﻿<?xml version="1.0"?>
<RAWHDR_ALG_Parameters>
  <COMMON>
    <xmlVersion description="xml Version ">3.0.551</xmlVersion>
    <DEBUG>
      <AdjustEv0 description="improve the brightness of ev0, range is -2 to 2">0</AdjustEv0>
      <EnablePure2Proc description="0 - disable, 1 - enable">0</EnablePure2Proc>
      <EnableLumaShade description="0 - disable, 1 - enable">0</EnableLumaShade>
      <EnableLumaWhite description="0 - disable, 1 - enable">1</EnableLumaWhite>
      <DeleteFrameParam_EnableClipShade description="0 - disable, 1 - enable">0</DeleteFrameParam_EnableClipShade>
    </DEBUG>
  </COMMON>
  <Exposrue_Strategy>
    <fHdrExpOverExpRatioTH>0.001</fHdrExpOverExpRatioTH>
    <fHdrExpUnderExpRatioTH>0.005</fHdrExpUnderExpRatioTH>
    <fLowLightTH>500</fLowLightTH>
  </Exposrue_Strategy>
  <Sunset_Strategy>
    <EVLastGain description="enable range is 16 to 1, 0 - disable, suggest 3.0">0.0</EVLastGain>
    <HoughCircleUPThreshold description="range is 1.0 to HoughCircleDOWNThreshold, suggest 0.02">0.02</HoughCircleUPThreshold>
    <HoughCircleDOWNThreshold description="range is HoughCircleUPThreshold to 0, suggest 0.0002">0.0002</HoughCircleDOWNThreshold>
    <EVLastGainUPThreshold description="range is 1.0 to EVLastGainDOWNThreshold, suggest 0.0024">0.0024</EVLastGainUPThreshold>
    <EVLastGainDOWNThreshold description="range is EVLastGainUPThreshold to 0, suggest 0.00024">0.00024</EVLastGainDOWNThreshold>
    <SunHoughCircleMin description="range is 127 to 6, suggest 9">9</SunHoughCircleMin>
    <MoonHoughCircleMin description="range is 127 to 6, suggest 9">9</MoonHoughCircleMin>
  </Sunset_Strategy>
  <CAIXIA_saturation_Enhance>
    <Enable description="0 is disadble">1</Enable>
    <saturationValue description="saturation enhance strength,range 0 to 0.2, suggest 0.1, 0 is no enhance , 0.2 is most enhanced">0.1</saturationValue>
  </CAIXIA_saturation_Enhance>
  <HighlightClip>
    <Enable>1</Enable>
    <ClipThresh description="ClipThresh range is 0-1.0, control the clip value.">0.25</ClipThresh>
  </HighlightClip>
  <Deglare>
    <Enable>1</Enable>
    <fDeglareRatio>0.5</fDeglareRatio>
    <fDeflareRatio>0.5</fDeflareRatio>
  </Deglare>
  <CyanCorrect>
    <Enable>1</Enable>
    <fBrightTh description="brightTh range is 0.1-0.9, only correct pixel bright than threshold">0.7</fBrightTh>
    <i32CyanCorrectStrength description="the range is 0 - 32000, control the correct strength.">22000</i32CyanCorrectStrength>
  </CyanCorrect>
  <ChromaticAberrationCorrection>
    <Enable>0</Enable>
  </ChromaticAberrationCorrection>
  <Preprocess>
    <gammaApplyEnable>1</gammaApplyEnable>
    <s32OverExposureMotionAreaClipThre>300</s32OverExposureMotionAreaClipThre>
    <i32defalutGammaTab description="the gamma table is copy from the most bright part gamma lut in ipe gamma">
      <tableNum>4</tableNum>
      <lux_start>0 380 440 490</lux_start>
      <lux_end>360 430 480 1000</lux_end>
      <gammalen>257</gammalen>
      <table0>0 13 27 40 53 66 78 91 103 115 127 139 151 162 174 185 196 207 218 229 240 250 261 271 281 291 301 311 321 330 340 349 358 367 375 384 392 400 408 416 423 430 437 444 451 458 465 471 477 484 490 496 502 508 514 520 526 532 537 543 548 554 559 565 570 576 581 586 591 596 601 606 611 616 621 626 631 635 640 645 649 654 658 663 667 671 676 680 684 688 693 697 701 705 709 713 717 721 724 728 732 736 739 743 746 750 754 757 761 764 767 771 774 777 780 784 787 790 793 796 799 802 805 808 811 814 817 820 822 825 828 831 833 836 838 841 844 846 849 851 854 856 858 861 863 865 868 870 872 875 877 879 881 883 885 887 889 892 894 896 898 899 901 903 905 907 909 911 913 914 916 918 920 921 923 925 926 928 930 931 933 934 936 938 939 941 942 944 945 946 948 949 951 952 954 955 956 958 959 960 962 963 964 965 967 968 969 970 971 973 974 975 976 977 978 980 981 982 983 984 985 986 987 988 989 990 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1024</table0>
      <table1>0 12 26 39 52 64 76 88 100 111 122 133 144 155 165 176 187 197 208 218 229 239 250 260 270 280 290 300 310 320 329 339 348 357 366 375 384 392 400 408 416 424 431 438 446 453 459 466 473 479 485 492 498 504 509 515 521 526 532 538 543 548 554 559 564 569 574 579 584 589 594 599 603 608 613 617 622 626 631 635 639 644 648 652 656 661 665 669 673 677 681 685 689 693 696 700 704 708 711 715 718 722 726 729 733 736 739 743 746 749 753 756 759 762 765 769 772 775 778 781 784 787 790 792 795 798 801 804 807 809 812 815 817 820 822 825 828 830 833 835 838 840 842 845 847 850 852 854 856 859 861 863 865 868 870 872 874 876 878 880 882 884 886 888 890 892 894 896 898 900 902 904 905 907 909 911 913 914 916 918 920 921 923 925 926 928 930 931 933 934 936 938 939 941 942 944 945 947 948 950 951 952 954 955 957 958 960 961 962 964 965 966 968 969 970 972 973 974 976 977 978 979 981 982 983 984 986 987 988 989 991 992 993 994 995 997 998 999 1000 1001 1003 1004 1005 1006 1007 1008 1010 1011 1012 1013 1014 1015 1017 1018 1019 1020 1024</table1>
      <table2>0 9 16 23 30 37 44 51 57 65 72 80 87 94 102 109 116 122 129 136 142 149 155 161 167 173 179 184 190 196 202 207 213 219 224 230 236 241 247 252 258 262 268 274 279 283 289 294 299 304 308 314 319 323 328 333 338 342 348 352 357 362 366 371 375 380 385 389 394 398 402 407 412 416 421 425 430 434 438 442 447 451 455 460 464 468 473 477 481 485 489 493 498 502 506 510 514 518 522 526 530 534 538 542 546 549 553 557 561 565 569 573 577 580 584 588 592 595 599 602 606 610 614 617 621 624 628 631 635 639 642 645 649 653 656 660 663 666 669 673 676 680 683 687 690 693 697 700 703 707 710 713 716 720 723 727 729 733 736 740 742 746 748 752 755 759 762 765 768 771 774 777 780 784 786 790 793 796 799 802 805 808 811 815 817 821 824 827 830 833 836 839 842 845 848 851 853 856 859 862 865 868 871 874 877 880 883 886 888 892 894 898 900 903 905 909 911 914 918 920 923 926 929 932 934 937 940 943 945 948 951 954 957 960 963 966 969 971 974 977 979 982 984 988 990 993 996 999 1002 1004 1007 1010 1013 1016 1018 1021 1023</table2>
      <table3>0 8 14 20 26 33 39 46 52 59 66 74 82 89 97 105 112 119 127 134 142 149 156 163 170 177 185 191 198 205 212 219 226 233 239 247 254 260 267 274 281 288 295 302 308 315 322 328 335 341 347 353 359 364 370 376 381 386 392 396 401 405 409 414 418 423 428 432 436 441 445 450 454 458 463 466 471 475 479 483 488 491 495 499 503 508 512 515 519 523 527 531 535 538 542 546 550 554 558 561 565 569 572 576 580 583 587 591 594 598 602 605 609 612 616 619 623 627 630 633 637 640 644 647 650 654 657 660 664 667 670 673 677 681 683 687 690 694 696 700 703 706 709 713 716 719 723 726 729 732 735 738 741 744 748 751 754 757 760 763 766 769 772 775 778 782 784 787 790 793 796 799 802 805 807 810 814 817 819 822 825 828 831 834 837 840 842 845 848 851 853 856 859 861 864 867 870 872 875 878 881 883 885 888 891 894 896 899 902 905 907 910 912 915 917 920 922 925 928 930 933 935 938 941 943 945 948 951 953 956 958 961 963 966 969 971 974 976 978 981 983 986 988 991 993 996 998 1001 1003 1006 1008 1011 1013 1016 1018 1020 1024</table3>
    </i32defalutGammaTab>
    <i32defalutPortraitGammaTab description="the Portrait gamma table is copy from the most bright part gamma lut in ipe gamma">
      <tableNum>4</tableNum>
      <lux_start>0 380 440 490</lux_start>
      <lux_end>360 430 480 1000</lux_end>
      <gammalen>257</gammalen>
      <table0>0 13 26 39 52 65 77 90 103 115 128 140 152 165 177 188 200 212 223 234 245 256 267 277 287 298 308 317 327 337 346 355 364 373 381 390 398 406 414 422 430 438 445 452 459 466 473 480 487 493 500 506 512 518 524 530 536 542 547 553 558 564 569 574 579 585 590 594 599 604 609 613 618 623 627 631 636 640 644 648 653 657 661 665 669 673 676 680 684 688 692 695 699 702 706 710 713 717 720 723 727 730 734 737 740 743 747 750 753 756 759 762 765 768 771 774 777 780 783 785 788 791 794 797 799 802 805 807 810 812 815 817 820 822 825 827 830 832 834 837 839 841 844 846 848 850 852 855 857 859 861 863 865 867 869 871 873 875 877 879 881 883 885 887 889 891 892 894 896 898 900 901 903 905 907 908 910 912 913 915 917 918 920 922 923 925 926 928 930 931 933 934 936 937 939 940 942 943 945 946 948 949 951 952 954 955 956 958 959 961 962 963 965 966 968 969 970 972 973 974 976 977 978 980 981 982 983 985 986 987 989 990 991 992 994 995 996 998 999 1000 1001 1003 1004 1005 1006 1008 1009 1010 1011 1013 1014 1015 1016 1018 1019 1020 1024</table0>
      <table1>0 13 26 39 52 65 77 90 103 115 128 140 152 165 177 188 200 212 223 234 245 256 267 277 287 298 308 317 327 337 346 355 364 373 381 390 398 406 414 422 430 438 445 452 459 466 473 480 487 493 500 506 512 518 524 530 536 542 547 553 558 564 569 574 579 585 590 594 599 604 609 613 618 623 627 631 636 640 644 648 653 657 661 665 669 673 676 680 684 688 692 695 699 702 706 710 713 717 720 723 727 730 734 737 740 743 747 750 753 756 759 762 765 768 771 774 777 780 783 785 788 791 794 797 799 802 805 807 810 812 815 817 820 822 825 827 830 832 834 837 839 841 844 846 848 850 852 855 857 859 861 863 865 867 869 871 873 875 877 879 881 883 885 887 889 891 892 894 896 898 900 901 903 905 907 908 910 912 913 915 917 918 920 922 923 925 926 928 930 931 933 934 936 937 939 940 942 943 945 946 948 949 951 952 954 955 956 958 959 961 962 963 965 966 968 969 970 972 973 974 976 977 978 980 981 982 983 985 986 987 989 990 991 992 994 995 996 998 999 1000 1001 1003 1004 1005 1006 1008 1009 1010 1011 1013 1014 1015 1016 1018 1019 1020 1024</table1>
      <table2>0 9 16 23 30 37 44 51 57 65 72 80 87 94 102 109 116 122 129 136 142 149 155 161 167 173 179 184 190 196 202 207 213 219 224 230 236 241 247 252 258 262 268 274 279 283 289 294 299 304 308 314 319 323 328 333 338 342 348 352 357 362 366 371 375 380 385 389 394 398 402 407 412 416 421 425 430 434 438 442 447 451 455 460 464 468 473 477 481 485 489 493 498 502 506 510 514 518 522 526 530 534 538 542 546 549 553 557 561 565 569 573 577 580 584 588 592 595 599 602 606 610 614 617 621 624 628 631 635 639 642 645 649 653 656 660 663 666 669 673 676 680 683 687 690 693 697 700 703 707 710 713 716 720 723 727 729 733 736 740 742 746 748 752 755 759 762 765 768 771 774 777 780 784 786 790 793 796 799 802 805 808 811 815 817 821 824 827 830 833 836 839 842 845 848 851 853 856 859 862 865 868 871 874 877 880 883 886 888 892 894 898 900 903 905 909 911 914 918 920 923 926 929 932 934 937 940 943 945 948 951 954 957 960 963 966 969 971 974 977 979 982 984 988 990 993 996 999 1002 1004 1007 1010 1013 1016 1018 1021 1023</table2>
