 719 722 726 729 732 736 740 743 746 749 753 756 759 762 766 769 772 775 779 782 785 788 792 795 799 802 806 808 812 815 818 821 825 828 831 834 837 840 843 846 850 853 856 859 862 865 869 871 875 878 881 884 888 890 893 896 899 902 906 909 912 915 918 921 925 927 930 933 936 939 943 945 949 952 955 958 961 964 967 970 973 976 979 981 985 988 991 994 997 1000 1003 1006 1009 1012 1015 1018 1021 1023</table2>
      <table3>0 8 14 20 26 33 39 45 51 58 65 72 80 87 94 101 108 114 122 128 135 141 147 154 160 166 173 178 184 191 196 202 209 215 220 227 233 238 245 250 257 262 268 275 280 286 292 297 303 308 314 319 324 329 334 340 345 349 355 359 363 368 372 376 380 385 390 394 398 402 407 411 415 420 424 428 432 436 440 444 449 452 456 460 464 469 473 476 480 484 488 492 496 500 504 508 511 515 519 522 526 530 534 538 542 545 549 553 556 560 564 568 572 575 579 582 586 590 594 597 600 604 608 611 614 618 622 625 629 632 635 639 642 646 649 653 656 660 663 667 670 673 677 681 683 687 691 694 697 701 704 707 710 714 717 721 724 727 730 734 737 740 743 747 750 754 756 760 763 766 769 773 775 779 781 785 788 792 794 798 800 804 807 811 814 817 820 823 826 829 832 835 838 841 844 847 850 853 856 859 862 865 867 871 874 877 879 883 886 889 892 895 898 900 903 906 909 912 915 918 921 924 927 930 932 935 938 941 944 947 950 953 955 959 962 965 967 970 972 976 978 981 983 987 989 993 995 998 1001 1004 1007 1010 1012 1015 1018 1020 1023</table3>
    </i32defalutPortraitGammaTab>
    <f32SNModeOverExpTH description="control over exposure ratio at sn mode, luxSeg: 0~250 250~380 380~, and threshold range is 0.0 to 1.0.">
      <luxSegNum>3</luxSegNum>
      <luxSeg>0 250 380</luxSeg>
      <threshold>0.0001 0.0001 0.0001</threshold>
    </f32SNModeOverExpTH>
    <f32FastSNModeOverExpTH description="control over exposure ratio at fastsn mode, luxSeg: 0~250 250~380 380~, and threshold range is 0.0 to 1.0.">
      <luxSegNum>3</luxSegNum>
      <luxSeg>0 250 380</luxSeg>
      <threshold>0.0001 0.0001 0.0001</threshold>
    </f32FastSNModeOverExpTH>
    <f32HDRModeOverExpTH description="control over exposure ratio at hdr mode, luxSeg: 0~250 250~380 380~, and threshold range is 0.0 to 1.0.">
      <luxSegNum>3</luxSegNum>
      <luxSeg>0 250 380</luxSeg>
      <threshold>0.0001 0.0001 0.0001</threshold>
    </f32HDRModeOverExpTH>
    <f32LLHDRModeOverExpTH description="control over exposure ratio at llhdr mode, luxSeg: 0~250 250~380 380~, and threshold range is 0.0 to 1.0.">
      <luxSegNum>3</luxSegNum>
      <luxSeg>0 250 380</luxSeg>
      <threshold>0.0001 0.0001 0.0001</threshold>
    </f32LLHDRModeOverExpTH>
    <f32HDRLiteModeOverExpTH description="control over exposure ratio at hdrlite mode, luxSeg: 0~250 250~380 380~, and threshold range is 0.0 to 1.0.">
      <luxSegNum>3</luxSegNum>
      <luxSeg>0 250 380</luxSeg>
      <threshold>0.0001 0.0001 0.0001</threshold>
    </f32HDRLiteModeOverExpTH>
  </Preprocess>
  <Alignment>
    <bForceMerge>0</bForceMerge>
    <downScaleLevel>4</downScaleLevel>
    <globalminCornor>100</globalminCornor>
    <DeleteFrameParam>
        <i32DeleteFrameEnable>1</i32DeleteFrameEnable>
        <i32DeleteFrameInBandingEnable>1</i32DeleteFrameInBandingEnable>
        <DeleteFrameSensitivity>
            <f32SNModeOverExpMotionSens description="range is [0, 1], the higher the value, the harder to delete frame, default value is 1.0f.">1</f32SNModeOverExpMotionSens>
            <f32FastSNModeOverExpMotionSens>1</f32FastSNModeOverExpMotionSens>
            <f32HDRModeOverExpMotionSens>1</f32HDRModeOverExpMotionSens>
            <f32LLHDRModeOverExpMotionSens>0.1</f32LLHDRModeOverExpMotionSens>
            <f32HDRLiteModeOverExpMotionSens>0.1</f32HDRLiteModeOverExpMotionSens>
            <f32HDRSportModeOverExpMotionSens>0.1</f32HDRSportModeOverExpMotionSens>
            <f32bandingSNModeOverExpMotionSens>1</f32bandingSNModeOverExpMotionSens>
            <f32bandingFastSNModeOverExpMotionSens>1</f32bandingFastSNModeOverExpMotionSens>
            <f32bandingHDRModeOverExpMotionSens>1</f32bandingHDRModeOverExpMotionSens>
            <f32bandingLLHDRModeOverExpMotionSens>0.01</f32bandingLLHDRModeOverExpMotionSens>
            <f32bandingHDRLiteModeOverExpMotionSens>0.01</f32bandingHDRLiteModeOverExpMotionSens>
            <f32bandingHDRSportModeOverExpMotionSens>0.01</f32bandingHDRSportModeOverExpMotionSens>
        </DeleteFrameSensitivity>
    </DeleteFrameParam>
    <LocalDRLossParam>
      <i32OverExpPortraitLocalDRLossEnable>1</i32OverExpPortraitLocalDRLossEnable>
      <i32HDRLocalDRLossEnable>0</i32HDRLocalDRLossEnable>
      <i32SNSLocalDRLossEnable>0</i32SNSLocalDRLossEnable>
      <fHDRLocalDRLossOverExpAreaTH description="range is [0, 10].">1.0</fHDRLocalDRLossOverExpAreaTH>
      <fLLHDRLocalDRLossOverExpAreaTH description="range is [0, 10].">1.0</fLLHDRLocalDRLossOverExpAreaTH>
    </LocalDRLossParam>
    <PatchMatchParam>
      <i32PatchMatchDisMCEnable>1</i32PatchMatchDisMCEnable>
      <i32PatchMatchThreadEnable>1</i32PatchMatchThreadEnable>
      <f32PatchMatchDisMCOverExpAreaTh description="range is [0, 20.0].">0</f32PatchMatchDisMCOverExpAreaTh>
      <i32PatchMatchMappingModeByLumaShade description="0: close mapping, 1: clip image maxvalue to 16383">1</i32PatchMatchMappingModeByLumaShade>
    </PatchMatchParam>
    <MotionModeParam>
      <fOverExpMotionPortraitTh description="range is [0, 1], control portrait scene choose motion mode, default value is 0.125f.">0.125</fOverExpMotionPortraitTh>
      <fOverExpMotionNormalTh description="range is [0, 1], control nonportrait scene choose motion mode, default value is 0.32f.">0.26</fOverExpMotionNormalTh>
    </MotionModeParam>
  </Alignment>
  <Inpainting>
    <HDRInpaintingEnable>0</HDRInpaintingEnable>
    <SNSInpaintingEnable>0</SNSInpaintingEnable>
    <InpaintingFillmaskAreaThres>3000</InpaintingFillmaskAreaThres>
    <InpaintingPreProcessLocalDRAreaTh description="range is [0, 20].">10.0</InpaintingPreProcessLocalDRAreaTh>
    <InpaintingOptimizationEnable>1</InpaintingOptimizationEnable>
    <UseInpaintingBayerOrRGB description="default is 0, 0: inpainting run in kRGGB bayer pattern, 1: inpainting run in RGB pattern">0</UseInpaintingBayerOrRGB>
    <InpaintingExterIterationsNum>5</InpaintingExterIterationsNum>
    <InpaintingInterRSTimesMax>10</InpaintingInterRSTimesMax>
    <InpaintingInterRSTimesMin>5</InpaintingInterRSTimesMin>
  </Inpainting>
  <Face>
    <SNMode>
        <Outdoor>
            <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.56</f32MaxLab>
            <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.53</f32MinLab>
            <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
            <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
            <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
            <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
            <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
            <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
              <luxSegNum>4</luxSegNum>
              <luxSeg>0 200 280 350</luxSeg>
              <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>0.9 0.9 0.9 0.9</FaceMaxBright>
          <FaceMinBright>0.2 0.2 0.2 0.2</FaceMinBright>
            </FaceDiffAdjust>
        </Outdoor>
        <Indoor>
            <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.56</f32MaxLab>
            <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.53</f32MinLab>
            <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
            <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
            <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
            <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
            <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
            <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
              <luxSegNum>4</luxSegNum>
              <luxSeg>0 200 280 350</luxSeg>
              <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>0.9 0.9 0.9 0.9</FaceMaxBright>
          <FaceMinBright>0.2 0.2 0.2 0.2</FaceMinBright>
            </FaceDiffAdjust>
        </Indoor>
        <Night>
            <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.56</f32MaxLab>
            <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.53</f32MinLab>
            <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
            <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
            <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
            <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
            <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
            <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
              <luxSegNum>4</luxSegNum>
              <luxSeg>0 200 280 350</luxSeg>
              <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>0.9 0.9 0.9 0.9</FaceMaxBright>
          <FaceMinBright>0.2 0.2 0.2 0.2</FaceMinBright>
            </FaceDiffAdjust>
        </Night>
        <Sunset>
            <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.60</f32MaxLab>
            <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.55</f32MinLab>
            <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
            <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
            <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
            <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
            <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
            <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
              <luxSegNum>4</luxSegNum>
