﻿<?xml version="1.0"?>
<RAWHDR_ALG_Parameters>
  <COMMON>
    <xmlVersion description="xml Version ">3.0.551</xmlVersion>
    <DEBUG>
      <AdjustEv0 description="improve the brightness of ev0, range is -2 to 2">0</AdjustEv0>
      <EnablePure2Proc description="0 - disable, 1 - enable">0</EnablePure2Proc>
      <EnableLumaShade description="0 - disable, 1 - enable">0</EnableLumaShade>
      <EnableLumaWhite description="0 - disable, 1 - enable">1</EnableLumaWhite>
      <DeleteFrameParam_EnableClipShade description="0 - disable, 1 - enable">0</DeleteFrameParam_EnableClipShade>
    </DEBUG>
  </COMMON>
  <Exposrue_Strategy>
    <fHdrExpOverExpRatioTH>0.001</fHdrExpOverExpRatioTH>
    <fHdrExpUnderExpRatioTH>0.005</fHdrExpUnderExpRatioTH>
    <fLowLightTH>500</fLowLightTH>
  </Exposrue_Strategy>
  <Sunset_Strategy>
    <EVLastGain description="enable range is 16 to 1, 0 - disable, suggest 3.0">0.0</EVLastGain>
    <HoughCircleUPThreshold description="range is 1.0 to HoughCircleDOWNThreshold, suggest 0.02">0.02</HoughCircleUPThreshold>
    <HoughCircleDOWNThreshold description="range is HoughCircleUPThreshold to 0, suggest 0.0002">0.0002</HoughCircleDOWNThreshold>
    <EVLastGainUPThreshold description="range is 1.0 to EVLastGainDOWNThreshold, suggest 0.0024">0.0024</EVLastGainUPThreshold>
    <EVLastGainDOWNThreshold description="range is EVLastGainUPThreshold to 0, suggest 0.00024">0.00024</EVLastGainDOWNThreshold>
    <SunHoughCircleMin description="range is 127 to 6, suggest 9">9</SunHoughCircleMin>
    <MoonHoughCircleMin description="range is 127 to 6, suggest 9">9</MoonHoughCircleMin>
  </Sunset_Strategy>
  <CAIXIA_saturation_Enhance>
    <Enable description="0 is disadble">1</Enable>
    <saturationValue description="saturation enhance strength,range 0 to 0.2, suggest 0.1, 0 is no enhance , 0.2 is most enhanced">0.1</saturationValue>
  </CAIXIA_saturation_Enhance>
  <HighlightClip>
    <Enable>1</Enable>
    <ClipThresh description="ClipThresh range is 0-1.0, control the clip value.">0.25</ClipThresh>
  </HighlightClip>
  <Deglare>
    <Enable>1</Enable>
    <fDeglareRatio>0.5</fDeglareRatio>
    <fDeflareRatio>0.5</fDeflareRatio>
  </Deglare>
  <CyanCorrect>
    <Enable>1</Enable>
    <fBrightTh description="brightTh range is 0.1-0.9, only correct pixel bright than threshold">0.7</fBrightTh>
    <i32CyanCorrectStrength description="the range is 0 - 32000, control the correct strength.">22000</i32CyanCorrectStrength>
  </CyanCorrect>
  <ChromaticAberrationCorrection>
    <Enable>0</Enable>
  </ChromaticAberrationCorrection>
  <Preprocess>
    <gammaApplyEnable>0</gammaApplyEnable>
    <s32OverExposureMotionAreaClipThre>300</s32OverExposureMotionAreaClipThre>
    <i32defalutGammaTab description="the gamma table is copy from the most bright part gamma lut in ipe gamma">
      <tableNum>2</tableNum>
      <lux_start>0 380</lux_start>
      <lux_end>350 900</lux_end>
      <gammalen>257</gammalen>
      <table0>0 14 29 43 57 71 84 98 112 125 138 151 164 176 188 200 211 221 231 241 250 258 266 275 283 291 299 306 313 320 326 333 339 345 351 357 363 369 374 380 385 391 396 401 407 412 417 422 427 432 437 441 446 451 456 460 465 469 474 478 483 487 491 496 500 504 508 512 516 520 525 529 532 536 540 544 548 552 556 559 563 567 571 574 578 582 585 589 592 596 599 603 606 610 613 617 620 623 627 630 633 637 640 643 646 650 653 656 659 662 666 669 672 675 678 681 684 687 690 693 696 699 702 705 708 711 714 717 720 722 725 728 731 734 737 739 742 745 748 750 753 756 759 761 764 767 770 772 775 777 780 783 786 788 791 793 796 798 801 803 806 808 811 813 816 819 822 824 827 829 831 833 836 838 841 843 846 848 851 853 856 858 861 863 865 867 870 872 875 877 879 881 884 886 889 891 893 895 898 900 902 904 907 909 911 913 916 918 920 922 924 926 929 931 933 935 938 940 942 944 946 948 950 952 955 957 959 961 963 965 967 969 971 973 976 978 980 982 984 986 988 990 992 994 996 998 1000 1002 1004 1006 1008 1010 1012 1014 1016 1018 1020</table0>