      <table3>0 8 14 20 26 33 39 46 52 59 66 74 82 89 97 105 112 119 127 134 142 149 156 163 170 177 185 191 198 205 212 219 226 233 239 247 254 260 267 274 281 288 295 302 308 315 322 328 335 341 347 353 359 364 370 376 381 386 392 396 401 405 409 414 418 423 428 432 436 441 445 450 454 458 463 466 471 475 479 483 488 491 495 499 503 508 512 515 519 523 527 531 535 538 542 546 550 554 558 561 565 569 572 576 580 583 587 591 594 598 602 605 609 612 616 619 623 627 630 633 637 640 644 647 650 654 657 660 664 667 670 673 677 681 683 687 690 694 696 700 703 706 709 713 716 719 723 726 729 732 735 738 741 744 748 751 754 757 760 763 766 769 772 775 778 782 784 787 790 793 796 799 802 805 807 810 814 817 819 822 825 828 831 834 837 840 842 845 848 851 853 856 859 861 864 867 870 872 875 878 881 883 885 888 891 894 896 899 902 905 907 910 912 915 917 920 922 925 928 930 933 935 938 941 943 945 948 951 953 956 958 961 963 966 969 971 974 976 978 981 983 986 988 991 993 996 998 1001 1003 1006 1008 1011 1013 1016 1018 1020 1024</table3>
    </i32defalutPortraitGammaTab>
    <f32SNModeOverExpTH description="control over exposure ratio at sn mode, luxSeg: 0~250 250~380 380~, and threshold range is 0.0 to 1.0.">
      <luxSegNum>3</luxSegNum>
      <luxSeg>0 250 380</luxSeg>
      <threshold>0.0001 0.0001 0.0001</threshold>
    </f32SNModeOverExpTH>
    <f32FastSNModeOverExpTH description="control over exposure ratio at fastsn mode, luxSeg: 0~250 250~380 380~, and threshold range is 0.0 to 1.0.">
      <luxSegNum>3</luxSegNum>
      <luxSeg>0 250 380</luxSeg>
      <threshold>0.0001 0.0001 0.0001</threshold>
    </f32FastSNModeOverExpTH>
    <f32HDRModeOverExpTH description="control over exposure ratio at hdr mode, luxSeg: 0~250 250~380 380~, and threshold range is 0.0 to 1.0.">
      <luxSegNum>3</luxSegNum>
      <luxSeg>0 250 380</luxSeg>
      <threshold>0.0001 0.0001 0.0001</threshold>
    </f32HDRModeOverExpTH>
    <f32LLHDRModeOverExpTH description="control over exposure ratio at llhdr mode, luxSeg: 0~250 250~380 380~, and threshold range is 0.0 to 1.0.">
      <luxSegNum>3</luxSegNum>
      <luxSeg>0 250 380</luxSeg>
      <threshold>0.0001 0.0001 0.0001</threshold>
    </f32LLHDRModeOverExpTH>
    <f32HDRLiteModeOverExpTH description="control over exposure ratio at hdrlite mode, luxSeg: 0~250 250~380 380~, and threshold range is 0.0 to 1.0.">
      <luxSegNum>3</luxSegNum>
      <luxSeg>0 250 380</luxSeg>
      <threshold>0.0001 0.0001 0.0001</threshold>
    </f32HDRLiteModeOverExpTH>
  </Preprocess>
  <Alignment>
    <bForceMerge>0</bForceMerge>
    <downScaleLevel>4</downScaleLevel>
    <globalminCornor>100</globalminCornor>
    <DeleteFrameParam>
        <i32DeleteFrameEnable>1</i32DeleteFrameEnable>
        <i32DeleteFrameInBandingEnable>1</i32DeleteFrameInBandingEnable>
        <DeleteFrameSensitivity>
            <f32SNModeOverExpMotionSens description="range is [0, 1], the higher the value, the harder to delete frame, default value is 1.0f.">1</f32SNModeOverExpMotionSens>
            <f32FastSNModeOverExpMotionSens>1</f32FastSNModeOverExpMotionSens>
            <f32HDRModeOverExpMotionSens>1</f32HDRModeOverExpMotionSens>
            <f32LLHDRModeOverExpMotionSens>0.1</f32LLHDRModeOverExpMotionSens>
            <f32HDRLiteModeOverExpMotionSens>0.1</f32HDRLiteModeOverExpMotionSens>
            <f32HDRSportModeOverExpMotionSens>0.1</f32HDRSportModeOverExpMotionSens>
            <f32bandingSNModeOverExpMotionSens>1</f32bandingSNModeOverExpMotionSens>
            <f32bandingFastSNModeOverExpMotionSens>1</f32bandingFastSNModeOverExpMotionSens>
            <f32bandingHDRModeOverExpMotionSens>1</f32bandingHDRModeOverExpMotionSens>
            <f32bandingLLHDRModeOverExpMotionSens>0.01</f32bandingLLHDRModeOverExpMotionSens>
            <f32bandingHDRLiteModeOverExpMotionSens>0.01</f32bandingHDRLiteModeOverExpMotionSens>
            <f32bandingHDRSportModeOverExpMotionSens>0.01</f32bandingHDRSportModeOverExpMotionSens>
        </DeleteFrameSensitivity>
    </DeleteFrameParam>
    <LocalDRLossParam>
      <i32OverExpPortraitLocalDRLossEnable>1</i32OverExpPortraitLocalDRLossEnable>
      <i32HDRLocalDRLossEnable>0</i32HDRLocalDRLossEnable>
      <i32SNSLocalDRLossEnable>0</i32SNSLocalDRLossEnable>
      <fHDRLocalDRLossOverExpAreaTH description="range is [0, 10].">1.0</fHDRLocalDRLossOverExpAreaTH>
      <fLLHDRLocalDRLossOverExpAreaTH description="range is [0, 10].">1.0</fLLHDRLocalDRLossOverExpAreaTH>
    </LocalDRLossParam>
    <PatchMatchParam>
      <i32PatchMatchDisMCEnable>1</i32PatchMatchDisMCEnable>
      <i32PatchMatchThreadEnable>1</i32PatchMatchThreadEnable>
      <f32PatchMatchDisMCOverExpAreaTh description="range is [0, 20.0].">0</f32PatchMatchDisMCOverExpAreaTh>
      <i32PatchMatchMappingModeByLumaShade description="0: close mapping, 1: clip image maxvalue to 16383">1</i32PatchMatchMappingModeByLumaShade>
    </PatchMatchParam>
    <MotionModeParam>
      <fOverExpMotionPortraitTh description="range is [0, 1], control portrait scene choose motion mode, default value is 0.125f.">0.125</fOverExpMotionPortraitTh>
      <fOverExpMotionNormalTh description="range is [0, 1], control nonportrait scene choose motion mode, default value is 0.32f.">0.26</fOverExpMotionNormalTh>
    </MotionModeParam>
  </Alignment>
  <Inpainting>
    <HDRInpaintingEnable>0</HDRInpaintingEnable>
    <SNSInpaintingEnable>0</SNSInpaintingEnable>
    <InpaintingFillmaskAreaThres>3000</InpaintingFillmaskAreaThres>
    <InpaintingPreProcessLocalDRAreaTh description="range is [0, 20].">10.0</InpaintingPreProcessLocalDRAreaTh>
    <InpaintingOptimizationEnable>1</InpaintingOptimizationEnable>
    <UseInpaintingBayerOrRGB description="default is 0, 0: inpainting run in kRGGB bayer pattern, 1: inpainting run in RGB pattern">0</UseInpaintingBayerOrRGB>
    <InpaintingExterIterationsNum>5</InpaintingExterIterationsNum>
    <InpaintingInterRSTimesMax>10</InpaintingInterRSTimesMax>
    <InpaintingInterRSTimesMin>5</InpaintingInterRSTimesMin>
  </Inpainting>
  <Face>
    <SNMode>
        <Outdoor>
            <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.56</f32MaxLab>
            <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.53</f32MinLab>
            <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
            <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
            <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
            <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
            <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
            <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
              <luxSegNum>4</luxSegNum>
              <luxSeg>0 200 280 350</luxSeg>
              <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>0.9 0.9 0.9 0.9</FaceMaxBright>
          <FaceMinBright>0.2 0.2 0.2 0.2</FaceMinBright>
            </FaceDiffAdjust>
        </Outdoor>
        <Indoor>
            <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.56</f32MaxLab>
            <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.53</f32MinLab>
            <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
            <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
            <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
            <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
            <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
            <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
              <luxSegNum>4</luxSegNum>
              <luxSeg>0 200 280 350</luxSeg>
              <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>0.9 0.9 0.9 0.9</FaceMaxBright>
          <FaceMinBright>0.2 0.2 0.2 0.2</FaceMinBright>
            </FaceDiffAdjust>
        </Indoor>
        <Night>
            <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.56</f32MaxLab>
            <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.53</f32MinLab>
            <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
            <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
            <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
            <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
            <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
            <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
              <luxSegNum>4</luxSegNum>
              <luxSeg>0 200 280 350</luxSeg>
              <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>0.9 0.9 0.9 0.9</FaceMaxBright>
          <FaceMinBright>0.2 0.2 0.2 0.2</FaceMinBright>
            </FaceDiffAdjust>
        </Night>
        <Sunset>
            <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.60</f32MaxLab>
            <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.55</f32MinLab>
            <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
            <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
            <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
            <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
            <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
            <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
              <luxSegNum>4</luxSegNum>
              <luxSeg>0 200 280 350</luxSeg>
              <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>1.0 1.0 1.0 1.0</FaceMaxBright>
          <FaceMinBright>0.0 0.0 0.0 0.0</FaceMinBright>
            </FaceDiffAdjust>
        </Sunset>
        <Stage>
          <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.57</f32MaxLab>
          <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.54</f32MinLab>
          <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
          <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
          <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
          <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
          <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
          <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
            <luxSegNum>4</luxSegNum>
            <luxSeg>0 200 280 350</luxSeg>
            <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>1.0 1.0 1.0 1.0</FaceMaxBright>
          <FaceMinBright>0.0 0.0 0.0 0.0</FaceMinBright>
          </FaceDiffAdjust>
        </Stage>
        <Market>
            <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.60</f32MaxLab>
            <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.55</f32MinLab>
            <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
            <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
            <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
            <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
            <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
            <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
              <luxSegNum>4</luxSegNum>
              <luxSeg>0 200 280 350</luxSeg>
              <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>1.0 1.0 1.0 1.0</FaceMaxBright>
          <FaceMinBright>0.0 0.0 0.0 0.0</FaceMinBright>
            </FaceDiffAdjust>
        </Market>        
    </SNMode>
    <DayTimeMode>
        <Outdoor>
            <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.56</f32MaxLab>
            <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.53</f32MinLab>
