﻿<?xml version="1.0"?>
<RAWHDR_ALG_Parameters>
  <COMMON>
    <xmlVersion description="xml Version ">3.0.551</xmlVersion>
    <DEBUG>
      <AdjustEv0 description="improve the brightness of ev0, range is -2 to 2">0</AdjustEv0>
      <EnablePure2Proc description="0 - disable, 1 - enable">0</EnablePure2Proc>
      <EnableLumaShade description="0 - disable, 1 - enable">0</EnableLumaShade>
      <EnableLumaWhite description="0 - disable, 1 - enable">1</EnableLumaWhite>
      <DeleteFrameParam_EnableClipShade description="0 - disable, 1 - enable">0</DeleteFrameParam_EnableClipShade>
    </DEBUG>
  </COMMON>
  <Exposrue_Strategy>
    <fHdrExpOverExpRatioTH>0.001</fHdrExpOverExpRatioTH>
    <fHdrExpUnderExpRatioTH>0.005</fHdrExpUnderExpRatioTH>
    <fLowLightTH>500</fLowLightTH>
  </Exposrue_Strategy>
  <Sunset_Strategy>
    <EVLastGain description="enable range is 16 to 1, 0 - disable, suggest 3.0">3.0</EVLastGain>
    <HoughCircleUPThreshold description="range is 1.0 to HoughCircleDOWNThreshold, suggest 0.02">0.02</HoughCircleUPThreshold>
    <HoughCircleDOWNThreshold description="range is HoughCircleUPThreshold to 0, suggest 0.0002">0.0002</HoughCircleDOWNThreshold>
    <EVLastGainUPThreshold description="range is 1.0 to EVLastGainDOWNThreshold, suggest 0.0024">0.0024</EVLastGainUPThreshold>
    <EVLastGainDOWNThreshold description="range is EVLastGainUPThreshold to 0, suggest 0.00024">0.00024</EVLastGainDOWNThreshold>
    <SunHoughCircleMin description="range is 127 to 6, suggest 9">9</SunHoughCircleMin>
    <MoonHoughCircleMin description="range is 127 to 6, suggest 9">9</MoonHoughCircleMin>
  </Sunset_Strategy>
  <CAIXIA_saturation_Enhance>
    <Enable description="0 is disadble">1</Enable>
    <saturationValue description="saturation enhance strength,range 0 to 0.2, suggest 0.1, 0 is no enhance , 0.2 is most enhanced">0.1</saturationValue>
  </CAIXIA_saturation_Enhance>
  <HighlightClip>
    <Enable>1</Enable>
    <ClipThresh description="ClipThresh range is 0-1.0, control the clip value.">0.25</ClipThresh>
  </HighlightClip>
  <Deglare>
    <Enable>1</Enable>
    <fDeglareRatio>0.5</fDeglareRatio>
    <fDeflareRatio>0.5</fDeflareRatio>
  </Deglare>
  <CyanCorrect>
    <Enable>1</Enable>
    <fBrightTh description="brightTh range is 0.1-0.9, only correct pixel bright than threshold">0.7</fBrightTh>
    <i32CyanCorrectStrength description="the range is 0 - 32000, control the correct strength.">22000</i32CyanCorrectStrength>
  </CyanCorrect>
  <ChromaticAberrationCorrection>
    <Enable>0</Enable>
  </ChromaticAberrationCorrection>
  <Preprocess>
    <gammaApplyEnable>1</gammaApplyEnable>
    <s32OverExposureMotionAreaClipThre>300</s32OverExposureMotionAreaClipThre>
    <i32defalutGammaTab description="the gamma table is copy from the most bright part gamma lut in ipe gamma">
      <tableNum>4</tableNum>
      <lux_start>0 240 380 560</lux_start>
      <lux_end>190 360 520 1000</lux_end>
      <gammalen>257</gammalen>
      <table0>0 13 26 39 52 65 78 91 104 117 130 142 155 167 180 192 204 216 228 240 251 262 274 285 296 306 317 327 337 347 357 367 376 385 394 403 411 420 428 436 444 451 459 466 473 480 487 494 500 507 513 519 525 531 537 542 548 554 559 564 569 575 580 585 590 594 599 604 608 613 617 622 626 630 634 639 643 647 651 655 658 662 666 670 674 677 681 684 688 692 695 699 702 705 709 712 716 719 722 726 729 732 735 738 742 745 748 751 754 757 760 763 766 769 772 774 777 780 783 786 788 791 794 797 799 802 805 807 810 812 815 817 820 822 825 827 830 832 834 837 839 841 844 846 848 850 853 855 857 859 861 863 866 868 870 872 874 876 878 880 882 884 886 888 889 891 893 895 897 899 901 902 904 906 908 910 911 913 915 916 918 920 921 923 925 926 928 929 931 933 934 936 937 939 940 942 943 945 946 948 949 951 952 954 955 956 958 959 961 962 963 965 966 968 969 970 972 973 974 975 977 978 979 981 982 983 985 986 987 988 990 991 992 993 995 996 997 998 999 1001 1002 1003 1004 1006 1007 1008 1009 1010 1012 1013 1014 1015 1016 1018 1019 1020 1024</table0>
      <table1>0 13 26 39 52 65 78 91 104 117 130 142 155 167 180 192 204 216 228 240 251 262 274 285 296 306 317 327 337 347 357 367 376 385 394 403 411 420 428 436 444 451 459 466 473 480 487 494 500 507 513 519 525 531 537 542 548 554 559 564 569 575 580 585 590 594 599 604 608 613 617 622 626 630 634 639 643 647 651 655 658 662 666 670 674 677 681 684 688 692 695 699 702 705 709 712 716 719 722 726 729 732 735 738 742 745 748 751 754 757 760 763 766 769 772 774 777 780 783 786 788 791 794 797 799 802 805 807 810 812 815 817 820 822 825 827 830 832 834 837 839 841 844 846 848 850 853 855 857 859 861 863 866 868 870 872 874 876 878 880 882 884 886 888 889 891 893 895 897 899 901 902 904 906 908 910 911 913 915 916 918 920 921 923 925 926 928 929 931 933 934 936 937 939 940 942 943 945 946 948 949 951 952 954 955 956 958 959 961 962 963 965 966 968 969 970 972 973 974 975 977 978 979 981 982 983 985 986 987 988 990 991 992 993 995 996 997 998 999 1001 1002 1003 1004 1006 1007 1008 1009 1010 1012 1013 1014 1015 1016 1018 1019 1020 1024</table1>
      <table2>0 9 19 28 37 47 56 65 74 84 93 102 111 120 129 138 147 156 165 174 183 192 200 209 218 226 235 243 251 260 268 276 284 292 300 307 315 323 330 338 345 352 359 366 373 380 386 393 400 406 412 419 425 431 437 443 449 455 461 466 472 478 483 489 495 500 506 511 516 522 527 533 538 543 548 554 559 564 569 574 579 584 589 594 599 604 609 613 618 623 627 632 637 641 646 650 654 659 663 667 672 676 680 684 688 692 696 700 704 707 711 715 719 722 726 729 733 736 740 743 747 750 753 756 760 763 766 769 772 775 778 781 784 787 790 793 796 798 801 804 807 809 812 815 817 820 823 825 828 830 833 835 838 840 843 845 847 850 852 855 857 859 861 864 866 868 870 873 875 877 879 881 883 885 887 889 892 894 896 898 900 902 903 905 907 909 911 913 915 917 919 920 922 924 926 928 929 931 933 935 936 938 940 941 943 945 947 948 950 951 953 955 956 958 959 961 963 964 966 967 969 970 972 973 975 976 978 980 981 982 984 985 987 988 990 991 993 994 996 997 999 1000 1001 1003 1004 1006 1007 1009 1010 1011 1013 1014 1016 1017 1019 1020 1024</table2>
      <table3>0 6 13 19 25 32 38 46 53 61 69 78 86 95 104 113 122 131 140 149 158 167 176 185 194 204 214 223 232 241 250 259 268 277 286 296 305 314 323 333 342 351 360 369 378 387 396 405 413 421 430 436 444 450 458 465 472 478 484 489 494 498 502 507 511 517 522 526 531 536 541 546 549 554 559 562 567 571 576 580 585 588 592 596 600 605 609 612 616 620 624 627 631 634 638 642 645 649 653 656 660 664 667 671 674 678 681 685 688 691 695 698 701 705 708 711 714 718 721 724 727 730 733 736 739 742 745 748 751 754 756 759 762 766 767 771 774 777 779 782 785 788 790 794 796 799 802 804 807 810 813 815 818 820 823 826 829 831 833 836 838 840 844 846 848 851 853 855 857 860 863 865 867 869 871 873 877 879 881 883 885 887 889 891 894 896 898 900 902 904 906 908 910 911 913 915 918 920 922 924 926 927 929 931 933 935 936 938 941 943 944 946 948 950 951 953 955 957 958 960 962 963 965 967 968 970 973 974 976 977 979 981 982 984 986 987 989 990 992 994 995 997 998 1000 1002 1003 1005 1006 1008 1010 1011 1013 1014 1016 1017 1019 1024</table3>
    </i32defalutGammaTab>
    <i32defalutPortraitGammaTab description="the Portrait gamma table is copy from the most bright part gamma lut in ipe gamma">
      <tableNum>4</tableNum>
      <lux_start>0 240 380 560</lux_start>
      <lux_end>190 360 520 1000</lux_end>
      <gammalen>257</gammalen>
      <table0>0 13 26 39 52 65 78 91 104 117 130 142 155 167 180 192 204 216 228 240 251 262 274 285 296 306 317 327 337 347 357 367 376 385 394 403 411 420 428 436 444 451 459 466 473 480 487 494 500 507 513 519 525 531 537 542 548 554 559 564 569 575 580 585 590 594 599 604 608 613 617 622 626 630 634 639 643 647 651 655 658 662 666 670 674 677 681 684 688 692 695 699 702 705 709 712 716 719 722 726 729 732 735 738 742 745 748 751 754 757 760 763 766 769 772 774 777 780 783 786 788 791 794 797 799 802 805 807 810 812 815 817 820 822 825 827 830 832 834 837 839 841 844 846 848 850 853 855 857 859 861 863 866 868 870 872 874 876 878 880 882 884 886 888 889 891 893 895 897 899 901 902 904 906 908 910 911 913 915 916 918 920 921 923 925 926 928 929 931 933 934 936 937 939 940 942 943 945 946 948 949 951 952 954 955 956 958 959 961 962 963 965 966 968 969 970 972 973 974 975 977 978 979 981 982 983 985 986 987 988 990 991 992 993 995 996 997 998 999 1001 1002 1003 1004 1006 1007 1008 1009 1010 1012 1013 1014 1015 1016 1018 1019 1020 1024</table0>
      <table1>0 13 26 39 52 65 78 91 104 117 130 142 155 167 180 192 204 216 228 240 251 262 274 285 296 306 317 327 337 347 357 367 376 385 394 403 411 420 428 436 444 451 459 466 473 480 487 494 500 507 513 519 525 531 537 542 548 554 559 564 569 575 580 585 590 594 599 604 608 613 617 622 626 630 634 639 643 647 651 655 658 662 666 670 674 677 681 684 688 692 695 699 702 705 709 712 716 719 722 726 729 732 735 738 742 745 748 751 754 757 760 763 766 769 772 774 777 780 783 786 788 791 794 797 799 802 805 807 810 812 815 817 820 822 825 827 830 832 834 837 839 841 844 846 848 850 853 855 857 859 861 863 866 868 870 872 874 876 878 880 882 884 886 888 889 891 893 895 897 899 901 902 904 906 908 910 911 913 915 916 918 920 921 923 925 926 928 929 931 933 934 936 937 939 940 942 943 945 946 948 949 951 952 954 955 956 958 959 961 962 963 965 966 968 969 970 972 973 974 975 977 978 979 981 982 983 985 986 987 988 990 991 992 993 995 996 997 998 999 1001 1002 1003 1004 1006 1007 1008 1009 1010 1012 1013 1014 1015 1016 1018 1019 1020 1024</table1>
      <table2>0 9 19 28 37 47 56 65 74 84 93 102 111 120 129 138 147 156 165 174 183 192 200 209 218 226 235 243 251 260 268 276 284 292 300 307 315 323 330 338 345 352 359 366 373 380 386 393 400 406 412 419 425 431 437 443 449 455 461 466 472 478 483 489 495 500 506 511 516 522 527 533 538 543 548 554 559 564 569 574 579 584 589 594 599 604 609 613 618 623 627 632 637 641 646 650 654 659 663 667 672 676 680 684 688 692 696 700 704 707 711 715 719 722 726 729 733 736 740 743 747 750 753 756 760 763 766 769 772 775 778 781 784 787 790 793 796 798 801 804 807 809 812 815 817 820 823 825 828 830 833 835 838 840 843 845 847 850 852 855 857 859 861 864 866 868 870 873 875 877 879 881 883 885 887 889 892 894 896 898 900 902 903 905 907 909 911 913 915 917 919 920 922 924 926 928 929 931 933 935 936 938 940 941 943 945 947 948 950 951 953 955 956 958 959 961 963 964 966 967 969 970 972 973 975 976 978 980 981 982 984 985 987 988 990 991 993 994 996 997 999 1000 1001 1003 1004 1006 1007 1009 1010 1011 1013 1014 1016 1017 1019 1020 1024</table2>
      <table3>0 6 13 19 25 32 38 46 53 61 69 78 86 95 104 113 122 131 140 149 158 167 176 185 194 204 214 223 232 241 250 259 268 277 286 296 305 314 323 333 342 351 360 369 378 387 396 405 413 421 430 436 444 450 458 465 472 478 484 489 494 498 502 507 511 517 522 526 531 536 541 546 549 554 559 562 567 571 576 580 585 588 592 596 600 605 609 612 616 620 624 627 631 634 638 642 645 649 653 656 660 664 667 671 674 678 681 685 688 691 695 698 701 705 708 711 714 718 721 724 727 730 733 736 739 742 745 748 751 754 756 759 762 766 767 771 774 777 779 782 785 788 790 794 796 799 802 804 807 810 813 815 818 820 823 826 829 831 833 836 838 840 844 846 848 851 853 855 857 860 863 865 867 869 871 873 877 879 881 883 885 887 889 891 894 896 898 900 902 904 906 908 910 911 913 915 918 920 922 924 926 927 929 931 933 935 936 938 941 943 944 946 948 950 951 953 955 957 958 960 962 963 965 967 968 970 973 974 976 977 979 981 982 984 986 987 989 990 992 994 995 997 998 1000 1002 1003 1005 1006 1008 1010 1011 1013 1014 1016 1017 1019 1024</table3>