      <table1>0 14 29 43 57 71 84 98 112 125 138 151 164 176 188 200 211 221 231 241 250 258 266 275 283 291 299 306 313 320 326 333 339 345 351 357 363 369 374 380 385 391 396 401 407 412 417 422 427 432 437 441 446 451 456 460 465 469 474 478 483 487 491 496 500 504 508 512 516 520 525 529 532 536 540 544 548 552 556 559 563 567 571 574 578 582 585 589 592 596 599 603 606 610 613 617 620 623 627 630 633 637 640 643 646 650 653 656 659 662 666 669 672 675 678 681 684 687 690 693 696 699 702 705 708 711 714 717 720 722 725 728 731 734 737 739 742 745 748 750 753 756 759 761 764 767 770 772 775 777 780 783 786 788 791 793 796 798 801 803 806 808 811 813 816 819 822 824 827 829 831 833 836 838 841 843 846 848 851 853 856 858 861 863 865 867 870 872 875 877 879 881 884 886 889 891 893 895 898 900 902 904 907 909 911 913 916 918 920 922 924 926 929 931 933 935 938 940 942 944 946 948 950 952 955 957 959 961 963 965 967 969 971 973 976 978 980 982 984 986 988 990 992 994 996 998 1000 1002 1004 1006 1008 1010 1012 1014 1016 1018 1020</table1>
    </i32defalutGammaTab>
    <i32defalutPortraitGammaTab description="the Portrait gamma table is copy from the most bright part gamma lut in ipe gamma">
      <tableNum>2</tableNum>
      <lux_start>0 380</lux_start>
      <lux_end>350 900</lux_end>
      <gammalen>257</gammalen>
      <table0>0 14 29 43 57 71 84 98 112 125 138 151 164 176 188 200 211 221 231 241 250 258 266 275 283 291 299 306 313 320 326 333 339 345 351 357 363 369 374 380 385 391 396 401 407 412 417 422 427 432 437 441 446 451 456 460 465 469 474 478 483 487 491 496 500 504 508 512 516 520 525 529 532 536 540 544 548 552 556 559 563 567 571 574 578 582 585 589 592 596 599 603 606 610 613 617 620 623 627 630 633 637 640 643 646 650 653 656 659 662 666 669 672 675 678 681 684 687 690 693 696 699 702 705 708 711 714 717 720 722 725 728 731 734 737 739 742 745 748 750 753 756 759 761 764 767 770 772 775 777 780 783 786 788 791 793 796 798 801 803 806 808 811 813 816 819 822 824 827 829 831 833 836 838 841 843 846 848 851 853 856 858 861 863 865 867 870 872 875 877 879 881 884 886 889 891 893 895 898 900 902 904 907 909 911 913 916 918 920 922 924 926 929 931 933 935 938 940 942 944 946 948 950 952 955 957 959 961 963 965 967 969 971 973 976 978 980 982 984 986 988 990 992 994 996 998 1000 1002 1004 1006 1008 1010 1012 1014 1016 1018 1020</table0>
      <table1>0 14 29 43 57 71 84 98 112 125 138 151 164 176 188 200 211 221 231 241 250 258 266 275 283 291 299 306 313 320 326 333 339 345 351 357 363 369 374 380 385 391 396 401 407 412 417 422 427 432 437 441 446 451 456 460 465 469 474 478 483 487 491 496 500 504 508 512 516 520 525 529 532 536 540 544 548 552 556 559 563 567 571 574 578 582 585 589 592 596 599 603 606 610 613 617 620 623 627 630 633 637 640 643 646 650 653 656 659 662 666 669 672 675 678 681 684 687 690 693 696 699 702 705 708 711 714 717 720 722 725 728 731 734 737 739 742 745 748 750 753 756 759 761 764 767 770 772 775 777 780 783 786 788 791 793 796 798 801 803 806 808 811 813 816 819 822 824 827 829 831 833 836 838 841 843 846 848 851 853 856 858 861 863 865 867 870 872 875 877 879 881 884 886 889 891 893 895 898 900 902 904 907 909 911 913 916 918 920 922 924 926 929 931 933 935 938 940 942 944 946 948 950 952 955 957 959 961 963 965 967 969 971 973 976 978 980 982 984 986 988 990 992 994 996 998 1000 1002 1004 1006 1008 1010 1012 1014 1016 1018 1020</table1>
    </i32defalutPortraitGammaTab>
    <f32SNModeOverExpTH description="control over exposure ratio at sn mode, luxSeg: 0~250 250~380 380~, and threshold range is 0.0 to 1.0.">
      <luxSegNum>3</luxSegNum>
      <luxSeg>0 250 380</luxSeg>
      <threshold>0.0001 0.0001 0.0001</threshold>
    </f32SNModeOverExpTH>
    <f32FastSNModeOverExpTH description="control over exposure ratio at fastsn mode, luxSeg: 0~250 250~380 380~, and threshold range is 0.0 to 1.0.">
      <luxSegNum>3</luxSegNum>
      <luxSeg>0 250 380</luxSeg>
      <threshold>0.0001 0.0001 0.0001</threshold>
    </f32FastSNModeOverExpTH>
    <f32HDRModeOverExpTH description="control over exposure ratio at hdr mode, luxSeg: 0~250 250~380 380~, and threshold range is 0.0 to 1.0.">
      <luxSegNum>3</luxSegNum>
      <luxSeg>0 250 380</luxSeg>
      <threshold>0.0001 0.0001 0.0001</threshold>
    </f32HDRModeOverExpTH>
    <f32LLHDRModeOverExpTH description="control over exposure ratio at llhdr mode, luxSeg: 0~250 250~380 380~, and threshold range is 0.0 to 1.0.">