            <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
            <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
            <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
            <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
            <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
            <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
              <luxSegNum>4</luxSegNum>
              <luxSeg>0 200 280 350</luxSeg>
              <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>0.92 0.92 0.92 0.92</FaceMaxBright>
          <FaceMinBright>0.1 0.1 0.1 0.1</FaceMinBright>
            </FaceDiffAdjust>
        </Outdoor>
        <Indoor>
            <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.56</f32MaxLab>
            <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.53</f32MinLab>
            <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
            <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
            <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
            <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
            <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
            <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
              <luxSegNum>4</luxSegNum>
              <luxSeg>0 200 280 350</luxSeg>
              <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>0.9 0.9 0.9 0.9</FaceMaxBright>
          <FaceMinBright>0.2 0.2 0.2 0.2</FaceMinBright>
            </FaceDiffAdjust>
        </Indoor>
        <Night>
            <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.56</f32MaxLab>
            <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.53</f32MinLab>
            <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
            <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
            <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
            <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
            <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
            <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
              <luxSegNum>4</luxSegNum>
              <luxSeg>0 200 280 350</luxSeg>
              <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>0.9 0.9 0.9 0.9</FaceMaxBright>
          <FaceMinBright>0.2 0.2 0.2 0.2</FaceMinBright>
            </FaceDiffAdjust>
        </Night>
        <Sunset>
            <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.60</f32MaxLab>
            <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.55</f32MinLab>
            <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
            <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
            <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
            <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
            <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
            <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
              <luxSegNum>4</luxSegNum>
              <luxSeg>0 200 280 350</luxSeg>
              <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>1.0 1.0 1.0 1.0</FaceMaxBright>
          <FaceMinBright>0.0 0.0 0.0 0.0</FaceMinBright>
            </FaceDiffAdjust>
        </Sunset>
        <Stage>
          <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.57</f32MaxLab>
          <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.54</f32MinLab>
          <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
          <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
          <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
          <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
          <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
          <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
            <luxSegNum>4</luxSegNum>
            <luxSeg>0 200 280 350</luxSeg>
            <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>1.0 1.0 1.0 1.0</FaceMaxBright>
          <FaceMinBright>0.0 0.0 0.0 0.0</FaceMinBright>
          </FaceDiffAdjust>
        </Stage>
        <Market>
            <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.60</f32MaxLab>
            <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.55</f32MinLab>
            <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
            <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
            <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
            <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
            <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
            <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
              <luxSegNum>4</luxSegNum>
              <luxSeg>0 200 280 350</luxSeg>
              <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>1.0 1.0 1.0 1.0</FaceMaxBright>
          <FaceMinBright>0.0 0.0 0.0 0.0</FaceMinBright>
            </FaceDiffAdjust>
        </Market>        
    </DayTimeMode>
  </Face>
  <Portrait>
    <SNMode>
        <Outdoor>
            <tableNum>4</tableNum>
            <lux_start>0 140 325 490</lux_start>
            <lux_end>100 290 450 1000</lux_end>
            <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
            <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 1.0 1.0</f32ContrastLevel>
            <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
            <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
        </Outdoor>
        <Indoor>
            <tableNum>4</tableNum>
            <lux_start>0 140 325 490</lux_start>
            <lux_end>100 290 450 1000</lux_end>
            <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
            <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 1.0 1.0</f32ContrastLevel>
            <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
            <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
        </Indoor>
        <Night>
           <tableNum>4</tableNum>
            <lux_start>0 140 325 490</lux_start>
            <lux_end>100 290 450 1000</lux_end>
            <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
            <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 1.0 1.0</f32ContrastLevel>
            <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
            <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
        </Night>
        <Sunset>
            <tableNum>4</tableNum>
            <lux_start>0 140 325 490</lux_start>
            <lux_end>100 290 450 1000</lux_end>
            <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
            <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 1.0 1.0</f32ContrastLevel>
            <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
            <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
        </Sunset>
        <Stage>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
          <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.15 1.15 1.15 1.15</f32ContrastLevel>
          <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
          <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
        </Stage>
        <Market>
            <tableNum>4</tableNum>
            <lux_start>0 140 325 490</lux_start>
            <lux_end>100 290 450 1000</lux_end>
            <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
            <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 1.0 1.0</f32ContrastLevel>
            <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
            <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
        </Market>        
    </SNMode>
    <DayTimeMode>
      <Outdoor>
        <tableNum>4</tableNum>
        <lux_start>0 140 290 490</lux_start>
        <lux_end>100 200 450 1000</lux_end>
        <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
        <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 1.0 1.0</f32ContrastLevel>
        <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
        <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.2 0.2 0.2 0.2</f32LightnessLevel>
      </Outdoor>
      <Indoor>
        <tableNum>4</tableNum>
        <lux_start>0 140 325 490</lux_start>
        <lux_end>100 290 450 1000</lux_end>
        <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
        <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 1.0 1.0</f32ContrastLevel>
        <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
        <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
      </Indoor>
      <Night>
        <tableNum>4</tableNum>
        <lux_start>0 140 325 490</lux_start>
        <lux_end>100 290 450 1000</lux_end>
        <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
        <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 0.8 0.5</f32ContrastLevel>
        <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
        <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
      </Night>
      <Sunset>
        <tableNum>4</tableNum>
        <lux_start>0 140 325 490</lux_start>
        <lux_end>100 290 450 1000</lux_end>
        <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
        <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 1.0 1.0</f32ContrastLevel>
        <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
        <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
      </Sunset>
      <Stage>
        <tableNum>4</tableNum>
        <lux_start>0 140 325 490</lux_start>
        <lux_end>100 290 450 1000</lux_end>
        <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
        <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 1.0 1.0</f32ContrastLevel>
        <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
        <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
      </Stage>
      <Market>
        <tableNum>4</tableNum>
        <lux_start>0 140 325 490</lux_start>
        <lux_end>100 290 450 1000</lux_end>
        <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
        <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 1.0 1.0</f32ContrastLevel>
        <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
        <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
      </Market>
    </DayTimeMode>    
  </Portrait>
  <RGB2Luma>
    <RGB2LmaxRGB description="Coefficient of maxRGB">0.8</RGB2LmaxRGB>
    <RGB2LR description="Coefficient of R">0.05</RGB2LR>
    <RGB2LG description="Coefficient of G">0.1</RGB2LG>
    <RGB2LB description="Coefficient of B">0.05</RGB2LB>
  </RGB2Luma>
  <Ltm>
    <f32ColorCorrection description="control corlor correction strength, range is 1.0 to 2.0.">1.0</f32ColorCorrection>
    <f32GlobalBeta description="control gtm strength, range is 0.1 to 0.9.">0.6</f32GlobalBeta>
    <f32LocalBeta description="control ltm strength, range is 0.1 to 0.9.">0.35</f32LocalBeta>