              <luxSeg>0 200 280 350</luxSeg>
              <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>1.0 1.0 1.0 1.0</FaceMaxBright>
          <FaceMinBright>0.0 0.0 0.0 0.0</FaceMinBright>
            </FaceDiffAdjust>
        </Sunset>
        <Stage>
          <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.57</f32MaxLab>
          <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.54</f32MinLab>
          <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
          <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
          <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
          <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
          <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
          <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
            <luxSegNum>4</luxSegNum>
            <luxSeg>0 200 280 350</luxSeg>
            <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>1.0 1.0 1.0 1.0</FaceMaxBright>
          <FaceMinBright>0.0 0.0 0.0 0.0</FaceMinBright>
          </FaceDiffAdjust>
        </Stage>
        <Market>
            <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.60</f32MaxLab>
            <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.55</f32MinLab>
            <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
            <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
            <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
            <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
            <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
            <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
              <luxSegNum>4</luxSegNum>
              <luxSeg>0 200 280 350</luxSeg>
              <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>1.0 1.0 1.0 1.0</FaceMaxBright>
          <FaceMinBright>0.0 0.0 0.0 0.0</FaceMinBright>
            </FaceDiffAdjust>
        </Market>        
    </SNMode>
    <DayTimeMode>
        <Outdoor>
            <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.56</f32MaxLab>
            <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.53</f32MinLab>
            <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
            <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
            <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
            <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
            <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
            <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
              <luxSegNum>4</luxSegNum>
              <luxSeg>0 200 280 350</luxSeg>
              <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>0.92 0.92 0.92 0.92</FaceMaxBright>
          <FaceMinBright>0.1 0.1 0.1 0.1</FaceMinBright>
            </FaceDiffAdjust>
        </Outdoor>
        <Indoor>
            <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.56</f32MaxLab>
            <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.53</f32MinLab>
            <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
            <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
            <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
            <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
            <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
            <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
              <luxSegNum>4</luxSegNum>
              <luxSeg>0 200 280 350</luxSeg>
              <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>0.9 0.9 0.9 0.9</FaceMaxBright>
          <FaceMinBright>0.2 0.2 0.2 0.2</FaceMinBright>
            </FaceDiffAdjust>
        </Indoor>
        <Night>
            <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.56</f32MaxLab>
            <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.53</f32MinLab>
            <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
            <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
            <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
            <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
            <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
            <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
              <luxSegNum>4</luxSegNum>
              <luxSeg>0 200 280 350</luxSeg>
              <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>0.9 0.9 0.9 0.9</FaceMaxBright>
          <FaceMinBright>0.2 0.2 0.2 0.2</FaceMinBright>
            </FaceDiffAdjust>
        </Night>
        <Sunset>
            <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.60</f32MaxLab>
            <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.55</f32MinLab>
            <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
            <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
            <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
            <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
            <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
            <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
              <luxSegNum>4</luxSegNum>
              <luxSeg>0 200 280 350</luxSeg>
              <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>1.0 1.0 1.0 1.0</FaceMaxBright>
          <FaceMinBright>0.0 0.0 0.0 0.0</FaceMinBright>
            </FaceDiffAdjust>
        </Sunset>
        <Stage>
          <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.57</f32MaxLab>
          <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.54</f32MinLab>
          <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
          <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
          <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
          <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
          <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
          <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
            <luxSegNum>4</luxSegNum>
            <luxSeg>0 200 280 350</luxSeg>
            <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>1.0 1.0 1.0 1.0</FaceMaxBright>
          <FaceMinBright>0.0 0.0 0.0 0.0</FaceMinBright>
          </FaceDiffAdjust>
        </Stage>
        <Market>
            <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.60</f32MaxLab>
            <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.55</f32MinLab>
            <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
            <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
            <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
            <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
            <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
            <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
              <luxSegNum>4</luxSegNum>
              <luxSeg>0 200 280 350</luxSeg>
              <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>1.0 1.0 1.0 1.0</FaceMaxBright>
          <FaceMinBright>0.0 0.0 0.0 0.0</FaceMinBright>
            </FaceDiffAdjust>
        </Market>        
    </DayTimeMode>
  </Face>
  <Portrait>
    <SNMode>
        <Outdoor>
            <tableNum>4</tableNum>
            <lux_start>0 140 325 490</lux_start>
            <lux_end>100 290 450 1000</lux_end>
            <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
            <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 1.0 1.0</f32ContrastLevel>
            <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
            <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
        </Outdoor>
        <Indoor>
            <tableNum>4</tableNum>
            <lux_start>0 140 325 490</lux_start>
            <lux_end>100 290 450 1000</lux_end>
            <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
            <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 1.0 1.0</f32ContrastLevel>
            <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
            <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
        </Indoor>
        <Night>
           <tableNum>4</tableNum>
            <lux_start>0 140 325 490</lux_start>
            <lux_end>100 290 450 1000</lux_end>
            <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
            <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 1.0 1.0</f32ContrastLevel>
            <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
            <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
        </Night>
        <Sunset>
            <tableNum>4</tableNum>
            <lux_start>0 140 325 490</lux_start>
            <lux_end>100 290 450 1000</lux_end>
            <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
            <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 1.0 1.0</f32ContrastLevel>
            <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
            <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
        </Sunset>
        <Stage>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
          <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.15 1.15 1.15 1.15</f32ContrastLevel>
          <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
          <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
        </Stage>
        <Market>
            <tableNum>4</tableNum>
            <lux_start>0 140 325 490</lux_start>
            <lux_end>100 290 450 1000</lux_end>
            <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
            <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 1.0 1.0</f32ContrastLevel>