    </i32defalutPortraitGammaTab>
    <f32SNModeOverExpTH description="control over exposure ratio at sn mode, luxSeg: 0~250 250~380 380~, and threshold range is 0.0 to 1.0.">
      <luxSegNum>3</luxSegNum>
      <luxSeg>0 250 380</luxSeg>
      <threshold>0.0001 0.0001 0.0001</threshold>
    </f32SNModeOverExpTH>
    <f32FastSNModeOverExpTH description="control over exposure ratio at fastsn mode, luxSeg: 0~250 250~380 380~, and threshold range is 0.0 to 1.0.">
      <luxSegNum>3</luxSegNum>
      <luxSeg>0 250 380</luxSeg>
      <threshold>0.0001 0.0001 0.0001</threshold>
    </f32FastSNModeOverExpTH>
    <f32HDRModeOverExpTH description="control over exposure ratio at hdr mode, luxSeg: 0~250 250~380 380~, and threshold range is 0.0 to 1.0.">
      <luxSegNum>3</luxSegNum>
      <luxSeg>0 250 380</luxSeg>
      <threshold>0.0001 0.0001 0.0001</threshold>
    </f32HDRModeOverExpTH>
    <f32LLHDRModeOverExpTH description="control over exposure ratio at llhdr mode, luxSeg: 0~250 250~380 380~, and threshold range is 0.0 to 1.0.">
      <luxSegNum>3</luxSegNum>
      <luxSeg>0 250 380</luxSeg>
      <threshold>0.0001 0.0001 0.0001</threshold>
    </f32LLHDRModeOverExpTH>
    <f32HDRLiteModeOverExpTH description="control over exposure ratio at hdrlite mode, luxSeg: 0~250 250~380 380~, and threshold range is 0.0 to 1.0.">
      <luxSegNum>3</luxSegNum>
      <luxSeg>0 250 380</luxSeg>
      <threshold>0.0001 0.0001 0.0001</threshold>
    </f32HDRLiteModeOverExpTH>
  </Preprocess>
  <Alignment>
    <bForceMerge>0</bForceMerge>
    <downScaleLevel>4</downScaleLevel>
    <globalminCornor>90</globalminCornor>
    <DeleteFrameParam>
        <i32DeleteFrameEnable>1</i32DeleteFrameEnable>
        <i32DeleteFrameInBandingEnable>1</i32DeleteFrameInBandingEnable>
        <DeleteFrameSensitivity>
            <f32SNModeOverExpMotionSens description="range is [0, 1], the higher the value, the harder to delete frame, default value is 1.0f.">1</f32SNModeOverExpMotionSens>
            <f32FastSNModeOverExpMotionSens>1</f32FastSNModeOverExpMotionSens>
            <f32HDRModeOverExpMotionSens>0.3</f32HDRModeOverExpMotionSens>
            <f32LLHDRModeOverExpMotionSens>0.3</f32LLHDRModeOverExpMotionSens>
            <f32HDRLiteModeOverExpMotionSens>0.3</f32HDRLiteModeOverExpMotionSens>
            <f32HDRSportModeOverExpMotionSens>0.01</f32HDRSportModeOverExpMotionSens>
            <f32bandingSNModeOverExpMotionSens>1</f32bandingSNModeOverExpMotionSens>
            <f32bandingFastSNModeOverExpMotionSens>1</f32bandingFastSNModeOverExpMotionSens>
            <f32bandingHDRModeOverExpMotionSens>0.01</f32bandingHDRModeOverExpMotionSens>
            <f32bandingLLHDRModeOverExpMotionSens>0.01</f32bandingLLHDRModeOverExpMotionSens>
            <f32bandingHDRLiteModeOverExpMotionSens>0.01</f32bandingHDRLiteModeOverExpMotionSens>
            <f32bandingHDRSportModeOverExpMotionSens>0.01</f32bandingHDRSportModeOverExpMotionSens>
        </DeleteFrameSensitivity>
    </DeleteFrameParam>
    <LocalDRLossParam>
      <i32OverExpPortraitLocalDRLossEnable>1</i32OverExpPortraitLocalDRLossEnable>
      <i32HDRLocalDRLossEnable>0</i32HDRLocalDRLossEnable>
      <i32SNSLocalDRLossEnable>0</i32SNSLocalDRLossEnable>
      <fHDRLocalDRLossOverExpAreaTH description="range is [0, 10].">1.0</fHDRLocalDRLossOverExpAreaTH>
      <fLLHDRLocalDRLossOverExpAreaTH description="range is [0, 10].">1.0</fLLHDRLocalDRLossOverExpAreaTH>
    </LocalDRLossParam>
    <PatchMatchParam>
      <i32PatchMatchDisMCEnable>1</i32PatchMatchDisMCEnable>
      <i32PatchMatchThreadEnable>1</i32PatchMatchThreadEnable>
      <f32PatchMatchDisMCOverExpAreaTh description="range is [0, 20.0].">0</f32PatchMatchDisMCOverExpAreaTh>
      <i32PatchMatchMappingModeByLumaShade description="0: close mapping, 1: clip image maxvalue to 16383">1</i32PatchMatchMappingModeByLumaShade>
    </PatchMatchParam>
    <MotionModeParam>
      <fOverExpMotionPortraitTh description="range is [0, 1], control portrait scene choose motion mode, default value is 0.125f.">0.125</fOverExpMotionPortraitTh>
      <fOverExpMotionNormalTh description="range is [0, 1], control nonportrait scene choose motion mode, default value is 0.32f.">0.26</fOverExpMotionNormalTh>
    </MotionModeParam>
  </Alignment>
  <Inpainting>
    <HDRInpaintingEnable>0</HDRInpaintingEnable>
    <SNSInpaintingEnable>0</SNSInpaintingEnable>
    <InpaintingFillmaskAreaThres>3000</InpaintingFillmaskAreaThres>
    <InpaintingPreProcessLocalDRAreaTh description="range is [0, 20].">10.0</InpaintingPreProcessLocalDRAreaTh>
    <InpaintingOptimizationEnable>1</InpaintingOptimizationEnable>
    <UseInpaintingBayerOrRGB description="default is 0, 0: inpainting run in kRGGB bayer pattern, 1: inpainting run in RGB pattern">0</UseInpaintingBayerOrRGB>
    <InpaintingExterIterationsNum>5</InpaintingExterIterationsNum>
    <InpaintingInterRSTimesMax>10</InpaintingInterRSTimesMax>
    <InpaintingInterRSTimesMin>5</InpaintingInterRSTimesMin>
  </Inpainting>
  <Face>
    <SNMode>
        <Outdoor>
            <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.56</f32MaxLab>
            <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.53</f32MinLab>
            <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
            <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
            <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
            <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
            <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
            <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
              <luxSegNum>4</luxSegNum>
              <luxSeg>0 200 280 350</luxSeg>
              <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>0.9 0.9 0.9 0.9</FaceMaxBright>
          <FaceMinBright>0.2 0.2 0.2 0.2</FaceMinBright>
            </FaceDiffAdjust>
        </Outdoor>
        <Indoor>
            <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.56</f32MaxLab>
            <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.53</f32MinLab>
            <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
            <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
            <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
            <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
            <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
            <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
              <luxSegNum>4</luxSegNum>
              <luxSeg>0 200 280 350</luxSeg>
              <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>0.9 0.9 0.9 0.9</FaceMaxBright>
          <FaceMinBright>0.2 0.2 0.2 0.2</FaceMinBright>
            </FaceDiffAdjust>
        </Indoor>
        <Night>
            <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.56</f32MaxLab>
            <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.53</f32MinLab>
            <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
            <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
            <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
            <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
            <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
            <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
              <luxSegNum>4</luxSegNum>
              <luxSeg>0 200 280 350</luxSeg>
              <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>0.9 0.9 0.9 0.9</FaceMaxBright>
          <FaceMinBright>0.2 0.2 0.2 0.2</FaceMinBright>
            </FaceDiffAdjust>
        </Night>
        <Sunset>
            <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.60</f32MaxLab>
            <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.55</f32MinLab>
            <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
            <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
            <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
            <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
            <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
            <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
              <luxSegNum>4</luxSegNum>
              <luxSeg>0 200 280 350</luxSeg>
              <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>1.0 1.0 1.0 1.0</FaceMaxBright>
          <FaceMinBright>0.0 0.0 0.0 0.0</FaceMinBright>
            </FaceDiffAdjust>
        </Sunset>
        <Stage>
          <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.57</f32MaxLab>
          <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.54</f32MinLab>
          <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
          <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
          <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
          <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
          <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
          <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
            <luxSegNum>4</luxSegNum>
            <luxSeg>0 200 280 350</luxSeg>
            <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>1.0 1.0 1.0 1.0</FaceMaxBright>
          <FaceMinBright>0.0 0.0 0.0 0.0</FaceMinBright>
          </FaceDiffAdjust>
        </Stage>
        <Market>
            <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.60</f32MaxLab>
            <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.55</f32MinLab>
            <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
            <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
            <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
            <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
            <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
            <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
              <luxSegNum>4</luxSegNum>
              <luxSeg>0 200 280 350</luxSeg>
              <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>1.0 1.0 1.0 1.0</FaceMaxBright>
          <FaceMinBright>0.0 0.0 0.0 0.0</FaceMinBright>
            </FaceDiffAdjust>
        </Market>        
    </SNMode>
    <DayTimeMode>
        <Outdoor>
            <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.56</f32MaxLab>
            <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.53</f32MinLab>
            <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
            <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
            <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
            <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
            <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
            <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
              <luxSegNum>4</luxSegNum>