    <f32LceBeta description="control lce strength, range is 0.1 to 0.9.">0.9</f32LceBeta>
    <i32LtmDarkTh description="pixel in gamma space darker than this value is dark area, default value is 25.">35</i32LtmDarkTh>
    <i32LtmShadowTh description="pixel in gamma space between darkth and shadingth is shadow area">80</i32LtmShadowTh>
    <i32LtmHighLightTh description="pixel in gamma space brighter than highlight area is highlight area">225</i32LtmHighLightTh>
    <i32LtmLtmblockNum description="divide the the whole img into n*n blcoks when ltm">50</i32LtmLtmblockNum>
    <i32LtmLceblockNum description="divide the the whole img into n*n blcoks when lce">10</i32LtmLceblockNum>
    <i32LtmbinBits>3</i32LtmbinBits>
    <i32LtmdownScaleLevel>2</i32LtmdownScaleLevel>
    <f32LtmExtremDarkRatio description="if the dark area percent bigger than the threshold, means the scene is too dark, the value should in [0.9, 1)">0.97</f32LtmExtremDarkRatio>
    <f32LtmExtremBrightRatio description=" if the highlight area is bigger than the threshold, means the scene is too bright, , the value should in [0.9, 1)">1.0</f32LtmExtremBrightRatio>
    <GTMControlParam>
      <Portrait>
        <SNMode>
          <Outdoor>
            <Slope>
              <DARK>50</DARK>
              <SHADOW>45</SHADOW>
              <HIGH_LIGHT>110</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>20</DARK>
              <SHADOW>45</SHADOW>
              <HIGH_LIGHT>240</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.3</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>0.0</HIGH_LIGHT>
              <LAST>-0.2</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>15</L>
                <H>35</H>
              </DARK>
              <SHADOW>
                <L>38</L>
                <H>80</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>200</L>
                <H>250</H>
              </HIGH_LIGHT>
            </range>
          </Outdoor>
          <Indoor>
            <Slope>
              <DARK>80</DARK>
              <SHADOW>100</SHADOW>
              <HIGH_LIGHT>80</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>65</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.0</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>-0.2</HIGH_LIGHT>
              <LAST>0.0</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>75</L>
                <H>95</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>220</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Indoor>
          <Night>
            <Slope>
              <DARK>80</DARK>
              <SHADOW>120</SHADOW>
              <HIGH_LIGHT>80</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>40</DARK>
              <SHADOW>40</SHADOW>
              <HIGH_LIGHT>220</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.5</DARK>
              <SHADOW>-0.3</SHADOW>
              <HIGH_LIGHT>0.2</HIGH_LIGHT>
              <LAST>0.1</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>20</L>
                <H>60</H>
              </DARK>
              <SHADOW>
                <L>65</L>
                <H>110</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>195</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Night>
          <Sunset>
            <Slope>
              <DARK>110</DARK>
              <SHADOW>120</SHADOW>
              <HIGH_LIGHT>100</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.7</DARK>
              <SHADOW>0.2</SHADOW>
              <HIGH_LIGHT>0.1</HIGH_LIGHT>
              <LAST>-0.1</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>20</L>
                <H>40</H>
              </DARK>
              <SHADOW>
                <L>55</L>
                <H>80</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>225</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Sunset>
          <Stage>
            <Slope>
              <DARK>100</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>75</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.3</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>0.4</HIGH_LIGHT>
              <LAST>0.</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>65</H>
              </DARK>
              <SHADOW>
                <L>80</L>
                <H>100</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>225</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Stage>
          <Market>
            <Slope>
              <DARK>100</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>75</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.3</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>0.4</HIGH_LIGHT>
              <LAST>0.0</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>75</L>
                <H>105</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>220</L>
                <H>240</H>
              </HIGH_LIGHT>
            </range>
          </Market>
          <f32DarkAreaGamma description="Increase dark area bright, the range is 1.0f to 2.4f, bigger gamma, will get brighter dark area">1.4</f32DarkAreaGamma>
        </SNMode>
        <DayTimeMode>
          <Outdoor>
            <Slope>
              <DARK>105</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>80</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>70</SHADOW>
              <HIGH_LIGHT>230</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.3</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>0.0</HIGH_LIGHT>
              <LAST>-0.2</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>65</H>
              </DARK>
              <SHADOW>
                <L>80</L>
                <H>110</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>200</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Outdoor>
          <Indoor>
            <Slope>
              <DARK>80</DARK>
              <SHADOW>100</SHADOW>
              <HIGH_LIGHT>80</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>65</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.0</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>-0.2</HIGH_LIGHT>
              <LAST>0.0</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>75</L>
                <H>95</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>220</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Indoor>
          <Night>
            <Slope>
              <DARK>80</DARK>
              <SHADOW>120</SHADOW>
              <HIGH_LIGHT>80</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>30</SHADOW>
              <HIGH_LIGHT>220</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.5</DARK>
              <SHADOW>-0.3</SHADOW>
              <HIGH_LIGHT>0.2</HIGH_LIGHT>
              <LAST>0.1</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>20</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>65</L>
                <H>90</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>195</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Night>
          <Sunset>
            <Slope>
              <DARK>115</DARK>
              <SHADOW>120</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.7</DARK>
              <SHADOW>0.2</SHADOW>
              <HIGH_LIGHT>0.1</HIGH_LIGHT>
              <LAST>-0.1</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>65</H>
              </DARK>
              <SHADOW>
                <L>80</L>
                <H>100</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>225</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Sunset>
          <Stage>
            <Slope>
              <DARK>115</DARK>
              <SHADOW>70</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>50</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.7</DARK>
              <SHADOW>-0.2</SHADOW>
              <HIGH_LIGHT>0.5</HIGH_LIGHT>
              <LAST>0.5</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>65</H>
              </DARK>
              <SHADOW>
                <L>80</L>
                <H>100</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>225</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Stage>
          <Market>
            <Slope>
              <DARK>100</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>75</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.3</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>0.4</HIGH_LIGHT>
              <LAST>0.0</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>75</L>
                <H>105</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>220</L>
                <H>240</H>
              </HIGH_LIGHT>
            </range>
          </Market>
          <f32DarkAreaGamma description="Increase dark area bright, the range is 1.0f to 2.4f, bigger gamma, will get brighter dark area">1.6</f32DarkAreaGamma>
        </DayTimeMode>
      </Portrait>
      <NoPortrait>
        <SNMode>
          <Outdoor>
            <Slope>
              <DARK>50</DARK>
              <SHADOW>45</SHADOW>
              <HIGH_LIGHT>110</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>20</DARK>
              <SHADOW>45</SHADOW>
              <HIGH_LIGHT>240</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.3</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>0.0</HIGH_LIGHT>
              <LAST>-0.2</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>15</L>
                <H>35</H>
              </DARK>
              <SHADOW>
                <L>38</L>
                <H>80</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>200</L>
                <H>250</H>
              </HIGH_LIGHT>
            </range>
          </Outdoor>
          <Indoor>
            <Slope>
              <DARK>80</DARK>
              <SHADOW>100</SHADOW>
              <HIGH_LIGHT>80</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>65</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.0</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>-0.2</HIGH_LIGHT>
              <LAST>0.0</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>75</L>
                <H>95</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>220</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Indoor>
          <Night>
            <Slope>
              <DARK>80</DARK>
              <SHADOW>120</SHADOW>
              <HIGH_LIGHT>80</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>40</DARK>
              <SHADOW>40</SHADOW>
              <HIGH_LIGHT>220</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.5</DARK>
              <SHADOW>-0.3</SHADOW>
              <HIGH_LIGHT>0.2</HIGH_LIGHT>
              <LAST>0.1</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>20</L>
                <H>60</H>
              </DARK>
              <SHADOW>
                <L>65</L>
                <H>110</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>195</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Night>
          <Sunset>
            <Slope>
              <DARK>110</DARK>
              <SHADOW>120</SHADOW>