            <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
            <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
        </Market>        
    </SNMode>
    <DayTimeMode>
      <Outdoor>
        <tableNum>4</tableNum>
        <lux_start>0 140 290 490</lux_start>
        <lux_end>100 200 450 1000</lux_end>
        <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
        <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 1.0 1.0</f32ContrastLevel>
        <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
        <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.2 0.2 0.2 0.2</f32LightnessLevel>
      </Outdoor>
      <Indoor>
        <tableNum>4</tableNum>
        <lux_start>0 140 325 490</lux_start>
        <lux_end>100 290 450 1000</lux_end>
        <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
        <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 1.0 1.0</f32ContrastLevel>
        <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
        <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
      </Indoor>
      <Night>
        <tableNum>4</tableNum>
        <lux_start>0 140 325 490</lux_start>
        <lux_end>100 290 450 1000</lux_end>
        <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
        <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 0.8 0.5</f32ContrastLevel>
        <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
        <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
      </Night>
      <Sunset>
        <tableNum>4</tableNum>
        <lux_start>0 140 325 490</lux_start>
        <lux_end>100 290 450 1000</lux_end>
        <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
        <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 1.0 1.0</f32ContrastLevel>
        <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
        <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
      </Sunset>
      <Stage>
        <tableNum>4</tableNum>
        <lux_start>0 140 325 490</lux_start>
        <lux_end>100 290 450 1000</lux_end>
        <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
        <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 1.0 1.0</f32ContrastLevel>
        <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
        <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
      </Stage>
      <Market>
        <tableNum>4</tableNum>
        <lux_start>0 140 325 490</lux_start>
        <lux_end>100 290 450 1000</lux_end>
        <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
        <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 1.0 1.0</f32ContrastLevel>
        <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
        <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
      </Market>
    </DayTimeMode>    
  </Portrait>
  <RGB2Luma>
    <RGB2LmaxRGB description="Coefficient of maxRGB">0.8</RGB2LmaxRGB>
    <RGB2LR description="Coefficient of R">0.05</RGB2LR>
    <RGB2LG description="Coefficient of G">0.1</RGB2LG>
    <RGB2LB description="Coefficient of B">0.05</RGB2LB>
  </RGB2Luma>
  <Ltm>
    <f32ColorCorrection description="control corlor correction strength, range is 1.0 to 2.0.">1.0</f32ColorCorrection>
    <f32GlobalBeta description="control gtm strength, range is 0.1 to 0.9.">0.6</f32GlobalBeta>
    <f32LocalBeta description="control ltm strength, range is 0.1 to 0.9.">0.35</f32LocalBeta>
    <f32LceBeta description="control lce strength, range is 0.1 to 0.9.">0.9</f32LceBeta>
    <i32LtmDarkTh description="pixel in gamma space darker than this value is dark area, default value is 25.">35</i32LtmDarkTh>
    <i32LtmShadowTh description="pixel in gamma space between darkth and shadingth is shadow area">80</i32LtmShadowTh>
    <i32LtmHighLightTh description="pixel in gamma space brighter than highlight area is highlight area">225</i32LtmHighLightTh>
    <i32LtmLtmblockNum description="divide the the whole img into n*n blcoks when ltm">50</i32LtmLtmblockNum>
    <i32LtmLceblockNum description="divide the the whole img into n*n blcoks when lce">10</i32LtmLceblockNum>
    <i32LtmbinBits>3</i32LtmbinBits>
    <i32LtmdownScaleLevel>2</i32LtmdownScaleLevel>
    <f32LtmExtremDarkRatio description="if the dark area percent bigger than the threshold, means the scene is too dark, the value should in [0.9, 1)">0.97</f32LtmExtremDarkRatio>
    <f32LtmExtremBrightRatio description=" if the highlight area is bigger than the threshold, means the scene is too bright, , the value should in [0.9, 1)">1.0</f32LtmExtremBrightRatio>
    <GTMControlParam>
      <Portrait>
        <SNMode>
          <Outdoor>
            <Slope>
              <DARK>50</DARK>
              <SHADOW>45</SHADOW>
              <HIGH_LIGHT>110</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>20</DARK>
              <SHADOW>45</SHADOW>
              <HIGH_LIGHT>240</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.3</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>0.0</HIGH_LIGHT>
              <LAST>-0.2</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>15</L>
                <H>35</H>
              </DARK>
              <SHADOW>
                <L>38</L>
                <H>80</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>200</L>
                <H>250</H>
              </HIGH_LIGHT>
            </range>
          </Outdoor>
          <Indoor>
            <Slope>
              <DARK>80</DARK>
              <SHADOW>100</SHADOW>
              <HIGH_LIGHT>80</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>65</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.0</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>-0.2</HIGH_LIGHT>
              <LAST>0.0</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>75</L>
                <H>95</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>220</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Indoor>
          <Night>
            <Slope>
              <DARK>80</DARK>
              <SHADOW>120</SHADOW>
              <HIGH_LIGHT>80</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>40</DARK>
              <SHADOW>40</SHADOW>
              <HIGH_LIGHT>220</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.5</DARK>
              <SHADOW>-0.3</SHADOW>
              <HIGH_LIGHT>0.2</HIGH_LIGHT>
              <LAST>0.1</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>20</L>
                <H>60</H>
              </DARK>
              <SHADOW>
                <L>65</L>
                <H>110</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>195</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Night>
          <Sunset>
            <Slope>
              <DARK>110</DARK>
              <SHADOW>120</SHADOW>
              <HIGH_LIGHT>100</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.7</DARK>
              <SHADOW>0.2</SHADOW>
              <HIGH_LIGHT>0.1</HIGH_LIGHT>
              <LAST>-0.1</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>20</L>
                <H>40</H>
              </DARK>
              <SHADOW>
                <L>55</L>
                <H>80</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>225</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Sunset>
          <Stage>
            <Slope>
              <DARK>100</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>75</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.3</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>0.4</HIGH_LIGHT>
              <LAST>0.</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>65</H>
              </DARK>
              <SHADOW>
                <L>80</L>
                <H>100</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>225</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Stage>
          <Market>
            <Slope>
              <DARK>100</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>75</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.3</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>0.4</HIGH_LIGHT>
              <LAST>0.0</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>75</L>
                <H>105</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>220</L>
                <H>240</H>
              </HIGH_LIGHT>
            </range>
          </Market>
          <f32DarkAreaGamma description="Increase dark area bright, the range is 1.0f to 2.4f, bigger gamma, will get brighter dark area">1.4</f32DarkAreaGamma>
        </SNMode>
        <DayTimeMode>
          <Outdoor>
            <Slope>
              <DARK>105</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>80</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>70</SHADOW>
              <HIGH_LIGHT>230</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.3</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>0.0</HIGH_LIGHT>
              <LAST>-0.2</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>65</H>
              </DARK>
              <SHADOW>
                <L>80</L>
                <H>110</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>200</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Outdoor>
          <Indoor>
            <Slope>
              <DARK>80</DARK>
              <SHADOW>100</SHADOW>
              <HIGH_LIGHT>80</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>65</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.0</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>-0.2</HIGH_LIGHT>
              <LAST>0.0</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>75</L>
                <H>95</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>220</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Indoor>