      <luxSegNum>3</luxSegNum>
      <luxSeg>0 250 380</luxSeg>
      <threshold>0.0001 0.0001 0.0001</threshold>
    </f32LLHDRModeOverExpTH>
    <f32HDRLiteModeOverExpTH description="control over exposure ratio at hdrlite mode, luxSeg: 0~250 250~380 380~, and threshold range is 0.0 to 1.0.">
      <luxSegNum>3</luxSegNum>
      <luxSeg>0 250 380</luxSeg>
      <threshold>0.0001 0.0001 0.0001</threshold>
    </f32HDRLiteModeOverExpTH>
  </Preprocess>
  <Alignment>
    <bForceMerge>0</bForceMerge>
    <downScaleLevel>4</downScaleLevel>
    <globalminCornor>100</globalminCornor>
    <DeleteFrameParam>
      <i32DeleteFrameEnable>1</i32DeleteFrameEnable>
      <i32DeleteFrameInBandingEnable>1</i32DeleteFrameInBandingEnable>
      <DeleteFrameSensitivity>
        <f32SNModeOverExpMotionSens description="range is [0, 1], the higher the value, the harder to delete frame, default value is 1.0f.">1</f32SNModeOverExpMotionSens>
        <f32FastSNModeOverExpMotionSens>1</f32FastSNModeOverExpMotionSens>
        <f32HDRModeOverExpMotionSens>0.05</f32HDRModeOverExpMotionSens>
        <f32LLHDRModeOverExpMotionSens>0.05</f32LLHDRModeOverExpMotionSens>
        <f32HDRLiteModeOverExpMotionSens>0.22</f32HDRLiteModeOverExpMotionSens>
        <f32HDRSportModeOverExpMotionSens>0.22</f32HDRSportModeOverExpMotionSens>
        <f32bandingSNModeOverExpMotionSens>1</f32bandingSNModeOverExpMotionSens>
        <f32bandingFastSNModeOverExpMotionSens>1</f32bandingFastSNModeOverExpMotionSens>
        <f32bandingHDRModeOverExpMotionSens>0.003</f32bandingHDRModeOverExpMotionSens>
        <f32bandingLLHDRModeOverExpMotionSens>0.003</f32bandingLLHDRModeOverExpMotionSens>
        <f32bandingHDRLiteModeOverExpMotionSens>0.22</f32bandingHDRLiteModeOverExpMotionSens>
        <f32bandingHDRSportModeOverExpMotionSens>0.22</f32bandingHDRSportModeOverExpMotionSens>
      </DeleteFrameSensitivity>
    </DeleteFrameParam>
    <LocalDRLossParam>
      <i32OverExpPortraitLocalDRLossEnable>1</i32OverExpPortraitLocalDRLossEnable>
      <i32HDRLocalDRLossEnable>0</i32HDRLocalDRLossEnable>
      <i32SNSLocalDRLossEnable>0</i32SNSLocalDRLossEnable>
      <fHDRLocalDRLossOverExpAreaTH description="range is [0, 10].">1.0</fHDRLocalDRLossOverExpAreaTH>
      <fLLHDRLocalDRLossOverExpAreaTH description="range is [0, 10].">1.0</fLLHDRLocalDRLossOverExpAreaTH>
    </LocalDRLossParam>
    <PatchMatchParam>
      <i32PatchMatchDisMCEnable>1</i32PatchMatchDisMCEnable>
      <i32PatchMatchThreadEnable>1</i32PatchMatchThreadEnable>
      <f32PatchMatchDisMCOverExpAreaTh description="range is [0, 20.0].">0</f32PatchMatchDisMCOverExpAreaTh>
      <i32PatchMatchMappingModeByLumaShade description="0: close mapping, 1: clip image maxvalue to 16383">1</i32PatchMatchMappingModeByLumaShade>
    </PatchMatchParam>
    <MotionModeParam>
      <fOverExpMotionPortraitTh description="range is [0, 1], control portrait scene choose motion mode, default value is 0.125f.">0.125</fOverExpMotionPortraitTh>
      <fOverExpMotionNormalTh description="range is [0, 1], control nonportrait scene choose motion mode, default value is 0.32f.">0.26</fOverExpMotionNormalTh>
    </MotionModeParam>
  </Alignment>
  <Inpainting>
    <HDRInpaintingEnable>0</HDRInpaintingEnable>
    <SNSInpaintingEnable>0</SNSInpaintingEnable>
    <InpaintingFillmaskAreaThres>3000</InpaintingFillmaskAreaThres>
    <InpaintingPreProcessLocalDRAreaTh description="range is [0, 20].">10.0</InpaintingPreProcessLocalDRAreaTh>
    <InpaintingOptimizationEnable>1</InpaintingOptimizationEnable>
    <UseInpaintingBayerOrRGB description="default is 0, 0: inpainting run in kRGGB bayer pattern, 1: inpainting run in RGB pattern">0</UseInpaintingBayerOrRGB>
    <InpaintingExterIterationsNum>5</InpaintingExterIterationsNum>
    <InpaintingInterRSTimesMax>10</InpaintingInterRSTimesMax>
    <InpaintingInterRSTimesMin>5</InpaintingInterRSTimesMin>
  </Inpainting>
  <Face>
    <SNMode>
      <Outdoor>
        <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.55</f32MaxLab>
        <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.5</f32MinLab>
        <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