              <luxSeg>0 200 280 350</luxSeg>
              <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>0.92 0.89 0.92 0.92</FaceMaxBright>
          <FaceMinBright>0.1 0.1 0.1 0.1</FaceMinBright>
            </FaceDiffAdjust>
        </Outdoor>
        <Indoor>
            <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.56</f32MaxLab>
            <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.53</f32MinLab>
            <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
            <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
            <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
            <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
            <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
            <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
              <luxSegNum>4</luxSegNum>
              <luxSeg>0 200 280 350</luxSeg>
              <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>0.9 0.9 0.9 0.9</FaceMaxBright>
          <FaceMinBright>0.2 0.2 0.2 0.2</FaceMinBright>
            </FaceDiffAdjust>
        </Indoor>
        <Night>
            <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.56</f32MaxLab>
            <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.53</f32MinLab>
            <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
            <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
            <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
            <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
            <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
            <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
              <luxSegNum>4</luxSegNum>
              <luxSeg>0 200 280 350</luxSeg>
              <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>0.9 0.9 0.9 0.9</FaceMaxBright>
          <FaceMinBright>0.2 0.2 0.2 0.2</FaceMinBright>
            </FaceDiffAdjust>
        </Night>
        <Sunset>
            <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.60</f32MaxLab>
            <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.55</f32MinLab>
            <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
            <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
            <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
            <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
            <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
            <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
              <luxSegNum>4</luxSegNum>
              <luxSeg>0 200 280 350</luxSeg>
              <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>0.5 1.0 1.0 1.0</FaceMaxBright>
          <FaceMinBright>0.0 0.0 0.0 0.0</FaceMinBright>
            </FaceDiffAdjust>
        </Sunset>
        <Stage>
          <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.57</f32MaxLab>
          <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.54</f32MinLab>
          <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
          <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
          <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
          <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
          <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
          <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
            <luxSegNum>4</luxSegNum>
            <luxSeg>0 200 280 350</luxSeg>
            <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>1.0 1.0 1.0 1.0</FaceMaxBright>
          <FaceMinBright>0.0 0.0 0.0 0.0</FaceMinBright>
          </FaceDiffAdjust>
        </Stage>
        <Market>
            <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.60</f32MaxLab>
            <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.55</f32MinLab>
            <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
            <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">300</i32LabLuxIndexL>
            <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
            <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
            <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">1.0</f32FaceBrightRatioMax>
            <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
              <luxSegNum>4</luxSegNum>
              <luxSeg>0 200 280 350</luxSeg>
              <enhanceRatio>0.0 0.4 0.8 0.8</enhanceRatio>
          <FaceMaxBright>1.0 0.92 1.0 1.0</FaceMaxBright>
          <FaceMinBright>0.0 0.0 0.0 0.0</FaceMinBright>
            </FaceDiffAdjust>
        </Market>        
    </DayTimeMode>
  </Face>
  <Portrait>
    <SNMode>
        <Outdoor>
            <tableNum>4</tableNum>
            <lux_start>0 140 325 490</lux_start>
            <lux_end>100 290 450 1000</lux_end>
            <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
            <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 1.0 1.0</f32ContrastLevel>
            <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
            <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
        </Outdoor>
        <Indoor>
            <tableNum>4</tableNum>
            <lux_start>0 140 325 490</lux_start>
            <lux_end>100 290 450 1000</lux_end>
            <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
            <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 1.0 1.0</f32ContrastLevel>
            <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
            <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
        </Indoor>
        <Night>
           <tableNum>4</tableNum>
            <lux_start>0 140 325 490</lux_start>
            <lux_end>100 290 450 1000</lux_end>
            <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
            <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 1.0 1.0</f32ContrastLevel>
            <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
            <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
        </Night>
        <Sunset>
            <tableNum>4</tableNum>
            <lux_start>0 140 325 490</lux_start>
            <lux_end>100 290 450 1000</lux_end>
            <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
            <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 1.0 1.0</f32ContrastLevel>
            <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
            <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
        </Sunset>
        <Stage>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
          <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.15 1.15 1.15 1.15</f32ContrastLevel>
          <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
          <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
        </Stage>
        <Market>
            <tableNum>4</tableNum>
            <lux_start>0 140 325 490</lux_start>
            <lux_end>100 290 450 1000</lux_end>
            <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
            <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 1.0 1.0</f32ContrastLevel>
            <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
            <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
        </Market>        
    </SNMode>
    <DayTimeMode>
      <Outdoor>
        <tableNum>4</tableNum>
        <lux_start>0 140 290 490</lux_start>
        <lux_end>100 200 450 1000</lux_end>
        <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
        <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 1.0 1.0</f32ContrastLevel>
        <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
        <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.2 0.2 0.2 0.2</f32LightnessLevel>
      </Outdoor>
      <Indoor>
        <tableNum>4</tableNum>
        <lux_start>0 140 325 490</lux_start>
        <lux_end>100 290 450 1000</lux_end>
        <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
        <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 1.0 1.0</f32ContrastLevel>
        <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
        <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
      </Indoor>
      <Night>
        <tableNum>4</tableNum>
        <lux_start>0 140 325 490</lux_start>
        <lux_end>100 290 450 1000</lux_end>
        <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
        <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 0.8 0.5</f32ContrastLevel>
        <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
        <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
      </Night>
      <Sunset>
        <tableNum>4</tableNum>
        <lux_start>0 140 325 490</lux_start>
        <lux_end>100 290 450 1000</lux_end>
        <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
        <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 1.0 1.0</f32ContrastLevel>
        <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
        <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
      </Sunset>
      <Stage>
        <tableNum>4</tableNum>
        <lux_start>0 140 325 490</lux_start>
        <lux_end>100 290 450 1000</lux_end>
        <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
        <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 1.0 1.0</f32ContrastLevel>
        <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
        <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
      </Stage>
      <Market>
        <tableNum>4</tableNum>
        <lux_start>0 140 325 490</lux_start>
        <lux_end>100 290 450 1000</lux_end>
        <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
        <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.0 1.0 1.0 1.0</f32ContrastLevel>
        <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
        <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
      </Market>
    </DayTimeMode>    
  </Portrait>
  <RGB2Luma>
    <RGB2LmaxRGB description="Coefficient of maxRGB">0.8</RGB2LmaxRGB>
    <RGB2LR description="Coefficient of R">0.05</RGB2LR>
    <RGB2LG description="Coefficient of G">0.1</RGB2LG>
    <RGB2LB description="Coefficient of B">0.05</RGB2LB>
  </RGB2Luma>
  <Ltm>
    <f32ColorCorrection description="control corlor correction strength, range is 1.0 to 2.0.">1.0</f32ColorCorrection>
    <f32GlobalBeta description="control gtm strength, range is 0.1 to 0.9.">0.5</f32GlobalBeta>
    <f32LocalBeta description="control ltm strength, range is 0.1 to 0.9.">0.35</f32LocalBeta>
    <f32LceBeta description="control lce strength, range is 0.1 to 0.9.">0.6</f32LceBeta>
    <i32LtmDarkTh description="pixel in gamma space darker than this value is dark area, default value is 25.">35</i32LtmDarkTh>
    <i32LtmShadowTh description="pixel in gamma space between darkth and shadingth is shadow area">80</i32LtmShadowTh>
    <i32LtmHighLightTh description="pixel in gamma space brighter than highlight area is highlight area">225</i32LtmHighLightTh>
    <i32LtmLtmblockNum description="divide the the whole img into n*n blcoks when ltm">20</i32LtmLtmblockNum>
    <i32LtmLceblockNum description="divide the the whole img into n*n blcoks when lce">10</i32LtmLceblockNum>