          <Night>
            <Slope>
              <DARK>80</DARK>
              <SHADOW>120</SHADOW>
              <HIGH_LIGHT>80</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>30</SHADOW>
              <HIGH_LIGHT>220</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.5</DARK>
              <SHADOW>-0.3</SHADOW>
              <HIGH_LIGHT>0.2</HIGH_LIGHT>
              <LAST>0.1</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>20</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>65</L>
                <H>90</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>195</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Night>
          <Sunset>
            <Slope>
              <DARK>115</DARK>
              <SHADOW>120</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.7</DARK>
              <SHADOW>0.2</SHADOW>
              <HIGH_LIGHT>0.1</HIGH_LIGHT>
              <LAST>-0.1</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>65</H>
              </DARK>
              <SHADOW>
                <L>80</L>
                <H>100</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>225</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Sunset>
          <Stage>
            <Slope>
              <DARK>115</DARK>
              <SHADOW>70</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>50</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.7</DARK>
              <SHADOW>-0.2</SHADOW>
              <HIGH_LIGHT>0.5</HIGH_LIGHT>
              <LAST>0.5</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>65</H>
              </DARK>
              <SHADOW>
                <L>80</L>
                <H>100</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>225</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Stage>
          <Market>
            <Slope>
              <DARK>100</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>75</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.3</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>0.4</HIGH_LIGHT>
              <LAST>0.0</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>75</L>
                <H>105</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>220</L>
                <H>240</H>
              </HIGH_LIGHT>
            </range>
          </Market>
          <f32DarkAreaGamma description="Increase dark area bright, the range is 1.0f to 2.4f, bigger gamma, will get brighter dark area">1.6</f32DarkAreaGamma>
        </DayTimeMode>
      </Portrait>
      <NoPortrait>
        <SNMode>
          <Outdoor>
            <Slope>
              <DARK>50</DARK>
              <SHADOW>45</SHADOW>
              <HIGH_LIGHT>110</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>20</DARK>
              <SHADOW>45</SHADOW>
              <HIGH_LIGHT>240</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.3</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>0.0</HIGH_LIGHT>
              <LAST>-0.2</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>15</L>
                <H>35</H>
              </DARK>
              <SHADOW>
                <L>38</L>
                <H>80</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>200</L>
                <H>250</H>
              </HIGH_LIGHT>
            </range>
          </Outdoor>
          <Indoor>
            <Slope>
              <DARK>80</DARK>
              <SHADOW>100</SHADOW>
              <HIGH_LIGHT>80</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>65</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.0</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>-0.2</HIGH_LIGHT>
              <LAST>0.0</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>75</L>
                <H>95</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>220</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Indoor>
          <Night>
            <Slope>
              <DARK>80</DARK>
              <SHADOW>120</SHADOW>
              <HIGH_LIGHT>80</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>40</DARK>
              <SHADOW>40</SHADOW>
              <HIGH_LIGHT>220</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.5</DARK>
              <SHADOW>-0.3</SHADOW>
              <HIGH_LIGHT>0.2</HIGH_LIGHT>
              <LAST>0.1</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>20</L>
                <H>60</H>
              </DARK>
              <SHADOW>
                <L>65</L>
                <H>110</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>195</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Night>
          <Sunset>
            <Slope>
              <DARK>110</DARK>
              <SHADOW>120</SHADOW>
              <HIGH_LIGHT>100</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.7</DARK>
              <SHADOW>0.2</SHADOW>
              <HIGH_LIGHT>0.1</HIGH_LIGHT>
              <LAST>-0.1</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>20</L>
                <H>40</H>
              </DARK>
              <SHADOW>
                <L>55</L>
                <H>80</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>225</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Sunset>
          <Stage>
            <Slope>
              <DARK>100</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>75</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.3</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>0.4</HIGH_LIGHT>
              <LAST>0.</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>65</H>
              </DARK>
              <SHADOW>
                <L>80</L>
                <H>100</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>225</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Stage>
          <Market>
            <Slope>
              <DARK>100</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>75</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.3</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>0.4</HIGH_LIGHT>
              <LAST>0.0</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>75</L>
                <H>105</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>220</L>
                <H>240</H>
              </HIGH_LIGHT>
            </range>
          </Market>
          <f32DarkAreaGamma description="Increase dark area bright, the range is 1.0f to 2.4f, bigger gamma, will get brighter dark area">1.4</f32DarkAreaGamma>
        </SNMode>
        <DayTimeMode>
          <Outdoor>
            <Slope>
              <DARK>105</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>80</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>70</SHADOW>
              <HIGH_LIGHT>230</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.3</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>0.0</HIGH_LIGHT>
              <LAST>-0.2</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>65</H>
              </DARK>
              <SHADOW>
                <L>80</L>
                <H>110</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>200</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Outdoor>
          <Indoor>
            <Slope>
              <DARK>80</DARK>
              <SHADOW>100</SHADOW>
              <HIGH_LIGHT>80</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>65</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.0</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>-0.2</HIGH_LIGHT>
              <LAST>0.0</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>75</L>
                <H>95</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>220</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Indoor>
          <Night>
            <Slope>
              <DARK>80</DARK>
              <SHADOW>120</SHADOW>
              <HIGH_LIGHT>80</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>30</SHADOW>
              <HIGH_LIGHT>220</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.5</DARK>
              <SHADOW>-0.3</SHADOW>
              <HIGH_LIGHT>0.2</HIGH_LIGHT>
              <LAST>0.1</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>20</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>65</L>
                <H>90</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>195</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Night>
          <Sunset>
            <Slope>
              <DARK>115</DARK>
              <SHADOW>120</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.7</DARK>
              <SHADOW>0.2</SHADOW>
              <HIGH_LIGHT>0.1</HIGH_LIGHT>
              <LAST>-0.1</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>65</H>
              </DARK>
              <SHADOW>
                <L>80</L>
                <H>100</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>225</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Sunset>
          <Stage>
            <Slope>
              <DARK>115</DARK>
              <SHADOW>70</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>50</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.7</DARK>
              <SHADOW>-0.2</SHADOW>
              <HIGH_LIGHT>0.5</HIGH_LIGHT>
              <LAST>0.5</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>65</H>
              </DARK>
              <SHADOW>
                <L>80</L>
                <H>100</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>225</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Stage>
          <Market>
            <Slope>
              <DARK>100</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>75</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.3</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>0.4</HIGH_LIGHT>