              <HIGH_LIGHT>100</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.7</DARK>
              <SHADOW>0.2</SHADOW>
              <HIGH_LIGHT>0.1</HIGH_LIGHT>
              <LAST>-0.1</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>20</L>
                <H>40</H>
              </DARK>
              <SHADOW>
                <L>55</L>
                <H>80</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>225</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Sunset>
          <Stage>
            <Slope>
              <DARK>100</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>75</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.3</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>0.4</HIGH_LIGHT>
              <LAST>0.</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>65</H>
              </DARK>
              <SHADOW>
                <L>80</L>
                <H>100</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>225</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Stage>
          <Market>
            <Slope>
              <DARK>100</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>75</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.3</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>0.4</HIGH_LIGHT>
              <LAST>0.0</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>75</L>
                <H>105</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>220</L>
                <H>240</H>
              </HIGH_LIGHT>
            </range>
          </Market>
          <f32DarkAreaGamma description="Increase dark area bright, the range is 1.0f to 2.4f, bigger gamma, will get brighter dark area">1.4</f32DarkAreaGamma>
        </SNMode>
        <DayTimeMode>
          <Outdoor>
            <Slope>
              <DARK>105</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>80</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>70</SHADOW>
              <HIGH_LIGHT>230</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.3</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>0.0</HIGH_LIGHT>
              <LAST>-0.2</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>65</H>
              </DARK>
              <SHADOW>
                <L>80</L>
                <H>110</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>200</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Outdoor>
          <Indoor>
            <Slope>
              <DARK>80</DARK>
              <SHADOW>100</SHADOW>
              <HIGH_LIGHT>80</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>65</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.0</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>-0.2</HIGH_LIGHT>
              <LAST>0.0</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>75</L>
                <H>95</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>220</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Indoor>
          <Night>
            <Slope>
              <DARK>80</DARK>
              <SHADOW>120</SHADOW>
              <HIGH_LIGHT>80</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>30</SHADOW>
              <HIGH_LIGHT>220</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.5</DARK>
              <SHADOW>-0.3</SHADOW>
              <HIGH_LIGHT>0.2</HIGH_LIGHT>
              <LAST>0.1</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>20</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>65</L>
                <H>90</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>195</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Night>
          <Sunset>
            <Slope>
              <DARK>115</DARK>
              <SHADOW>120</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.7</DARK>
              <SHADOW>0.2</SHADOW>
              <HIGH_LIGHT>0.1</HIGH_LIGHT>
              <LAST>-0.1</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>65</H>
              </DARK>
              <SHADOW>
                <L>80</L>
                <H>100</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>225</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Sunset>
          <Stage>
            <Slope>
              <DARK>115</DARK>
              <SHADOW>70</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>50</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.7</DARK>
              <SHADOW>-0.2</SHADOW>
              <HIGH_LIGHT>0.5</HIGH_LIGHT>
              <LAST>0.5</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>65</H>
              </DARK>
              <SHADOW>
                <L>80</L>
                <H>100</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>225</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Stage>
          <Market>
            <Slope>
              <DARK>100</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>75</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.3</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>0.4</HIGH_LIGHT>
              <LAST>0.0</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>75</L>
                <H>105</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>220</L>
                <H>240</H>
              </HIGH_LIGHT>
            </range>
          </Market>
          <f32DarkAreaGamma description="Increase dark area bright, the range is 1.0f to 2.4f, bigger gamma, will get brighter dark area">1.6</f32DarkAreaGamma>
        </DayTimeMode>
      </NoPortrait>
      <SkyAreaParam>
        <NightSky>
          <Slope>
            <DARK>0</DARK>
            <SHADOW>0</SHADOW>
            <HIGH_LIGHT>0</HIGH_LIGHT>
          </Slope>
          <Bias>
            <DARK>48</DARK>
            <SHADOW>50</SHADOW>
            <HIGH_LIGHT>70</HIGH_LIGHT>
          </Bias>
          <AdjustRatio>
            <DARK>0.0</DARK>
            <SHADOW>0.0</SHADOW>
            <HIGH_LIGHT>0.0</HIGH_LIGHT>
            <LAST>0.0</LAST>
          </AdjustRatio>
          <range>
            <DARK>
              <L>0</L>
              <H>51</H>
            </DARK>
            <SHADOW>
              <L>77</L>
              <H>130</H>
            </SHADOW>
            <HIGH_LIGHT>
              <L>153</L>
              <H>220</H>
            </HIGH_LIGHT>
          </range>
        </NightSky>
        <DaySky>
          <Slope>
            <DARK>0</DARK>
            <SHADOW>0</SHADOW>
            <HIGH_LIGHT>0</HIGH_LIGHT>
          </Slope>
          <Bias>
            <DARK>30</DARK>
            <SHADOW>90</SHADOW>
            <HIGH_LIGHT>10</HIGH_LIGHT>
          </Bias>
          <AdjustRatio>
            <DARK>0.0</DARK>
            <SHADOW>0.0</SHADOW>
            <HIGH_LIGHT>0.0</HIGH_LIGHT>
            <LAST>0.0</LAST>
          </AdjustRatio>
          <range>
            <DARK>
              <L>26</L>
              <H>51</H>
            </DARK>
            <SHADOW>
              <L>77</L>
              <H>102</H>
            </SHADOW>
            <HIGH_LIGHT>
              <L>153</L>
              <H>204</H>
            </HIGH_LIGHT>
          </range>
        </DaySky>
        <CAIXIA>
          <Slope>
            <DARK>0</DARK>
            <SHADOW>0</SHADOW>
            <HIGH_LIGHT>0</HIGH_LIGHT>
          </Slope>
          <Bias>
            <DARK>30</DARK>
            <SHADOW>50</SHADOW>
            <HIGH_LIGHT>60</HIGH_LIGHT>
          </Bias>
          <AdjustRatio>
            <DARK>0.0</DARK>
            <SHADOW>0.0</SHADOW>
            <HIGH_LIGHT>0.0</HIGH_LIGHT>
            <LAST>0.0</LAST>
          </AdjustRatio>
          <range>
            <DARK>
              <L>25</L>
              <H>50</H>
            </DARK>
            <SHADOW>
              <L>50</L>
              <H>150</H>
            </SHADOW>
            <HIGH_LIGHT>
              <L>120</L>
              <H>230</H>
            </HIGH_LIGHT>
          </range>
        </CAIXIA>
      </SkyAreaParam>
      <GlareAreParam description="Glare are is defined as over exposure part of the ev0, only need to set bias.">
        <Slope>
          <DARK>0</DARK>
          <SHADOW>0</SHADOW>
          <HIGH_LIGHT>0</HIGH_LIGHT>
        </Slope>
        <Bias>
          <DARK>20</DARK>
          <SHADOW>50</SHADOW>
          <HIGH_LIGHT>130</HIGH_LIGHT>
        </Bias>
        <AdjustRatio>
          <DARK>0.0</DARK>
          <SHADOW>0.0</SHADOW>
          <HIGH_LIGHT>0.0</HIGH_LIGHT>
          <LAST>0.0</LAST>
        </AdjustRatio>
        <range>
          <DARK>
            <L>0</L>
            <H>0</H>
          </DARK>
          <SHADOW>
            <L>0</L>
            <H>0</H>
          </SHADOW>
          <HIGH_LIGHT>
            <L>0</L>
            <H>0</H>
          </HIGH_LIGHT>
        </range>
      </GlareAreParam>
      <OriginParam>
        <Slope>
          <DARK>0</DARK>
          <SHADOW>0</SHADOW>
          <HIGH_LIGHT>0</HIGH_LIGHT>
        </Slope>
        <Bias>
          <DARK>25</DARK>
          <SHADOW>75</SHADOW>
          <HIGH_LIGHT>15</HIGH_LIGHT>
        </Bias>
        <AdjustRatio>
          <DARK>0.0</DARK>
          <SHADOW>0.0</SHADOW>
          <HIGH_LIGHT>0.0</HIGH_LIGHT>
          <LAST>0.0</LAST>
        </AdjustRatio>
        <range>
          <DARK>
            <L>0</L>
            <H>0</H>
          </DARK>
          <SHADOW>
            <L>0</L>
            <H>0</H>
          </SHADOW>
          <HIGH_LIGHT>
            <L>0</L>
            <H>0</H>
          </HIGH_LIGHT>
        </range>
      </OriginParam>
      <FaceAeParam description="In face scene, need to turn down the backGround brightness to improve contrast.">
        <Slope>
          <DARK>0</DARK>
          <SHADOW>0</SHADOW>
          <HIGH_LIGHT>0</HIGH_LIGHT>
        </Slope>
        <Bias>
          <DARK>25</DARK>
          <SHADOW>45</SHADOW>
          <HIGH_LIGHT>60</HIGH_LIGHT>
        </Bias>
        <AdjustRatio>
          <DARK>0.0</DARK>
          <SHADOW>0.0</SHADOW>
          <HIGH_LIGHT>0.0</HIGH_LIGHT>
          <LAST>0.0</LAST>
        </AdjustRatio>
        <range>
          <DARK>
            <L>20</L>
            <H>120</H>
          </DARK>
          <SHADOW>
            <L>70</L>
            <H>150</H>
          </SHADOW>
          <HIGH_LIGHT>
            <L>190</L>
            <H>240</H>
          </HIGH_LIGHT>
        </range>
      </FaceAeParam>
    </GTMControlParam>
    <LTMBlocksParam>
      <DayTimeMode>
        <Outdoor>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.2</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.2</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-0.1</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-0.1</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-10.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.2</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.2</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-0.1</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-0.1</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-10.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Outdoor>