        <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">330</i32LabLuxIndexL>
        <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
        <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
        <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">0.8</f32FaceBrightRatioMax>
        <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
          <luxSegNum>4</luxSegNum>
          <luxSeg>0 230 300 350</luxSeg>
          <enhanceRatio>0.5 0.5 0.5 0.5</enhanceRatio>
          <FaceMaxBright>0.96 0.96 0.96 0.96</FaceMaxBright>
          <FaceMinBright>0.0 0.0 0.0 0.0</FaceMinBright>
        </FaceDiffAdjust>
      </Outdoor>
      <Indoor>
        <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.55</f32MaxLab>
        <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.5</f32MinLab>
        <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
        <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">330</i32LabLuxIndexL>
        <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
        <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
        <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">0.8</f32FaceBrightRatioMax>
        <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
          <luxSegNum>4</luxSegNum>
          <luxSeg>0 230 300 350</luxSeg>
          <enhanceRatio>0.5 0.5 0.5 0.5</enhanceRatio>
          <FaceMaxBright>0.96 0.96 0.96 0.96</FaceMaxBright>
          <FaceMinBright>0.0 0.0 0.0 0.0</FaceMinBright>
        </FaceDiffAdjust>
      </Indoor>
      <Night>
        <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.55</f32MaxLab>
        <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.5</f32MinLab>
        <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
        <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">330</i32LabLuxIndexL>
        <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
        <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
        <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">0.8</f32FaceBrightRatioMax>
        <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
          <luxSegNum>4</luxSegNum>
          <luxSeg>0 230 300 350</luxSeg>
          <enhanceRatio>0.5 0.5 0.5 0.5</enhanceRatio>
          <FaceMaxBright>0.96 0.96 0.96 0.96</FaceMaxBright>
          <FaceMinBright>0.0 0.0 0.0 0.0</FaceMinBright>
        </FaceDiffAdjust>
      </Night>
      <Sunset>
        <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.55</f32MaxLab>
        <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.5</f32MinLab>
        <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
        <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">330</i32LabLuxIndexL>
        <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
        <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
        <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">0.8</f32FaceBrightRatioMax>
        <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
          <luxSegNum>4</luxSegNum>
          <luxSeg>0 230 300 350</luxSeg>
          <enhanceRatio>0.5 0.5 0.5 0.5</enhanceRatio>
          <FaceMaxBright>0.96 0.96 0.96 0.96</FaceMaxBright>
          <FaceMinBright>0.0 0.0 0.0 0.0</FaceMinBright>
        </FaceDiffAdjust>
      </Sunset>
      <Stage>
        <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.55</f32MaxLab>
        <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.5</f32MinLab>
        <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
        <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">330</i32LabLuxIndexL>
        <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
        <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
        <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">0.8</f32FaceBrightRatioMax>
        <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
          <luxSegNum>4</luxSegNum>
          <luxSeg>0 230 300 350</luxSeg>
          <enhanceRatio>0.5 0.5 0.5 0.5</enhanceRatio>
          <FaceMaxBright>0.96 0.96 0.96 0.96</FaceMaxBright>
          <FaceMinBright>0.0 0.0 0.0 0.0</FaceMinBright>
        </FaceDiffAdjust>
      </Stage>
      <Market>