              <LAST>0.0</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>75</L>
                <H>105</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>220</L>
                <H>240</H>
              </HIGH_LIGHT>
            </range>
          </Market>
          <f32DarkAreaGamma description="Increase dark area bright, the range is 1.0f to 2.4f, bigger gamma, will get brighter dark area">1.6</f32DarkAreaGamma>
        </DayTimeMode>
      </NoPortrait>
      <SkyAreaParam>
        <NightSky>
          <Slope>
            <DARK>0</DARK>
            <SHADOW>0</SHADOW>
            <HIGH_LIGHT>0</HIGH_LIGHT>
          </Slope>
          <Bias>
            <DARK>48</DARK>
            <SHADOW>70</SHADOW>
            <HIGH_LIGHT>40</HIGH_LIGHT>
          </Bias>
          <AdjustRatio>
            <DARK>0.0</DARK>
            <SHADOW>0.0</SHADOW>
            <HIGH_LIGHT>0.0</HIGH_LIGHT>
            <LAST>0.0</LAST>
          </AdjustRatio>
          <range>
            <DARK>
              <L>0</L>
              <H>51</H>
            </DARK>
            <SHADOW>
              <L>77</L>
              <H>130</H>
            </SHADOW>
            <HIGH_LIGHT>
              <L>153</L>
              <H>220</H>
            </HIGH_LIGHT>
          </range>
        </NightSky>
        <DaySky>
          <Slope>
            <DARK>0</DARK>
            <SHADOW>0</SHADOW>
            <HIGH_LIGHT>0</HIGH_LIGHT>
          </Slope>
          <Bias>
            <DARK>30</DARK>
            <SHADOW>90</SHADOW>
            <HIGH_LIGHT>10</HIGH_LIGHT>
          </Bias>
          <AdjustRatio>
            <DARK>0.0</DARK>
            <SHADOW>0.0</SHADOW>
            <HIGH_LIGHT>0.0</HIGH_LIGHT>
            <LAST>0.0</LAST>
          </AdjustRatio>
          <range>
            <DARK>
              <L>26</L>
              <H>51</H>
            </DARK>
            <SHADOW>
              <L>77</L>
              <H>102</H>
            </SHADOW>
            <HIGH_LIGHT>
              <L>153</L>
              <H>204</H>
            </HIGH_LIGHT>
          </range>
        </DaySky>
        <CAIXIA>
          <Slope>
            <DARK>0</DARK>
            <SHADOW>0</SHADOW>
            <HIGH_LIGHT>0</HIGH_LIGHT>
          </Slope>
          <Bias>
            <DARK>30</DARK>
            <SHADOW>50</SHADOW>
            <HIGH_LIGHT>60</HIGH_LIGHT>
          </Bias>
          <AdjustRatio>
            <DARK>0.0</DARK>
            <SHADOW>0.0</SHADOW>
            <HIGH_LIGHT>0.0</HIGH_LIGHT>
            <LAST>0.0</LAST>
          </AdjustRatio>
          <range>
            <DARK>
              <L>25</L>
              <H>50</H>
            </DARK>
            <SHADOW>
              <L>50</L>
              <H>150</H>
            </SHADOW>
            <HIGH_LIGHT>
              <L>120</L>
              <H>230</H>
            </HIGH_LIGHT>
          </range>
        </CAIXIA>
      </SkyAreaParam>
      <GlareAreParam description="Glare are is defined as over exposure part of the ev0, only need to set bias.">
        <Slope>
          <DARK>0</DARK>
          <SHADOW>0</SHADOW>
          <HIGH_LIGHT>0</HIGH_LIGHT>
        </Slope>
        <Bias>
          <DARK>20</DARK>
          <SHADOW>50</SHADOW>
          <HIGH_LIGHT>130</HIGH_LIGHT>
        </Bias>
        <AdjustRatio>
          <DARK>0.0</DARK>
          <SHADOW>0.0</SHADOW>
          <HIGH_LIGHT>0.0</HIGH_LIGHT>
          <LAST>0.0</LAST>
        </AdjustRatio>
        <range>
          <DARK>
            <L>0</L>
            <H>0</H>
          </DARK>
          <SHADOW>
            <L>0</L>
            <H>0</H>
          </SHADOW>
          <HIGH_LIGHT>
            <L>0</L>
            <H>0</H>
          </HIGH_LIGHT>
        </range>
      </GlareAreParam>
      <OriginParam>
        <Slope>
          <DARK>0</DARK>
          <SHADOW>0</SHADOW>
          <HIGH_LIGHT>0</HIGH_LIGHT>
        </Slope>
        <Bias>
          <DARK>25</DARK>
          <SHADOW>75</SHADOW>
          <HIGH_LIGHT>15</HIGH_LIGHT>
        </Bias>
        <AdjustRatio>
          <DARK>0.0</DARK>
          <SHADOW>0.0</SHADOW>
          <HIGH_LIGHT>0.0</HIGH_LIGHT>
          <LAST>0.0</LAST>
        </AdjustRatio>
        <range>
          <DARK>
            <L>0</L>
            <H>0</H>
          </DARK>
          <SHADOW>
            <L>0</L>
            <H>0</H>
          </SHADOW>
          <HIGH_LIGHT>
            <L>0</L>
            <H>0</H>
          </HIGH_LIGHT>
        </range>
      </OriginParam>
      <FaceAeParam description="In face scene, need to turn down the backGround brightness to improve contrast.">
        <Slope>
          <DARK>0</DARK>
          <SHADOW>0</SHADOW>
          <HIGH_LIGHT>0</HIGH_LIGHT>
        </Slope>
        <Bias>
          <DARK>25</DARK>
          <SHADOW>45</SHADOW>
          <HIGH_LIGHT>60</HIGH_LIGHT>
        </Bias>
        <AdjustRatio>
          <DARK>0.0</DARK>
          <SHADOW>0.0</SHADOW>
          <HIGH_LIGHT>0.0</HIGH_LIGHT>
          <LAST>0.0</LAST>
        </AdjustRatio>
        <range>
          <DARK>
            <L>20</L>
            <H>120</H>
          </DARK>
          <SHADOW>
            <L>70</L>
            <H>150</H>
          </SHADOW>
          <HIGH_LIGHT>
            <L>190</L>
            <H>240</H>
          </HIGH_LIGHT>
        </range>
      </FaceAeParam>
    </GTMControlParam>
    <LTMBlocksParam>
      <DayTimeMode>
        <Outdoor>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.2</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.2</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-9</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-9</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-10.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.2</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.2</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-9</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-9</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-10.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Outdoor>
        <Indoor>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">1</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">1</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">3</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">3</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-9</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-9</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-10.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">1.5</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">1</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">1</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">3</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">3</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-9</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-9</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-10.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">1.5</f32BetaHighLight_Last>
          </NoPortrait>
        </Indoor>
        <Night>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">3.0</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">3.0</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-9</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-9</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-8.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">3.0</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">3.0</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-9</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-9</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-8.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Night>
        <Sunset>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">3.0</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">3.0</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-9</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-9</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-10.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">3.0</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">3.0</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-9</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-9</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-10.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Sunset>
        <Stage>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">3.0</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">3.0</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-9</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-9</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-10.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">3.0</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">3.0</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-9</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-9</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-10.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Stage>
        <Market>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-9</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-9</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-8.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">2.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-9</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-9</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-8.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">2.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Market>
      </DayTimeMode>
      <SNMode>