    <i32LtmbinBits>3</i32LtmbinBits>
    <i32LtmdownScaleLevel>2</i32LtmdownScaleLevel>
    <f32LtmExtremDarkRatio description="if the dark area percent bigger than the threshold, means the scene is too dark, the value should in [0.9, 1)">0.97</f32LtmExtremDarkRatio>
    <f32LtmExtremBrightRatio description=" if the highlight area is bigger than the threshold, means the scene is too bright, , the value should in [0.9, 1)">1.0</f32LtmExtremBrightRatio>
    <GTMControlParam>
      <Portrait>
        <SNMode>
          <Outdoor>
            <Slope>
              <DARK>80</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>40</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>40</SHADOW>
              <HIGH_LIGHT>220</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>-0.2</DARK>
              <SHADOW>-0.3</SHADOW>
              <HIGH_LIGHT>0.0</HIGH_LIGHT>
              <LAST>1.0</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>20</L>
                <H>65</H>
              </DARK>
              <SHADOW>
                <L>70</L>
                <H>120</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>180</L>
                <H>230</H>
              </HIGH_LIGHT>
            </range>
          </Outdoor>
          <Indoor>
            <Slope>
              <DARK>80</DARK>
              <SHADOW>70</SHADOW>
              <HIGH_LIGHT>40</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>20</DARK>
              <SHADOW>45</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.0</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>0.2</HIGH_LIGHT>
              <LAST>0.2</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>75</L>
                <H>100</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>215</L>
                <H>230</H>
              </HIGH_LIGHT>
            </range>
          </Indoor>
          <Night>
            <Slope>
              <DARK>40</DARK>
              <SHADOW>90</SHADOW>
              <HIGH_LIGHT>80</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>40</SHADOW>
              <HIGH_LIGHT>220</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.0</DARK>
              <SHADOW>-0.4</SHADOW>
              <HIGH_LIGHT>0.2</HIGH_LIGHT>
              <LAST>0.1</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>20</L>
                <H>60</H>
              </DARK>
              <SHADOW>
                <L>65</L>
                <H>110</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>190</L>
                <H>230</H>
              </HIGH_LIGHT>
            </range>
          </Night>
          <Sunset>
            <Slope>
              <DARK>135</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>60</SHADOW>
              <HIGH_LIGHT>230</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.7</DARK>
              <SHADOW>0.2</SHADOW>
              <HIGH_LIGHT>0.1</HIGH_LIGHT>
              <LAST>-0.1</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>25</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>80</L>
                <H>100</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>225</L>
                <H>230</H>
              </HIGH_LIGHT>
            </range>
          </Sunset>
          <Stage>
            <Slope>
              <DARK>135</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>60</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.7</DARK>
              <SHADOW>-0.2</SHADOW>
              <HIGH_LIGHT>0.5</HIGH_LIGHT>
              <LAST>0.5</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>65</H>
              </DARK>
              <SHADOW>
                <L>80</L>
                <H>100</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>225</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Stage>
          <Market>
            <Slope>
              <DARK>100</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>75</SHADOW>
              <HIGH_LIGHT>230</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.3</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>0.4</HIGH_LIGHT>
              <LAST>-0.3</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>75</L>
                <H>95</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>200</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Market>
          <f32DarkAreaGamma description="Increase dark area bright, the range is 1.0f to 2.4f, bigger gamma, will get brighter dark area">1.4</f32DarkAreaGamma>
        </SNMode>
        <DayTimeMode>
          <Outdoor>
            <Slope>
              <DARK>80</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>40</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>40</SHADOW>
              <HIGH_LIGHT>220</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>-0.2</DARK>
              <SHADOW>-0.3</SHADOW>
              <HIGH_LIGHT>0.0</HIGH_LIGHT>
              <LAST>1.0</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>20</L>
                <H>65</H>
              </DARK>
              <SHADOW>
                <L>70</L>
                <H>120</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>180</L>
                <H>230</H>
              </HIGH_LIGHT>
            </range>
          </Outdoor>
          <Indoor>
            <Slope>
              <DARK>80</DARK>
              <SHADOW>70</SHADOW>
              <HIGH_LIGHT>40</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>20</DARK>
              <SHADOW>45</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.0</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>0.2</HIGH_LIGHT>
              <LAST>0.2</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>15</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>50</L>
                <H>95</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>180</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Indoor>
          <Night>
            <Slope>
              <DARK>70</DARK>
              <SHADOW>70</SHADOW>
              <HIGH_LIGHT>80</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>20</DARK>
              <SHADOW>20</SHADOW>
              <HIGH_LIGHT>230</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.0</DARK>
              <SHADOW>-0.4</SHADOW>
              <HIGH_LIGHT>0.2</HIGH_LIGHT>
              <LAST>0.1</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>20</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>40</L>
                <H>90</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>150</L>
                <H>230</H>
              </HIGH_LIGHT>
            </range>
          </Night>
          <Sunset>
            <Slope>
              <DARK>135</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>230</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.7</DARK>
              <SHADOW>0.2</SHADOW>
              <HIGH_LIGHT>0.1</HIGH_LIGHT>
              <LAST>-0.1</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>25</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>80</L>
                <H>100</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>225</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Sunset>
          <Stage>
            <Slope>
              <DARK>135</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.7</DARK>
              <SHADOW>-0.2</SHADOW>
              <HIGH_LIGHT>0.5</HIGH_LIGHT>
              <LAST>0.5</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>65</H>
              </DARK>
              <SHADOW>
                <L>80</L>
                <H>100</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>225</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Stage>
          <Market>
            <Slope>
              <DARK>100</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>75</SHADOW>
              <HIGH_LIGHT>230</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.3</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>0.4</HIGH_LIGHT>
              <LAST>-0.3</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>75</L>
                <H>95</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>200</L>
                <H>240</H>
              </HIGH_LIGHT>
            </range>
          </Market>
          <f32DarkAreaGamma description="Increase dark area bright, the range is 1.0f to 2.4f, bigger gamma, will get brighter dark area">1.6</f32DarkAreaGamma>
        </DayTimeMode>
      </Portrait>
      <NoPortrait>
        <SNMode>
          <Outdoor>
            <Slope>
              <DARK>120</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>80</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>70</SHADOW>
              <HIGH_LIGHT>230</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.3</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>0.0</HIGH_LIGHT>
              <LAST>-0.2</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>65</H>
              </DARK>
              <SHADOW>
                <L>80</L>
                <H>110</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>200</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Outdoor>
          <Indoor>
            <Slope>
              <DARK>80</DARK>
              <SHADOW>100</SHADOW>
              <HIGH_LIGHT>80</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>65</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.0</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>-0.2</HIGH_LIGHT>
              <LAST>0.0</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>75</L>
                <H>95</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>220</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Indoor>
          <Night>
            <Slope>
              <DARK>80</DARK>
              <SHADOW>120</SHADOW>
              <HIGH_LIGHT>80</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>40</SHADOW>
              <HIGH_LIGHT>220</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.0</DARK>
              <SHADOW>-0.3</SHADOW>
              <HIGH_LIGHT>0.2</HIGH_LIGHT>
              <LAST>0.1</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>20</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>65</L>
                <H>110</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>195</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Night>
          <Sunset>
            <Slope>
              <DARK>135</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>60</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.7</DARK>
              <SHADOW>0.2</SHADOW>
              <HIGH_LIGHT>0.1</HIGH_LIGHT>
              <LAST>-0.1</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>25</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>80</L>
                <H>100</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>220</L>
                <H>240</H>
              </HIGH_LIGHT>
            </range>
          </Sunset>
          <Stage>
            <Slope>
              <DARK>135</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>60</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.7</DARK>
              <SHADOW>-0.2</SHADOW>
              <HIGH_LIGHT>0.5</HIGH_LIGHT>
              <LAST>0.5</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>65</H>
              </DARK>