        <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.55</f32MaxLab>
        <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.5</f32MinLab>
        <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
        <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">330</i32LabLuxIndexL>
        <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
        <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.5</f32FaceBrightRatioMin>
        <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">0.8</f32FaceBrightRatioMax>
        <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
          <luxSegNum>4</luxSegNum>
          <luxSeg>0 230 300 350</luxSeg>
          <enhanceRatio>0.5 0.5 0.5 0.5</enhanceRatio>
          <FaceMaxBright>0.96 0.96 0.96 0.96</FaceMaxBright>
          <FaceMinBright>0.0 0.0 0.0 0.0</FaceMinBright>
        </FaceDiffAdjust>
      </Market>
    </SNMode>
    <DayTimeMode>
      <Outdoor>
        <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.55</f32MaxLab>
        <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.3</f32MinLab>
        <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
        <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">330</i32LabLuxIndexL>
        <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
        <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.3</f32FaceBrightRatioMin>
        <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">0.8</f32FaceBrightRatioMax>
        <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
          <luxSegNum>4</luxSegNum>
          <luxSeg>0 230 300 350</luxSeg>
          <enhanceRatio>0.5 0.5 0.5 0.5</enhanceRatio>
          <FaceMaxBright>0.96 0.96 0.96 0.96</FaceMaxBright>
          <FaceMinBright>0.0 0.0 0.0 0.0</FaceMinBright>
        </FaceDiffAdjust>
      </Outdoor>
      <Indoor>
        <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.55</f32MaxLab>
        <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.3</f32MinLab>
        <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
        <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">330</i32LabLuxIndexL>
        <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
        <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.3</f32FaceBrightRatioMin>
        <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">0.8</f32FaceBrightRatioMax>
        <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
          <luxSegNum>4</luxSegNum>
          <luxSeg>0 230 300 350</luxSeg>
          <enhanceRatio>0.5 0.5 0.5 0.5</enhanceRatio>
          <FaceMaxBright>0.96 0.96 0.96 0.96</FaceMaxBright>
          <FaceMinBright>0.0 0.0 0.0 0.0</FaceMinBright>
        </FaceDiffAdjust>
      </Indoor>
      <Night>
        <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.55</f32MaxLab>
        <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.3</f32MinLab>
        <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
        <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">330</i32LabLuxIndexL>
        <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
        <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.3</f32FaceBrightRatioMin>
        <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">0.8</f32FaceBrightRatioMax>
        <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
          <luxSegNum>4</luxSegNum>
          <luxSeg>0 230 300 350</luxSeg>
          <enhanceRatio>0.5 0.5 0.5 0.5</enhanceRatio>
          <FaceMaxBright>0.96 0.96 0.96 0.96</FaceMaxBright>
          <FaceMinBright>0.0 0.0 0.0 0.0</FaceMinBright>
        </FaceDiffAdjust>
      </Night>
      <Sunset>
        <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.55</f32MaxLab>
        <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.3</f32MinLab>
        <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
        <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">330</i32LabLuxIndexL>
        <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
        <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.3</f32FaceBrightRatioMin>
        <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">0.8</f32FaceBrightRatioMax>