        <Indoor>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">1</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">1</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">3</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">3</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-3</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-5</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-10.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">1.5</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">1</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">1</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">3</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">3</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-3</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-5</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-10.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">1.5</f32BetaHighLight_Last>
          </NoPortrait>
        </Indoor>
        <Night>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">3.0</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">3.0</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-1</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-1</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-8.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">3.0</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">3.0</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-1</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-1</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-8.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Night>
        <Sunset>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">3.0</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">3.0</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-3</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-3</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-10.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">3.0</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">3.0</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-3</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-3</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-10.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Sunset>
        <Stage>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">3.0</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">3.0</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-3</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-3</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-10.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">3.0</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">3.0</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-3</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-3</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-10.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Stage>
        <Market>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-0.5</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">1</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-8.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">2.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-0.5</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">1</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-8.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">2.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Market>
      </DayTimeMode>
      <SNMode>
        <Outdoor>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-0.3</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-0.0</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-0.3</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-0.0</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Outdoor>
        <Indoor>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-0.0</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">0.5</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-5.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">1.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-0.0</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">0.5</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-5.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">1.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Indoor>
        <Night>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">3.0</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">3.0</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-0.3</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">0</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-8.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">2.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">3.0</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">3.0</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-0.3</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">0</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-8.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">2.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Night>
        <Sunset>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">3.0</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">3.0</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-0.3</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-0.0</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">3.0</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">3.0</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-0.3</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-0.0</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Sunset>
        <Stage>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">3.0</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">3.0</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-0.3</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-0.0</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">3.0</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">3.0</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-0.3</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-0.0</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Stage>
        <Market>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">0</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">1</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-5.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">1.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">9</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">9</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">0</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">1</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-5.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">1.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Market>
      </SNMode>
    </LTMBlocksParam>
  </Ltm>
  <Lce>
    <SNMode>
        <Portrait>
            <Outdoor>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Outdoor>
            <Indoor>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Indoor>
            <Night>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Night>
            <Sunset>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Sunset>
            <Stage>
              <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
              <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
              <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
              <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
              <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
              <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
              <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
              <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
              <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
              <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
              <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
              <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
              <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Stage>
            <Market>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Market>
        </Portrait>
        <NoPortrait>
            <Outdoor>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Outdoor>
            <Indoor>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Indoor>
            <Night>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Night>
            <Sunset>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Sunset>
            <Stage>
              <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
              <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
              <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
              <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
              <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
              <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
              <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
              <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
              <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
              <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
              <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
              <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
              <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Stage>
            <Market>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Market>
        </NoPortrait>
    </SNMode>
    <DayTimeMode>
        <Portrait>
            <Outdoor>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Outdoor>
            <Indoor>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Indoor>
            <Night>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Night>
            <Sunset>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Sunset>
            <Stage>
              <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
              <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
              <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
              <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
              <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
              <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
              <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
              <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
              <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
              <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
              <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
              <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