              <SHADOW>
                <L>80</L>
                <H>100</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>225</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Stage>
          <Market>
            <Slope>
              <DARK>100</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>75</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.3</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>0.4</HIGH_LIGHT>
              <LAST>0.0</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>75</L>
                <H>105</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>220</L>
                <H>240</H>
              </HIGH_LIGHT>
            </range>
          </Market>
          <f32DarkAreaGamma description="Increase dark area bright, the range is 1.0f to 2.4f, bigger gamma, will get brighter dark area">1.4</f32DarkAreaGamma>
        </SNMode>
        <DayTimeMode>
          <Outdoor>
            <Slope>
              <DARK>105</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>80</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>70</SHADOW>
              <HIGH_LIGHT>230</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.3</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>0.0</HIGH_LIGHT>
              <LAST>-0.2</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>65</H>
              </DARK>
              <SHADOW>
                <L>80</L>
                <H>110</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>200</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Outdoor>
          <Indoor>
            <Slope>
              <DARK>80</DARK>
              <SHADOW>100</SHADOW>
              <HIGH_LIGHT>80</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>65</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.0</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>-0.2</HIGH_LIGHT>
              <LAST>0.0</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>75</L>
                <H>95</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>220</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Indoor>
          <Night>
            <Slope>
              <DARK>80</DARK>
              <SHADOW>120</SHADOW>
              <HIGH_LIGHT>80</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>30</SHADOW>
              <HIGH_LIGHT>220</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.0</DARK>
              <SHADOW>-0.3</SHADOW>
              <HIGH_LIGHT>0.2</HIGH_LIGHT>
              <LAST>0.1</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>20</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>65</L>
                <H>90</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>195</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Night>
          <Sunset>
            <Slope>
              <DARK>115</DARK>
              <SHADOW>70</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>50</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.7</DARK>
              <SHADOW>0.2</SHADOW>
              <HIGH_LIGHT>0.1</HIGH_LIGHT>
              <LAST>-0.1</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>65</H>
              </DARK>
              <SHADOW>
                <L>80</L>
                <H>100</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>225</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Sunset>
          <Stage>
            <Slope>
              <DARK>115</DARK>
              <SHADOW>70</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>50</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.7</DARK>
              <SHADOW>-0.2</SHADOW>
              <HIGH_LIGHT>0.5</HIGH_LIGHT>
              <LAST>0.5</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>65</H>
              </DARK>
              <SHADOW>
                <L>80</L>
                <H>100</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>225</L>
                <H>235</H>
              </HIGH_LIGHT>
            </range>
          </Stage>
          <Market>
            <Slope>
              <DARK>100</DARK>
              <SHADOW>80</SHADOW>
              <HIGH_LIGHT>50</HIGH_LIGHT>
            </Slope>
            <Bias>
              <DARK>30</DARK>
              <SHADOW>75</SHADOW>
              <HIGH_LIGHT>235</HIGH_LIGHT>
            </Bias>
            <AdjustRatio>
              <DARK>0.3</DARK>
              <SHADOW>0.0</SHADOW>
              <HIGH_LIGHT>0.4</HIGH_LIGHT>
              <LAST>0.0</LAST>
            </AdjustRatio>
            <range>
              <DARK>
                <L>30</L>
                <H>50</H>
              </DARK>
              <SHADOW>
                <L>75</L>
                <H>105</H>
              </SHADOW>
              <HIGH_LIGHT>
                <L>220</L>
                <H>240</H>
              </HIGH_LIGHT>
            </range>
          </Market>
          <f32DarkAreaGamma description="Increase dark area bright, the range is 1.0f to 2.4f, bigger gamma, will get brighter dark area">1.6</f32DarkAreaGamma>
        </DayTimeMode>
      </NoPortrait>
      <SkyAreaParam>
        <NightSky>
          <Slope>
            <DARK>0</DARK>
            <SHADOW>0</SHADOW>
            <HIGH_LIGHT>0</HIGH_LIGHT>
          </Slope>
          <Bias>
            <DARK>25</DARK>
            <SHADOW>60</SHADOW>
            <HIGH_LIGHT>25</HIGH_LIGHT>
          </Bias>
          <AdjustRatio>
            <DARK>0.0</DARK>
            <SHADOW>0.0</SHADOW>
            <HIGH_LIGHT>0.0</HIGH_LIGHT>
            <LAST>0.0</LAST>
          </AdjustRatio>
          <range>
            <DARK>
              <L>20</L>
              <H>40</H>
            </DARK>
            <SHADOW>
              <L>77</L>
              <H>102</H>
            </SHADOW>
            <HIGH_LIGHT>
              <L>153</L>
              <H>204</H>
            </HIGH_LIGHT>
          </range>
        </NightSky>
        <DaySky>
          <Slope>
            <DARK>0</DARK>
            <SHADOW>0</SHADOW>
            <HIGH_LIGHT>0</HIGH_LIGHT>
          </Slope>
          <Bias>
            <DARK>30</DARK>
            <SHADOW>90</SHADOW>
            <HIGH_LIGHT>10</HIGH_LIGHT>
          </Bias>
          <AdjustRatio>
            <DARK>0.0</DARK>
            <SHADOW>0.0</SHADOW>
            <HIGH_LIGHT>0.0</HIGH_LIGHT>
            <LAST>0.0</LAST>
          </AdjustRatio>
          <range>
            <DARK>
              <L>26</L>
              <H>51</H>
            </DARK>
            <SHADOW>
              <L>77</L>
              <H>102</H>
            </SHADOW>
            <HIGH_LIGHT>
              <L>153</L>
              <H>204</H>
            </HIGH_LIGHT>
          </range>
        </DaySky>
        <CAIXIA>
          <Slope>
            <DARK>0</DARK>
            <SHADOW>0</SHADOW>
            <HIGH_LIGHT>0</HIGH_LIGHT>
          </Slope>
          <Bias>
            <DARK>30</DARK>
            <SHADOW>50</SHADOW>
            <HIGH_LIGHT>60</HIGH_LIGHT>
          </Bias>
          <AdjustRatio>
            <DARK>0.0</DARK>
            <SHADOW>0.0</SHADOW>
            <HIGH_LIGHT>0.0</HIGH_LIGHT>
            <LAST>0.0</LAST>
          </AdjustRatio>
          <range>
            <DARK>
              <L>25</L>
              <H>50</H>
            </DARK>
            <SHADOW>
              <L>50</L>
              <H>150</H>
            </SHADOW>
            <HIGH_LIGHT>
              <L>120</L>
              <H>230</H>
            </HIGH_LIGHT>
          </range>
        </CAIXIA>
      </SkyAreaParam>
      <GlareAreParam description="Glare are is defined as over exposure part of the ev0, only need to set bias.">
        <Slope>
          <DARK>0</DARK>
          <SHADOW>0</SHADOW>
          <HIGH_LIGHT>0</HIGH_LIGHT>
        </Slope>
        <Bias>
          <DARK>20</DARK>
          <SHADOW>50</SHADOW>
          <HIGH_LIGHT>130</HIGH_LIGHT>
        </Bias>
        <AdjustRatio>
          <DARK>0.0</DARK>
          <SHADOW>0.0</SHADOW>
          <HIGH_LIGHT>0.0</HIGH_LIGHT>
          <LAST>0.0</LAST>
        </AdjustRatio>
        <range>
          <DARK>
            <L>0</L>
            <H>0</H>
          </DARK>
          <SHADOW>
            <L>0</L>
            <H>0</H>
          </SHADOW>
          <HIGH_LIGHT>
            <L>0</L>
            <H>0</H>
          </HIGH_LIGHT>
        </range>
      </GlareAreParam>
      <OriginParam>
        <Slope>
          <DARK>0</DARK>
          <SHADOW>0</SHADOW>
          <HIGH_LIGHT>0</HIGH_LIGHT>
        </Slope>
        <Bias>
          <DARK>25</DARK>
          <SHADOW>75</SHADOW>
          <HIGH_LIGHT>15</HIGH_LIGHT>
        </Bias>
        <AdjustRatio>
          <DARK>0.0</DARK>
          <SHADOW>0.0</SHADOW>
          <HIGH_LIGHT>0.0</HIGH_LIGHT>
          <LAST>0.0</LAST>
        </AdjustRatio>
        <range>
          <DARK>
            <L>0</L>
            <H>0</H>
          </DARK>
          <SHADOW>
            <L>0</L>
            <H>0</H>
          </SHADOW>
          <HIGH_LIGHT>
            <L>0</L>
            <H>0</H>
          </HIGH_LIGHT>
        </range>
      </OriginParam>
      <FaceAeParam description="In face scene, need to turn down the backGround brightness to improve contrast.">
        <Slope>
          <DARK>0</DARK>
          <SHADOW>0</SHADOW>
          <HIGH_LIGHT>0</HIGH_LIGHT>
        </Slope>
        <Bias>
          <DARK>25</DARK>
          <SHADOW>45</SHADOW>
          <HIGH_LIGHT>60</HIGH_LIGHT>
        </Bias>
        <AdjustRatio>
          <DARK>0.0</DARK>
          <SHADOW>0.0</SHADOW>
          <HIGH_LIGHT>0.0</HIGH_LIGHT>
          <LAST>0.0</LAST>
        </AdjustRatio>
        <range>
          <DARK>
            <L>15</L>
            <H>120</H>
          </DARK>
          <SHADOW>
            <L>40</L>
            <H>150</H>
          </SHADOW>
          <HIGH_LIGHT>
            <L>150</L>
            <H>240</H>
          </HIGH_LIGHT>
        </range>
      </FaceAeParam>
    </GTMControlParam>
    <LTMBlocksParam>
      <DayTimeMode>
        <Outdoor>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">1</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">1</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">1</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">0</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-1</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-1</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-0.5</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-0.5</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-8.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-12.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Outdoor>
        <Indoor>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">2</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">2</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">1.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">1.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">1.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">1.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-1</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-1.5</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-10.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">1.5</f32BetaHighLight_Last>
          </NoPortrait>