        <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
          <luxSegNum>4</luxSegNum>
          <luxSeg>0 230 300 350</luxSeg>
          <enhanceRatio>0.5 0.5 0.5 0.5</enhanceRatio>
          <FaceMaxBright>0.96 0.96 0.96 0.96</FaceMaxBright>
          <FaceMinBright>0.0 0.0 0.0 0.0</FaceMinBright>
        </FaceDiffAdjust>
      </Sunset>
      <Stage>
        <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.55</f32MaxLab>
        <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.3</f32MinLab>
        <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
        <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">330</i32LabLuxIndexL>
        <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
        <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.3</f32FaceBrightRatioMin>
        <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">0.8</f32FaceBrightRatioMax>
        <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
          <luxSegNum>4</luxSegNum>
          <luxSeg>0 230 300 350</luxSeg>
          <enhanceRatio>0.5 0.5 0.5 0.5</enhanceRatio>
          <FaceMaxBright>0.96 0.96 0.96 0.96</FaceMaxBright>
          <FaceMinBright>0.0 0.0 0.0 0.0</FaceMinBright>
        </FaceDiffAdjust>
      </Stage>
      <Market>
        <f32MaxLab description="control face max bright in lab domain, range is 0.1 to 0.9.">0.55</f32MaxLab>
        <f32MinLab description="control face min bright in lab domain, range is 0.1 to 0.9.">0.3</f32MinLab>
        <f32HalfMinLab description="control face halfmin bright in lab domain, range is 0.1 to 0.9.">0.27</f32HalfMinLab>
        <i32LabLuxIndexL description="control face LuxIndexL,LuxIndexL for maxlab">330</i32LabLuxIndexL>
        <i32LabLuxIndexH description="control face LuxIndexH,LuxIndexH for minlab">500</i32LabLuxIndexH>
        <f32FaceBrightRatioMin description="control face f32FaceBrightRatioMin">0.3</f32FaceBrightRatioMin>
        <f32FaceBrightRatioMax description="control face f32FaceBrightRatioMax">0.8</f32FaceBrightRatioMax>
        <FaceDiffAdjust description="control Face Contrast, luxSeg: 0~200 200~280 280~350 350~, and enhanceRatio range is 0.0 to 1.0.">
          <luxSegNum>4</luxSegNum>
          <luxSeg>0 230 300 350</luxSeg>
          <enhanceRatio>0.5 0.5 0.5 0.5</enhanceRatio>
          <FaceMaxBright>0.96 0.96 0.96 0.96</FaceMaxBright>
          <FaceMinBright>0.0 0.0 0.0 0.0</FaceMinBright>
        </FaceDiffAdjust>
      </Market>
    </DayTimeMode>
  </Face>
  <Portrait>
    <SNMode>
      <Outdoor>
        <tableNum>4</tableNum>
        <lux_start>0 240 380 510</lux_start>
        <lux_end>190 360 480 1000</lux_end>
        <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
        <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.1 1.1 1.1 1.1</f32ContrastLevel>
        <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
        <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
      </Outdoor>
      <Indoor>
        <tableNum>4</tableNum>
        <lux_start>0 240 380 510</lux_start>
        <lux_end>190 360 480 1000</lux_end>
        <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
        <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.1 1.1 1.1 1.1</f32ContrastLevel>
        <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
        <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
      </Indoor>
      <Night>
        <tableNum>4</tableNum>
        <lux_start>0 240 380 510</lux_start>
        <lux_end>190 360 480 1000</lux_end>
        <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
        <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.1 1.1 1.1 1.1</f32ContrastLevel>
        <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
        <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
      </Night>
      <Sunset>
        <tableNum>4</tableNum>
        <lux_start>0 240 380 510</lux_start>
        <lux_end>190 360 480 1000</lux_end>
        <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
        <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.1 1.1 1.1 1.1</f32ContrastLevel>
        <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