        <Outdoor>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-9</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-9</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-9</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-9</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Outdoor>
        <Indoor>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-9</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-9</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-5.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">1.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-9</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-9</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-5.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">1.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Indoor>
        <Night>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">3.0</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">3.0</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-9</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-9</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-8.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">2.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">3.0</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">3.0</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-9</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-9</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-8.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">2.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Night>
        <Sunset>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">3.0</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">3.0</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-9</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-9</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">3.0</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">3.0</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-9</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-9</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Sunset>
        <Stage>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">3.0</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">3.0</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-9</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-9</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">3.0</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">3.0</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-9</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-9</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Stage>
        <Market>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-9</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-9</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-5.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">1.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-9</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-9</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-5.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">1.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Market>
      </SNMode>
    </LTMBlocksParam>
  </Ltm>
  <Lce>
    <SNMode>
        <Portrait>
            <Outdoor>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Outdoor>
            <Indoor>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Indoor>
            <Night>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Night>
            <Sunset>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Sunset>
            <Stage>
              <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
              <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
              <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
              <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
              <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
              <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
              <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
              <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
              <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
              <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
              <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
              <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
              <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Stage>
            <Market>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Market>
        </Portrait>
        <NoPortrait>
            <Outdoor>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Outdoor>
            <Indoor>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Indoor>
            <Night>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Night>
            <Sunset>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Sunset>
            <Stage>
              <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
              <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
              <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
              <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
              <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
              <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
              <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
              <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
              <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
              <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
              <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
              <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
              <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Stage>
            <Market>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Market>
        </NoPortrait>
    </SNMode>
    <DayTimeMode>
        <Portrait>
            <Outdoor>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Outdoor>
            <Indoor>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Indoor>
            <Night>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Night>
            <Sunset>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Sunset>
            <Stage>
              <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
              <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
              <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
              <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
              <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
              <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
              <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
              <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
              <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
              <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
              <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
              <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
              <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Stage>
            <Market>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Market>
        </Portrait>
        <NoPortrait>
            <Outdoor>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Outdoor>
            <Indoor>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Indoor>
            <Night>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Night>
            <Sunset>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Sunset>
            <Stage>
              <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
              <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
              <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
              <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
              <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
              <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
              <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
              <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
              <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
              <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
              <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
              <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
              <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Stage>
            <Market>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Market>
        </NoPortrait>
    </DayTimeMode>
  </Lce>
  <Lhe>
    <Enable>1</Enable>
    <DayTimeMode>
      <Portrait>
        <Outdoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Outdoor>
        <Indoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Indoor>
        <Night>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Night>
        <Sunset>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Sunset>
        <Stage>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Stage>
        <Market>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Market>
      </Portrait>
      <NoPortrait>
        <Outdoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Outdoor>
        <Indoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Indoor>
        <Night>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">0.5</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Night>
        <Sunset>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Sunset>
        <Stage>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Stage>