        </Indoor>
        <Night>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-1.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-1.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">1</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">1</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">1.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">1.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-1</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">0.0</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-4.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">0.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Night>
        <Sunset>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-1.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-1.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-1.5</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-1.5</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-15.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">3.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">3.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-1</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-1</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-6.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Sunset>
        <Stage>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-1.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-1.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-1.5</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-1.5</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-15.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">3.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">3.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-1</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-1</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-6.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Stage>
        <Market>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">1</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">1</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">1</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">1</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">1</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">1</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">0</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">0</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-1.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-2.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">2.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Market>
      </DayTimeMode>
      <SNMode>
        <Outdoor>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">1</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">1</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">1</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">1</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">1.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">1.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">0</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">0</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-10.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Outdoor>
        <Indoor>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">2</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">2</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">1.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">1.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">1.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">1.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">0</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">0</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-10.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">1.5</f32BetaHighLight_Last>
          </NoPortrait>
        </Indoor>
        <Night>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">0</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">0</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-1.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-1.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">0</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">0.0</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-4.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">2.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Night>
        <Sunset>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-0.3</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">0.0</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">3.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">3.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">0</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-1</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-6.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Sunset>
        <Stage>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-0.3</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">0.0</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">3.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">3.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">0</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-1</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-6.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Stage>
        <Market>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">1</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">1</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">1</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">1</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">1</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">1</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">0</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">1</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">0.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">0.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">2.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Market>
      </SNMode>
    </LTMBlocksParam>
  </Ltm>
  <Lce>
    <SNMode>
        <Portrait>
            <Outdoor>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Outdoor>
            <Indoor>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Indoor>
            <Night>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Night>
            <Sunset>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Sunset>
            <Stage>
              <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
              <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
              <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
              <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
              <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
              <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
              <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
              <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
              <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
              <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
              <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
              <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
              <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Stage>
            <Market>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Market>
        </Portrait>
        <NoPortrait>
            <Outdoor>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Outdoor>
            <Indoor>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Indoor>
            <Night>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Night>
            <Sunset>
          <f32LceStrength description="control Globle LceStrength.">0.0</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Sunset>
            <Stage>
              <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
              <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
              <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
              <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
              <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
              <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
              <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
              <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
              <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
              <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
              <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
              <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
              <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Stage>
            <Market>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Market>
        </NoPortrait>
    </SNMode>
    <DayTimeMode>
        <Portrait>
            <Outdoor>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Outdoor>
            <Indoor>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Indoor>
            <Night>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Night>
            <Sunset>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Sunset>
            <Stage>
              <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
              <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
              <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
              <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
              <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
              <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
              <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
              <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
              <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
              <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
              <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
              <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
              <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Stage>
            <Market>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Market>
        </Portrait>
        <NoPortrait>
            <Outdoor>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Outdoor>
            <Indoor>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Indoor>
            <Night>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Night>
            <Sunset>
          <f32LceStrength description="control Globle LceStrength.">0.0</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Sunset>
            <Stage>
              <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
              <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
              <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
              <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
              <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
              <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