        <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
      </Sunset>
      <Stage>
        <tableNum>4</tableNum>
        <lux_start>0 240 380 510</lux_start>
        <lux_end>190 360 480 1000</lux_end>
        <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
        <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.1 1.1 1.1 1.1</f32ContrastLevel>
        <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
        <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
      </Stage>
      <Market>
        <tableNum>4</tableNum>
        <lux_start>0 240 380 510</lux_start>
        <lux_end>190 360 480 1000</lux_end>
        <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
        <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.1 1.1 1.1 1.1</f32ContrastLevel>
        <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
        <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
      </Market>
    </SNMode>
    <DayTimeMode>
      <Outdoor>
        <tableNum>4</tableNum>
        <lux_start>0 240 380 510</lux_start>
        <lux_end>190 360 480 1000</lux_end>
        <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
        <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.1 1.1 1.1 1.1</f32ContrastLevel>
        <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
        <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
      </Outdoor>
      <Indoor>
        <tableNum>4</tableNum>
        <lux_start>0 240 380 510</lux_start>
        <lux_end>190 360 480 1000</lux_end>
        <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
        <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.1 1.1 1.1 1.1</f32ContrastLevel>
        <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
        <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
      </Indoor>
      <Night>
        <tableNum>4</tableNum>
        <lux_start>0 240 380 510</lux_start>
        <lux_end>190 360 480 1000</lux_end>
        <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
        <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.1 1.1 1.1 1.1</f32ContrastLevel>
        <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
        <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
      </Night>
      <Sunset>
        <tableNum>4</tableNum>
        <lux_start>0 240 380 510</lux_start>
        <lux_end>190 360 480 1000</lux_end>
        <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
        <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.1 1.1 1.1 1.1</f32ContrastLevel>
        <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
        <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
      </Sunset>
      <Stage>
        <tableNum>4</tableNum>
        <lux_start>0 240 380 510</lux_start>
        <lux_end>190 360 480 1000</lux_end>
        <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
        <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.1 1.1 1.1 1.1</f32ContrastLevel>
        <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
        <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
      </Stage>
      <Market>
        <tableNum>4</tableNum>
        <lux_start>0 240 380 510</lux_start>
        <lux_end>190 360 480 1000</lux_end>
        <f32PortraitAdjust description="Degree of portrait adjustment,range from 0(No adjust) to 1000(Max adjust)">1000 1000 1000 1000</f32PortraitAdjust>
        <f32ContrastLevel description="Degree of face contrast level, range from 0 (No adjust) to 1 (Max adjust)">1.1 1.1 1.1 1.1</f32ContrastLevel>
        <f32ChromaLevel description="Degree of face skin tone chroma, range from 0 (Low chroma) to 1 (High chroma)">0.3 0.3 0.3 0.3</f32ChromaLevel>
        <f32LightnessLevel description="Degree of face lightness, range from -1 (darker) to 1 (brighter)">0.0 0.0 0.0 0.0</f32LightnessLevel>
      </Market>
    </DayTimeMode>
  </Portrait>
  <RGB2Luma>
    <RGB2LmaxRGB description="Coefficient of maxRGB">0.5</RGB2LmaxRGB>
    <RGB2LR description="Coefficient of R">0.125</RGB2LR>
    <RGB2LG description="Coefficient of G">0.25</RGB2LG>
    <RGB2LB description="Coefficient of B">0.125</RGB2LB>
  </RGB2Luma>
  <Ltm>