        <Market>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Market>
      </NoPortrait>
    </DayTimeMode>
    <SNMode>
      <Portrait>
        <Outdoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Outdoor>
        <Indoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Indoor>
        <Night>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Night>
        <Sunset>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Sunset>
        <Stage>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Stage>
        <Market>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Market>
      </Portrait>
      <NoPortrait>
        <Outdoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Outdoor>
        <Indoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Indoor>
        <Night>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">0.5</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Night>
        <Sunset>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Sunset>
        <Stage>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Stage>
        <Market>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Market>
      </NoPortrait>
    </SNMode>
  </Lhe>
  <Dehaze>
    <Enable>1</Enable>
    <DayTimeMode>
      <Portrait>
        <Outdoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Outdoor>
        <Indoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Indoor>
        <Night>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Night>
        <Sunset>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Sunset>
        <Stage>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Stage>
        <Market>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Market>
      </Portrait>
      <NoPortrait>
        <Outdoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Outdoor>
        <Indoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Indoor>
        <Night>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Night>
        <Sunset>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Sunset>
        <Stage>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Stage>
        <Market>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Market>
      </NoPortrait>
    </DayTimeMode>
    <SNMode>
      <Portrait>
        <Outdoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Outdoor>
        <Indoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Indoor>
        <Night>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Night>
        <Sunset>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Sunset>
        <Stage>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Stage>
        <Market>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Market>
      </Portrait>
      <NoPortrait>
        <Outdoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Outdoor>
        <Indoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Indoor>
        <Night>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Night>
        <Sunset>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Sunset>
        <Stage>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Stage>
        <Market>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Market>
      </NoPortrait>
    </SNMode>
  </Dehaze>
  <DePurpleFringe>
    <Enable>0</Enable>
    <ProjectObject>
        <MinArea>50</MinArea>
        <PurPleObject>
            <f32Intensity description="">1.0</f32Intensity>
            <f32MinBrightness description="">0.01</f32MinBrightness>
            <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
            <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
        </PurPleObject>
        <BlueObject>
            <LowSaturationArea>
                <Hue>
                    <L>200</L>
                    <H>240</H>
                </Hue>
                <Saturation>
                    <L>0.0</L>
                    <H>0.2</H>
                </Saturation>
                <Value>
                    <L>0.8</L>
                    <H>1.0</H>
                </Value>
            </LowSaturationArea>
            <HighSaturationArea>
                <Hue>
                    <L>200</L>
                    <H>240</H>
                </Hue>
                <Saturation>
                    <L>0.3</L>
                    <H>0.9</H>
                </Saturation>
                <Value>
                    <L>0.3</L>
                    <H>1.0</H>
                </Value>
            </HighSaturationArea>
        </BlueObject>
    </ProjectObject>
    <HighlightEdge>
        <PlantHighlight>
            <MinThreshold>0.6</MinThreshold>
            <MinArea>1</MinArea>
            <ExpendEdge>2</ExpendEdge>
        </PlantHighlight>
        <BuildingHighlight>
            <MinThreshold>0.8</MinThreshold>
            <MinArea>15</MinArea>
            <ExpendEdge>1</ExpendEdge>
        </BuildingHighlight>
        <NormalHighlight>
            <MinThreshold>0.8</MinThreshold>
            <MinArea>15</MinArea>
            <ExpendEdge>1</ExpendEdge>
        </NormalHighlight>
    </HighlightEdge>
    <PurPleFringeParam>
        <HasDarkFrame description="purple fringe params if has dark frame">
            <Normal description="except for building and plant params">
                <f32Intensity description="">0.5</f32Intensity>
                <f32MinBrightness description="">0.8</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
            </Normal>
            <NormalHighlight description="normal highlight">
                <f32Intensity description="">1.0</f32Intensity>
                <f32MinBrightness description="">0.1</f32MinBrightness>
                <f32MinRedBlueRatio description="">0</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.5</f32MaxRedBlueRatio>
                <f32BlueRemoveRatio description="">0.8</f32BlueRemoveRatio>
            </NormalHighlight>
            <Building>
                <f32Intensity description="">0.8</f32Intensity>
                <f32MinBrightness description="">0.7</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
            </Building>
            <BuildingHighlight>
                <f32Intensity description="">1.0</f32Intensity>
                <f32MinBrightness description="">0.1</f32MinBrightness>
                <f32MinRedBlueRatio description="">0</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.5</f32MaxRedBlueRatio>
                <f32BlueRemoveRatio description="">0.8</f32BlueRemoveRatio>
            </BuildingHighlight>
            <Plant>
                <f32Intensity description="">1.0</f32Intensity>
                <f32MinBrightness description="">0.5</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.1</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.8</f32MaxRedBlueRatio>
            </Plant>
            <PlantHighlight>
                <f32Intensity description="">1.0</f32Intensity>
                <f32MinBrightness description="">0.01</f32MinBrightness>
                <f32MinRedBlueRatio description="">0</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.5</f32MaxRedBlueRatio>
                <f32BlueRemoveRatio description="">0.9</f32BlueRemoveRatio>
            </PlantHighlight>
            <BuildingSky description="building and sky intersection">
                <f32Intensity description="">1.0</f32Intensity>
                <f32MinBrightness description="">0.1</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.1</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.7</f32MaxRedBlueRatio>
            </BuildingSky>
        </HasDarkFrame>
        <NotHasDarkFrame description="purple fringe params if has not dark frame">
            <Normal description="except for building and plant params">
                <f32Intensity description="">0.05</f32Intensity>
                <f32MinBrightness description="">0.9</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
            </Normal>
            <NormalHighlight description="normal highlight">
                <f32Intensity description="">0.3</f32Intensity>
                <f32MinBrightness description="">0.8</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
            </NormalHighlight>
            <Building>
                <f32Intensity description="">0.3</f32Intensity>
                <f32MinBrightness description="">0.8</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
            </Building>
            <BuildingHighlight>
                <f32Intensity description="">0.5</f32Intensity>
                <f32MinBrightness description="">0.5</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
            </BuildingHighlight>
            <Plant>
                <f32Intensity description="">0.5</f32Intensity>
                <f32MinBrightness description="">0.5</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
            </Plant>
            <PlantHighlight>
                <f32Intensity description="">0.8</f32Intensity>
                <f32MinBrightness description="">0.3</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.5</f32MaxRedBlueRatio>
            </PlantHighlight>
            <BuildingSky description="building and sky intersection">
                <f32Intensity description="">1.0</f32Intensity>
                <f32MinBrightness description="">0.1</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
            </BuildingSky>
        </NotHasDarkFrame>
    </PurPleFringeParam>
  </DePurpleFringe>
  <PORTRAIT>
    <enable>0</enable>
    <number_l>3</number_l>
    <start_l>300 410 510</start_l>
    <end_l>390 490 600</end_l>
    <number_cct>3</number_cct>
    <start_cct>2300 3700 4800</start_cct>
    <end_cct>3300 4300 7500</end_cct>
    <SNMode>