              <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Stage>
            <Market>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Market>
        </Portrait>
        <NoPortrait>
            <Outdoor>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Outdoor>
            <Indoor>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Indoor>
            <Night>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Night>
            <Sunset>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Sunset>
            <Stage>
              <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
              <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
              <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
              <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
              <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
              <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
              <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
              <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
              <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
              <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
              <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
              <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
              <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Stage>
            <Market>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Market>
        </NoPortrait>
    </DayTimeMode>
  </Lce>
  <Lhe>
    <Enable>1</Enable>
    <DayTimeMode>
      <Portrait>
        <Outdoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Outdoor>
        <Indoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Indoor>
        <Night>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Night>
        <Sunset>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Sunset>
        <Stage>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Stage>
        <Market>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Market>
      </Portrait>
      <NoPortrait>
        <Outdoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Outdoor>
        <Indoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Indoor>
        <Night>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">0.5</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Night>
        <Sunset>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Sunset>
        <Stage>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Stage>
        <Market>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Market>
      </NoPortrait>
    </DayTimeMode>
    <SNMode>
      <Portrait>
        <Outdoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Outdoor>
        <Indoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Indoor>
        <Night>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Night>
        <Sunset>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Sunset>
        <Stage>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Stage>
        <Market>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Market>
      </Portrait>
      <NoPortrait>
        <Outdoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Outdoor>
        <Indoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Indoor>
        <Night>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">0.5</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Night>
        <Sunset>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Sunset>
        <Stage>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Stage>
        <Market>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Market>
      </NoPortrait>
    </SNMode>
  </Lhe>
  <Dehaze>
    <Enable>1</Enable>
    <DayTimeMode>
      <Portrait>
        <Outdoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Outdoor>
        <Indoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Indoor>
        <Night>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Night>
        <Sunset>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Sunset>
        <Stage>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Stage>
        <Market>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Market>
      </Portrait>
      <NoPortrait>
        <Outdoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Outdoor>
        <Indoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Indoor>
        <Night>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Night>
        <Sunset>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Sunset>
        <Stage>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Stage>
        <Market>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Market>
      </NoPortrait>
    </DayTimeMode>
    <SNMode>
      <Portrait>
        <Outdoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Outdoor>
        <Indoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Indoor>
        <Night>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Night>
        <Sunset>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Sunset>
        <Stage>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Stage>
        <Market>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Market>
      </Portrait>
      <NoPortrait>
        <Outdoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Outdoor>
        <Indoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Indoor>
        <Night>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Night>
        <Sunset>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Sunset>
        <Stage>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Stage>
        <Market>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Market>
      </NoPortrait>
    </SNMode>
  </Dehaze>
  <DePurpleFringe>
    <Enable>1</Enable>
    <ProjectObject>
        <MinArea>50</MinArea>
        <PurPleObject>
            <f32Intensity description="">1.0</f32Intensity>
            <f32MinBrightness description="">0.01</f32MinBrightness>
            <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
            <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
        </PurPleObject>
        <BlueObject>
            <LowSaturationArea>
                <Hue>
                    <L>200</L>
                    <H>240</H>
                </Hue>
                <Saturation>
                    <L>0.0</L>
                    <H>0.2</H>
                </Saturation>
                <Value>
                    <L>0.8</L>
                    <H>1.0</H>
                </Value>
            </LowSaturationArea>
            <HighSaturationArea>
                <Hue>
                    <L>200</L>
                    <H>240</H>
                </Hue>
                <Saturation>
                    <L>0.3</L>
                    <H>0.9</H>
                </Saturation>
                <Value>
                    <L>0.3</L>
                    <H>1.0</H>
                </Value>
            </HighSaturationArea>
        </BlueObject>
    </ProjectObject>
    <HighlightEdge>
        <PlantHighlight>
            <MinThreshold>0.6</MinThreshold>
            <MinArea>1</MinArea>
            <ExpendEdge>2</ExpendEdge>
        </PlantHighlight>
        <BuildingHighlight>
            <MinThreshold>0.8</MinThreshold>
            <MinArea>15</MinArea>
            <ExpendEdge>1</ExpendEdge>
        </BuildingHighlight>
        <NormalHighlight>
            <MinThreshold>0.8</MinThreshold>
            <MinArea>15</MinArea>
            <ExpendEdge>1</ExpendEdge>
        </NormalHighlight>
    </HighlightEdge>
    <PurPleFringeParam>
        <HasDarkFrame description="purple fringe params if has dark frame">
            <Normal description="except for building and plant params">
                <f32Intensity description="">0.5</f32Intensity>
                <f32MinBrightness description="">0.8</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
            </Normal>
            <NormalHighlight description="normal highlight">
                <f32Intensity description="">1.0</f32Intensity>
                <f32MinBrightness description="">0.1</f32MinBrightness>
                <f32MinRedBlueRatio description="">0</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.5</f32MaxRedBlueRatio>
                <f32BlueRemoveRatio description="">0.8</f32BlueRemoveRatio>
            </NormalHighlight>
            <Building>
                <f32Intensity description="">0.8</f32Intensity>
                <f32MinBrightness description="">0.7</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
            </Building>
            <BuildingHighlight>
                <f32Intensity description="">1.0</f32Intensity>
                <f32MinBrightness description="">0.1</f32MinBrightness>
                <f32MinRedBlueRatio description="">0</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.5</f32MaxRedBlueRatio>
                <f32BlueRemoveRatio description="">0.8</f32BlueRemoveRatio>
            </BuildingHighlight>
            <Plant>
                <f32Intensity description="">1.0</f32Intensity>
                <f32MinBrightness description="">0.5</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.1</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.8</f32MaxRedBlueRatio>
            </Plant>
            <PlantHighlight>
                <f32Intensity description="">1.0</f32Intensity>
                <f32MinBrightness description="">0.01</f32MinBrightness>
                <f32MinRedBlueRatio description="">0</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.5</f32MaxRedBlueRatio>
                <f32BlueRemoveRatio description="">0.9</f32BlueRemoveRatio>
            </PlantHighlight>
            <BuildingSky description="building and sky intersection">
                <f32Intensity description="">1.0</f32Intensity>
                <f32MinBrightness description="">0.1</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.1</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.7</f32MaxRedBlueRatio>
            </BuildingSky>
        </HasDarkFrame>
        <NotHasDarkFrame description="purple fringe params if has not dark frame">
            <Normal description="except for building and plant params">
                <f32Intensity description="">0.05</f32Intensity>
                <f32MinBrightness description="">0.9</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
            </Normal>
            <NormalHighlight description="normal highlight">
                <f32Intensity description="">0.3</f32Intensity>
                <f32MinBrightness description="">0.8</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
            </NormalHighlight>
            <Building>
                <f32Intensity description="">0.3</f32Intensity>
                <f32MinBrightness description="">0.8</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
            </Building>
            <BuildingHighlight>