              <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
              <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
              <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
              <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
              <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
              <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
              <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Stage>
            <Market>
                <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
                <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
                <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
                <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
                <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
                <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.3</f32StrengthPosShadow>
                <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegShadow>
                <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.1</f32StrengthPosHighShadow>
                <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.1</f32StrengthNegHighShadow>
                <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
                <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.1</f32StrengthNegHighLight>
                <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
                <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
            </Market>
        </NoPortrait>
    </DayTimeMode>
  </Lce>
  <Lhe>
    <Enable>1</Enable>
    <DayTimeMode>
      <Portrait>
        <Outdoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Outdoor>
        <Indoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Indoor>
        <Night>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Night>
        <Sunset>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Sunset>
        <Stage>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Stage>
        <Market>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Market>
      </Portrait>
      <NoPortrait>
        <Outdoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Outdoor>
        <Indoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Indoor>
        <Night>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">0.5</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Night>
        <Sunset>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Sunset>
        <Stage>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Stage>
        <Market>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Market>
      </NoPortrait>
    </DayTimeMode>
    <SNMode>
      <Portrait>
        <Outdoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Outdoor>
        <Indoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Indoor>
        <Night>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Night>
        <Sunset>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Sunset>
        <Stage>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Stage>
        <Market>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Market>
      </Portrait>
      <NoPortrait>
        <Outdoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Outdoor>
        <Indoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Indoor>
        <Night>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">0.5</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Night>
        <Sunset>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Sunset>
        <Stage>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Stage>
        <Market>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.3</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Market>
      </NoPortrait>
    </SNMode>
  </Lhe>
  <Dehaze>
    <Enable>1</Enable>
    <DayTimeMode>
      <Portrait>
        <Outdoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Outdoor>
        <Indoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Indoor>
        <Night>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Night>
        <Sunset>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Sunset>
        <Stage>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Stage>
        <Market>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Market>
      </Portrait>
      <NoPortrait>
        <Outdoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Outdoor>
        <Indoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Indoor>
        <Night>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Night>
        <Sunset>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Sunset>
        <Stage>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Stage>
        <Market>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Market>
      </NoPortrait>
    </DayTimeMode>
    <SNMode>
      <Portrait>
        <Outdoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Outdoor>
        <Indoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Indoor>
        <Night>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Night>
        <Sunset>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Sunset>
        <Stage>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Stage>
        <Market>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Market>
      </Portrait>
      <NoPortrait>
        <Outdoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Outdoor>
        <Indoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Indoor>
        <Night>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Night>
        <Sunset>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Sunset>
        <Stage>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Stage>
        <Market>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.6 0.6 0.6 0.6</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">15500 15500 15500 15500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">16383 16383 16383 16383</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Market>
      </NoPortrait>
    </SNMode>
  </Dehaze>
  <DePurpleFringe>
    <Enable>1</Enable>
    <ProjectObject>
        <MinArea>50</MinArea>
        <PurPleObject>
            <f32Intensity description="">1.0</f32Intensity>
            <f32MinBrightness description="">0.01</f32MinBrightness>
            <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
            <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
        </PurPleObject>
        <BlueObject>
            <LowSaturationArea>
                <Hue>
                    <L>200</L>
                    <H>240</H>
                </Hue>
                <Saturation>
                    <L>0.0</L>
                    <H>0.2</H>
                </Saturation>
                <Value>
                    <L>0.8</L>
                    <H>1.0</H>
                </Value>
            </LowSaturationArea>
            <HighSaturationArea>
                <Hue>
                    <L>200</L>
                    <H>240</H>
                </Hue>
                <Saturation>
                    <L>0.3</L>
                    <H>0.9</H>
                </Saturation>
                <Value>
                    <L>0.3</L>
                    <H>1.0</H>
                </Value>
            </HighSaturationArea>
        </BlueObject>
    </ProjectObject>
    <HighlightEdge>
        <PlantHighlight>
            <MinThreshold>0.6</MinThreshold>
            <MinArea>1</MinArea>
            <ExpendEdge>2</ExpendEdge>
        </PlantHighlight>
        <BuildingHighlight>
            <MinThreshold>0.8</MinThreshold>
            <MinArea>15</MinArea>
            <ExpendEdge>1</ExpendEdge>
        </BuildingHighlight>
        <NormalHighlight>
            <MinThreshold>0.8</MinThreshold>
            <MinArea>15</MinArea>
            <ExpendEdge>1</ExpendEdge>
        </NormalHighlight>
    </HighlightEdge>
    <PurPleFringeParam>
        <HasDarkFrame description="purple fringe params if has dark frame">
            <Normal description="except for building and plant params">
                <f32Intensity description="">0.5</f32Intensity>
                <f32MinBrightness description="">0.8</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
            </Normal>
            <NormalHighlight description="normal highlight">
                <f32Intensity description="">1.0</f32Intensity>
                <f32MinBrightness description="">0.1</f32MinBrightness>
                <f32MinRedBlueRatio description="">0</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.5</f32MaxRedBlueRatio>
                <f32BlueRemoveRatio description="">0.8</f32BlueRemoveRatio>
            </NormalHighlight>
            <Building>
                <f32Intensity description="">0.8</f32Intensity>
                <f32MinBrightness description="">0.7</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
            </Building>
            <BuildingHighlight>
                <f32Intensity description="">1.0</f32Intensity>
                <f32MinBrightness description="">0.1</f32MinBrightness>
                <f32MinRedBlueRatio description="">0</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.5</f32MaxRedBlueRatio>
                <f32BlueRemoveRatio description="">0.8</f32BlueRemoveRatio>
            </BuildingHighlight>
            <Plant>
                <f32Intensity description="">1.0</f32Intensity>
                <f32MinBrightness description="">0.5</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.1</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.8</f32MaxRedBlueRatio>
            </Plant>
            <PlantHighlight>
                <f32Intensity description="">1.0</f32Intensity>
                <f32MinBrightness description="">0.01</f32MinBrightness>
                <f32MinRedBlueRatio description="">0</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.5</f32MaxRedBlueRatio>
                <f32BlueRemoveRatio description="">0.9</f32BlueRemoveRatio>
            </PlantHighlight>
            <BuildingSky description="building and sky intersection">
                <f32Intensity description="">1.0</f32Intensity>
                <f32MinBrightness description="">0.1</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.1</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.7</f32MaxRedBlueRatio>
            </BuildingSky>
        </HasDarkFrame>
        <NotHasDarkFrame description="purple fringe params if has not dark frame">
            <Normal description="except for building and plant params">
                <f32Intensity description="">0.05</f32Intensity>
                <f32MinBrightness description="">0.9</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
            </Normal>
            <NormalHighlight description="normal highlight">
                <f32Intensity description="">0.3</f32Intensity>
                <f32MinBrightness description="">0.8</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
            </NormalHighlight>
            <Building>
                <f32Intensity description="">0.3</f32Intensity>
                <f32MinBrightness description="">0.8</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