      <Indoor>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.10 0.10 0.10</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Indoor>
      <Market>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.10 0.10 0.10</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Market>
      <Outdoor>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.10 0.10 0.10</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Outdoor>
      <Night>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.10 0.10 0.10</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Night>
      <Sunset>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.00 0.00 0.00</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Sunset>
      <Stage>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.00 0.00 0.00</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Stage>
    </SNMode>
    <DayTimeMode>
      <Indoor>
        <target_l>68.0 68.0 68.0</target_l>
        <degree_l>0.10 0.10 0.10</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Indoor>
      <Market>
        <target_l>70.0 70.0 70.0</target_l>
        <degree_l>0.10 0.10 0.10</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Market>
      <Outdoor>
        <target_l>70.0 70.0 70.0</target_l>
        <degree_l>0.10 0.10 0.10</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Outdoor>
      <Night>
        <target_l>65.0 65.0 65.0</target_l>
        <degree_l>0.10 0.10 0.10</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Night>
      <Sunset>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.00 0.00 0.00</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Sunset>
      <Stage>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.00 0.00 0.00</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Stage>
    </DayTimeMode>
  </PORTRAIT>
  <PORTRAITBACKGROUND>
    <enable>0</enable>
    <SNMode>
      <Indoor>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Indoor>
      <Market>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Market>
      <Outdoor>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Outdoor>
      <Night>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Night>
      <Sunset>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Sunset>
      <Stage>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Stage>
    </SNMode>
    <DayTimeMode>
      <Indoor>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Indoor>
      <Market>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Market>
      <Outdoor>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Outdoor>
      <Night>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Night>
      <Sunset>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Sunset>
      <Stage>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Stage>
    </DayTimeMode>
  </PORTRAITBACKGROUND>
  <COLOR>
    <enable>0</enable>
    <number_cct>3</number_cct>
    <start_cct>2300 3700 4800</start_cct>
    <end_cct>3300 4300 7500</end_cct>
    <SNMode>
      <NoPortraitMode>
        <Indoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Indoor>
        <Market>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Market>
        <Outdoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>0.0 0.0 0.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Outdoor>
        <Night>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Night>
        <Sunset>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Sunset>
        <Stage>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Stage>
      </NoPortraitMode>
      <PortraitMode>
        <Indoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Indoor>
        <Market>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Market>
        <Outdoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>0.0 0.0 0.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Outdoor>
        <Night>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Night>
        <Sunset>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Sunset>
        <Stage>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Stage>
      </PortraitMode>
    </SNMode>
    <DayMode>
      <NoPortraitMode>
        <Indoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Indoor>
        <Market>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Market>
        <Outdoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Outdoor>
        <Night>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Night>
        <Sunset>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Sunset>
        <Stage>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Stage>
      </NoPortraitMode>
      <PortraitMode>
        <Indoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Indoor>
        <Market>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Market>
        <Outdoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Outdoor>
        <Night>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Night>
        <Sunset>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Sunset>
        <Stage>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Stage>
      </PortraitMode>
    </DayMode>
  </COLOR>
  <LUMA>
    <Enable>1</Enable>
    <number_l>3</number_l>
    <start_l>300 410 510</start_l>
    <end_l>390 490 600</end_l>
    <SNMode>
      <NoPortraitMode>
        <Indoor>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Indoor>
        <Market>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Market>
        <Outdoor>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Outdoor>
        <Night>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Night>
        <Sunset>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 4.0 65.0 165.0 231.0 247.0 255.0 0.0 4.0 65.0 165.0 231.0 247.0 255.0 0.0 4.0 65.0 165.0 231.0 247.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 3.0 50.0 155.0 231.0 247.0 255.0 0.0 4.0 65.0 165.0 231.0 247.0 255.0 0.0 4.0 65.0 165.0 231.0 247.0 255.0</fLuma>
          </nosky>
        </Sunset>
        <Stage>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Stage>
      </NoPortraitMode>
      <PortraitMode>
        <Indoor>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Indoor>
        <Market>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Market>
        <Outdoor>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Outdoor>
        <Night>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Night>
        <Sunset>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Sunset>
        <Stage>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Stage>
      </PortraitMode>
    </SNMode>
    <DayMode>
      <NoPortraitMode>
       <Indoor>
         <number_kp>7</number_kp>
         <value_kp>0 5 85 175 225 245 255</value_kp>
         <sky>
           <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
         </sky>
         <nosky>
           <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
         </nosky>
       </Indoor>
       <Market>
         <number_kp>7</number_kp>
         <value_kp>0 5 85 175 225 245 255</value_kp>
         <sky>
           <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
         </sky>
         <nosky>
           <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
         </nosky>
        </Market>
        <Outdoor>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Outdoor>
        <Night>
         <number_kp>7</number_kp>
         <value_kp>0 5 85 175 225 245 255</value_kp>
         <sky>
           <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
         </sky>
         <nosky>
           <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
         </nosky>
        </Night>
        <Sunset>
           <number_kp>7</number_kp>
           <value_kp>0 5 85 175 225 245 255</value_kp>
           <sky>
             <fLuma>0.0 4.0 65.0 165.0 231.0 247.0 255.0 0.0 4.0 65.0 165.0 231.0 247.0 255.0 0.0 4.0 65.0 165.0 231.0 247.0 255.0</fLuma>
           </sky>
           <nosky>
             <fLuma>0.0 3.0 50.0 155.0 231.0 247.0 255.0 0.0 4.0 65.0 165.0 231.0 247.0 255.0 0.0 4.0 65.0 165.0 231.0 247.0 255.0</fLuma>
           </nosky>
        </Sunset>
        <Stage>
           <number_kp>7</number_kp>
           <value_kp>0 5 85 175 225 245 255</value_kp>
           <sky>
             <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
           </sky>
           <nosky>
             <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
           </nosky>
       </Stage>
      </NoPortraitMode>
      <PortraitMode>
        <Indoor>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Indoor>
        <Market>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Market>
        <Outdoor>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Outdoor>
        <Night>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Night>
        <Sunset>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Sunset>
        <Stage>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Stage>
      </PortraitMode>
    </DayMode>
  </LUMA>
  <ColorsAdjust>
    <CCMReleaseProtect>
      <Enable>1</Enable>
      <sigma>1500</sigma>
      <maxShiftR>50000</maxShiftR>
      <maxShiftG>15000</maxShiftG>
      <maxShiftB>15000</maxShiftB>
      <minShiftR>1000</minShiftR>
      <minShiftG>1000</minShiftG>
      <minShiftB>1000</minShiftB>
    </CCMReleaseProtect>
    <LocalCCM>
      <Enable>1</Enable>
    </LocalCCM>
    <LUT3D>
      <Enable>1</Enable>
    </LUT3D>
    <GainMapAdjust>
      <Enable>1</Enable>
    </GainMapAdjust>
  </ColorsAdjust>
  <HighlightCyanCorrection>
    <Enable description="HighlightCyanCorrection function control">0</Enable>
  </HighlightCyanCorrection>
</RAWHDR_ALG_Parameters>