                <f32Intensity description="">0.5</f32Intensity>
                <f32MinBrightness description="">0.5</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
            </BuildingHighlight>
            <Plant>
                <f32Intensity description="">0.5</f32Intensity>
                <f32MinBrightness description="">0.5</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
            </Plant>
            <PlantHighlight>
                <f32Intensity description="">0.8</f32Intensity>
                <f32MinBrightness description="">0.3</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.5</f32MaxRedBlueRatio>
            </PlantHighlight>
            <BuildingSky description="building and sky intersection">
                <f32Intensity description="">1.0</f32Intensity>
                <f32MinBrightness description="">0.1</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
            </BuildingSky>
        </NotHasDarkFrame>
    </PurPleFringeParam>
  </DePurpleFringe>
  <PORTRAIT>
    <enable>0</enable>
    <number_l>3</number_l>
    <start_l>300 410 510</start_l>
    <end_l>390 490 600</end_l>
    <number_cct>3</number_cct>
    <start_cct>2300 3700 4800</start_cct>
    <end_cct>3300 4300 7500</end_cct>
    <SNMode>
      <Indoor>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.10 0.10 0.10</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Indoor>
      <Market>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.10 0.10 0.10</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Market>
      <Outdoor>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.10 0.10 0.10</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Outdoor>
      <Night>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.10 0.10 0.10</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Night>
      <Sunset>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.00 0.00 0.00</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Sunset>
      <Stage>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.00 0.00 0.00</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Stage>
    </SNMode>
    <DayTimeMode>
      <Indoor>
        <target_l>68.0 68.0 68.0</target_l>
        <degree_l>0.10 0.10 0.10</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Indoor>
      <Market>
        <target_l>70.0 70.0 70.0</target_l>
        <degree_l>0.10 0.10 0.10</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Market>
      <Outdoor>
        <target_l>70.0 70.0 70.0</target_l>
        <degree_l>0.10 0.10 0.10</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Outdoor>
      <Night>
        <target_l>65.0 65.0 65.0</target_l>
        <degree_l>0.10 0.10 0.10</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Night>
      <Sunset>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.00 0.00 0.00</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Sunset>
      <Stage>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.00 0.00 0.00</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Stage>
    </DayTimeMode>
  </PORTRAIT>
  <PORTRAITBACKGROUND>
    <enable>0</enable>
    <SNMode>
      <Indoor>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Indoor>
      <Market>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Market>
      <Outdoor>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Outdoor>
      <Night>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Night>
      <Sunset>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Sunset>
      <Stage>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Stage>
    </SNMode>
    <DayTimeMode>
      <Indoor>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Indoor>
      <Market>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Market>
      <Outdoor>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Outdoor>
      <Night>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Night>
      <Sunset>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Sunset>
      <Stage>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Stage>
    </DayTimeMode>
  </PORTRAITBACKGROUND>
  <COLOR>
    <enable>0</enable>
    <number_cct>3</number_cct>
    <start_cct>2300 3700 4800</start_cct>
    <end_cct>3300 4300 7500</end_cct>
    <SNMode>
      <NoPortraitMode>
        <Indoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Indoor>
        <Market>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Market>
        <Outdoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>0.0 0.0 0.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Outdoor>
        <Night>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Night>
        <Sunset>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Sunset>
        <Stage>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Stage>
      </NoPortraitMode>
      <PortraitMode>
        <Indoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Indoor>
        <Market>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Market>
        <Outdoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>0.0 0.0 0.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Outdoor>
        <Night>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Night>
        <Sunset>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Sunset>
        <Stage>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Stage>
      </PortraitMode>
    </SNMode>
    <DayMode>
      <NoPortraitMode>
        <Indoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Indoor>
        <Market>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Market>
        <Outdoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Outdoor>
        <Night>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Night>
        <Sunset>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Sunset>
        <Stage>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Stage>
      </NoPortraitMode>
      <PortraitMode>
        <Indoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Indoor>
        <Market>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Market>
        <Outdoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Outdoor>
        <Night>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Night>
        <Sunset>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Sunset>
        <Stage>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Stage>
      </PortraitMode>
    </DayMode>
  </COLOR>
  <LUMA>
    <Enable>1</Enable>
    <number_l>3</number_l>
    <start_l>300 410 510</start_l>
    <end_l>390 490 600</end_l>
    <SNMode>
      <NoPortraitMode>
        <Indoor>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Indoor>
        <Market>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Market>
        <Outdoor>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Outdoor>
        <Night>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Night>
        <Sunset>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 4.0 65.0 165.0 231.0 247.0 255.0 0.0 4.0 65.0 165.0 231.0 247.0 255.0 0.0 4.0 65.0 165.0 231.0 247.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 3.0 50.0 155.0 231.0 247.0 255.0 0.0 4.0 65.0 165.0 231.0 247.0 255.0 0.0 4.0 65.0 165.0 231.0 247.0 255.0</fLuma>
          </nosky>
        </Sunset>
        <Stage>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Stage>
      </NoPortraitMode>
      <PortraitMode>
        <Indoor>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Indoor>
        <Market>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Market>
        <Outdoor>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Outdoor>
        <Night>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Night>
        <Sunset>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Sunset>
        <Stage>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Stage>
      </PortraitMode>
    </SNMode>
    <DayMode>
      <NoPortraitMode>
       <Indoor>
         <number_kp>7</number_kp>
         <value_kp>0 5 85 175 225 245 255</value_kp>
         <sky>
           <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
         </sky>
         <nosky>
           <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
         </nosky>
       </Indoor>
       <Market>
         <number_kp>7</number_kp>
         <value_kp>0 5 85 175 225 245 255</value_kp>
         <sky>
           <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
         </sky>
         <nosky>
           <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
         </nosky>
        </Market>
        <Outdoor>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Outdoor>
        <Night>
         <number_kp>7</number_kp>
         <value_kp>0 5 85 175 225 245 255</value_kp>
         <sky>
           <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
         </sky>
         <nosky>
           <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
         </nosky>
        </Night>
        <Sunset>
           <number_kp>7</number_kp>
           <value_kp>0 5 85 175 225 245 255</value_kp>
           <sky>
             <fLuma>0.0 4.0 65.0 165.0 231.0 247.0 255.0 0.0 4.0 65.0 165.0 231.0 247.0 255.0 0.0 4.0 65.0 165.0 231.0 247.0 255.0</fLuma>
           </sky>
           <nosky>
             <fLuma>0.0 3.0 50.0 155.0 231.0 247.0 255.0 0.0 4.0 65.0 165.0 231.0 247.0 255.0 0.0 4.0 65.0 165.0 231.0 247.0 255.0</fLuma>
           </nosky>
        </Sunset>
        <Stage>
           <number_kp>7</number_kp>
           <value_kp>0 5 85 175 225 245 255</value_kp>
           <sky>
             <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
           </sky>
           <nosky>
             <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
           </nosky>
       </Stage>
      </NoPortraitMode>
      <PortraitMode>
        <Indoor>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Indoor>
        <Market>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Market>
        <Outdoor>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Outdoor>
        <Night>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Night>
        <Sunset>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Sunset>
        <Stage>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Stage>
      </PortraitMode>
    </DayMode>
  </LUMA>
  <ColorsAdjust>
    <CCMReleaseProtect>
      <Enable>1</Enable>
      <sigma>1500</sigma>
      <maxShiftR>50000</maxShiftR>
      <maxShiftG>15000</maxShiftG>
      <maxShiftB>15000</maxShiftB>
      <minShiftR>1000</minShiftR>
      <minShiftG>1000</minShiftG>
      <minShiftB>1000</minShiftB>
    </CCMReleaseProtect>
    <LocalCCM>
      <Enable>1</Enable>
    </LocalCCM>
    <LUT3D>
      <Enable>1</Enable>
    </LUT3D>
    <GainMapAdjust>
      <Enable>1</Enable>
    </GainMapAdjust>
  </ColorsAdjust>
  <HighlightCyanCorrection>
    <Enable description="HighlightCyanCorrection function control">0</Enable>
  </HighlightCyanCorrection>
</RAWHDR_ALG_Parameters>