            </Building>
            <BuildingHighlight>
                <f32Intensity description="">0.5</f32Intensity>
                <f32MinBrightness description="">0.5</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
            </BuildingHighlight>
            <Plant>
                <f32Intensity description="">0.5</f32Intensity>
                <f32MinBrightness description="">0.5</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
            </Plant>
            <PlantHighlight>
                <f32Intensity description="">0.8</f32Intensity>
                <f32MinBrightness description="">0.3</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.5</f32MaxRedBlueRatio>
            </PlantHighlight>
            <BuildingSky description="building and sky intersection">
                <f32Intensity description="">1.0</f32Intensity>
                <f32MinBrightness description="">0.1</f32MinBrightness>
                <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
                <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
            </BuildingSky>
        </NotHasDarkFrame>
    </PurPleFringeParam>
  </DePurpleFringe>
  <PORTRAIT>
    <enable>0</enable>
    <number_l>3</number_l>
    <start_l>300 410 510</start_l>
    <end_l>390 490 600</end_l>
    <number_cct>3</number_cct>
    <start_cct>2300 3700 4800</start_cct>
    <end_cct>3300 4300 7500</end_cct>
    <SNMode>
      <Indoor>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.10 0.10 0.10</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Indoor>
      <Market>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.10 0.10 0.10</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Market>
      <Outdoor>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.10 0.10 0.10</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Outdoor>
      <Night>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.10 0.10 0.10</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Night>
      <Sunset>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.00 0.00 0.00</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Sunset>
      <Stage>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.00 0.00 0.00</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Stage>
    </SNMode>
    <DayTimeMode>
      <Indoor>
        <target_l>68.0 68.0 68.0</target_l>
        <degree_l>0.10 0.10 0.10</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Indoor>
      <Market>
        <target_l>70.0 70.0 70.0</target_l>
        <degree_l>0.10 0.10 0.10</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Market>
      <Outdoor>
        <target_l>70.0 70.0 70.0</target_l>
        <degree_l>0.10 0.10 0.10</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Outdoor>
      <Night>
        <target_l>65.0 65.0 65.0</target_l>
        <degree_l>0.10 0.10 0.10</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Night>
      <Sunset>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.00 0.00 0.00</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Sunset>
      <Stage>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.00 0.00 0.00</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Stage>
    </DayTimeMode>
  </PORTRAIT>
  <PORTRAITBACKGROUND>
    <enable>0</enable>
    <SNMode>
      <Indoor>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Indoor>
      <Market>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Market>
      <Outdoor>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Outdoor>
      <Night>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Night>
      <Sunset>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Sunset>
      <Stage>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Stage>
    </SNMode>
    <DayTimeMode>
      <Indoor>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Indoor>
      <Market>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Market>
      <Outdoor>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Outdoor>
      <Night>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Night>
      <Sunset>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Sunset>
      <Stage>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Stage>
    </DayTimeMode>
  </PORTRAITBACKGROUND>
  <COLOR>
    <enable>0</enable>
    <number_cct>3</number_cct>
    <start_cct>2300 3700 4800</start_cct>
    <end_cct>3300 4300 7500</end_cct>
    <SNMode>
      <NoPortraitMode>
        <Indoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Indoor>
        <Market>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Market>
        <Outdoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>0.0 0.0 0.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Outdoor>
        <Night>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Night>
        <Sunset>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Sunset>
        <Stage>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Stage>
      </NoPortraitMode>
      <PortraitMode>
        <Indoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Indoor>
        <Market>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Market>
        <Outdoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>0.0 0.0 0.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Outdoor>
        <Night>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Night>
        <Sunset>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Sunset>
        <Stage>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Stage>
      </PortraitMode>
    </SNMode>
    <DayMode>
      <NoPortraitMode>
        <Indoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Indoor>
        <Market>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Market>
        <Outdoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Outdoor>
        <Night>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Night>
        <Sunset>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Sunset>
        <Stage>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Stage>
      </NoPortraitMode>
      <PortraitMode>
        <Indoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Indoor>
        <Market>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Market>
        <Outdoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Outdoor>
        <Night>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Night>
        <Sunset>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Sunset>
        <Stage>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Stage>
      </PortraitMode>
    </DayMode>
  </COLOR>
  <LUMA>
    <Enable>1</Enable>
    <number_l>3</number_l>
    <start_l>300 410 510</start_l>
    <end_l>390 490 600</end_l>
    <SNMode>
      <NoPortraitMode>
        <Indoor>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Indoor>
        <Market>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Market>
        <Outdoor>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Outdoor>
        <Night>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Night>
        <Sunset>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 4.0 65.0 165.0 231.0 247.0 255.0 0.0 4.0 65.0 165.0 231.0 247.0 255.0 0.0 4.0 65.0 165.0 231.0 247.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 3.0 50.0 155.0 231.0 247.0 255.0 0.0 4.0 65.0 165.0 231.0 247.0 255.0 0.0 4.0 65.0 165.0 231.0 247.0 255.0</fLuma>
          </nosky>
        </Sunset>
        <Stage>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Stage>
      </NoPortraitMode>
      <PortraitMode>
        <Indoor>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Indoor>
        <Market>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Market>
        <Outdoor>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Outdoor>
        <Night>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Night>
        <Sunset>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Sunset>
        <Stage>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Stage>
      </PortraitMode>
    </SNMode>
    <DayMode>
      <NoPortraitMode>
       <Indoor>
         <number_kp>7</number_kp>
         <value_kp>0 5 85 175 225 245 255</value_kp>
         <sky>
           <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
         </sky>
         <nosky>
           <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
         </nosky>
       </Indoor>
       <Market>
         <number_kp>7</number_kp>
         <value_kp>0 5 85 175 225 245 255</value_kp>
         <sky>
           <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
         </sky>
         <nosky>
           <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
         </nosky>
        </Market>
        <Outdoor>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Outdoor>
        <Night>
         <number_kp>7</number_kp>
         <value_kp>0 5 85 175 225 245 255</value_kp>
         <sky>
           <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
         </sky>
         <nosky>
           <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
         </nosky>
        </Night>
        <Sunset>
           <number_kp>7</number_kp>
           <value_kp>0 5 85 175 225 245 255</value_kp>
           <sky>
             <fLuma>0.0 4.0 65.0 165.0 231.0 247.0 255.0 0.0 4.0 65.0 165.0 231.0 247.0 255.0 0.0 4.0 65.0 165.0 231.0 247.0 255.0</fLuma>
           </sky>
           <nosky>
             <fLuma>0.0 3.0 50.0 155.0 231.0 247.0 255.0 0.0 4.0 65.0 165.0 231.0 247.0 255.0 0.0 4.0 65.0 165.0 231.0 247.0 255.0</fLuma>
           </nosky>
        </Sunset>
        <Stage>
           <number_kp>7</number_kp>
           <value_kp>0 5 85 175 225 245 255</value_kp>
           <sky>
             <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
           </sky>
           <nosky>
             <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
           </nosky>
       </Stage>
      </NoPortraitMode>
      <PortraitMode>
        <Indoor>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Indoor>
        <Market>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Market>
        <Outdoor>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Outdoor>
        <Night>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Night>
        <Sunset>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Sunset>
        <Stage>
          <number_kp>7</number_kp>
          <value_kp>0 5 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0 0.0 5.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Stage>
      </PortraitMode>
    </DayMode>
  </LUMA>
  <ColorsAdjust>
    <CCMReleaseProtect>
      <Enable>1</Enable>
      <sigma>1500</sigma>
      <maxShiftR>50000</maxShiftR>
      <maxShiftG>15000</maxShiftG>
      <maxShiftB>15000</maxShiftB>
      <minShiftR>1000</minShiftR>
      <minShiftG>1000</minShiftG>
      <minShiftB>1000</minShiftB>
    </CCMReleaseProtect>
    <LocalCCM>
      <Enable>1</Enable>
    </LocalCCM>
    <LUT3D>
      <Enable>1</Enable>
    </LUT3D>
    <GainMapAdjust>
      <Enable>1</Enable>
    </GainMapAdjust>
  </ColorsAdjust>
  <HighlightCyanCorrection>
    <Enable description="HighlightCyanCorrection function control">0</Enable>
  </HighlightCyanCorrection>
</RAWHDR_ALG_Parameters>