    <f32ColorCorrection description="control corlor correction strength, range is 1.0 to 2.0.">1.0</f32ColorCorrection>
    <f32GlobalBeta description="control gtm strength, range is 0.1 to 0.9.">0.5</f32GlobalBeta>
    <f32LocalBeta description="control ltm strength, range is 0.1 to 0.9.">0.25</f32LocalBeta>
    <f32LceBeta description="control lce strength, range is 0.1 to 0.9.">0.5</f32LceBeta>
    <i32LtmDarkTh description="pixel in gamma space darker than this value is dark area, default value is 25.">35</i32LtmDarkTh>
    <i32LtmShadowTh description="pixel in gamma space between darkth and shadingth is shadow area">80</i32LtmShadowTh>
    <i32LtmHighLightTh description="pixel in gamma space brighter than highlight area is highlight area">225</i32LtmHighLightTh>
    <i32LtmLtmblockNum description="divide the the whole img into n*n blcoks when ltm">20</i32LtmLtmblockNum>
    <i32LtmLceblockNum description="divide the the whole img into n*n blcoks when lce">10</i32LtmLceblockNum>
    <i32LtmbinBits>3</i32LtmbinBits>
    <i32LtmdownScaleLevel>2</i32LtmdownScaleLevel>
    <f32LtmExtremDarkRatio description="if the dark area percent bigger than the threshold, means the scene is too dark, the value should in [0.9, 1)">0.97</f32LtmExtremDarkRatio>
    <f32LtmExtremBrightRatio description=" if the highlight area is bigger than the threshold, means the scene is too bright, , the value should in [0.9, 1)">1.0</f32LtmExtremBrightRatio>
    <GTMControlParam>
      <Portrait>
        <SNMode>
            <Outdoor description="the pixel darkTh will mapping to is cal by slope * darkPercent + bias">
                <Slope>
                    <DARK>30</DARK>
                    <SHADOW>80</SHADOW>
                    <HIGH_LIGHT>50</HIGH_LIGHT>
                </Slope>
                <Bias>
                    <DARK>30</DARK>
                    <SHADOW>100</SHADOW>
                    <HIGH_LIGHT>240</HIGH_LIGHT>
                </Bias>
                <AdjustRatio>
                    <DARK>-0.2</DARK>
                    <SHADOW>0.3</SHADOW>
                    <HIGH_LIGHT>-0.2</HIGH_LIGHT>
                    <LAST>-0.2</LAST>
                </AdjustRatio>
                <range>
                    <DARK>
                        <L>20</L>
                        <H>40</H>
                    </DARK>
                    <SHADOW>
                        <L>75</L>
                        <H>130</H>
                    </SHADOW>
                    <HIGH_LIGHT>
                        <L>140</L>
                        <H>240</H>
                    </HIGH_LIGHT>
                </range>
            </Outdoor>
            <Indoor>
                <Slope>
                    <DARK>30</DARK>
                    <SHADOW>80</SHADOW>
                    <HIGH_LIGHT>60</HIGH_LIGHT>
                </Slope>
                <Bias>
                    <DARK>35</DARK>
                    <SHADOW>100</SHADOW>
                    <HIGH_LIGHT>220</HIGH_LIGHT>
                </Bias>
                <AdjustRatio>
                    <DARK>0.2</DARK>
                    <SHADOW>0.2</SHADOW>
                    <HIGH_LIGHT>-0.1</HIGH_LIGHT>
                    <LAST>0.1</LAST>
                </AdjustRatio>
                <range>
                    <DARK>
                        <L>20</L>
                        <H>40</H>
                    </DARK>
                    <SHADOW>
                        <L>75</L>
                        <H>180</H>
                    </SHADOW>
                    <HIGH_LIGHT>
                        <L>140</L>
                        <H>230</H>
                    </HIGH_LIGHT>
                </range>
            </Indoor>
          <Night>
            <Slope>
                    <DARK>30</DARK>
                    <SHADOW>80</SHADOW>
                    <HIGH_LIGHT>60</HIGH_LIGHT>
                </Slope>
                <Bias>
                    <DARK>20</DARK>
                    <SHADOW>80</SHADOW>
                    <HIGH_LIGHT>220</HIGH_LIGHT>
                </Bias>
                <AdjustRatio>
                    <DARK>-0.2</DARK>
                    <SHADOW>0.1</SHADOW>
                    <HIGH_LIGHT>-0.3</HIGH_LIGHT>
                    <LAST>-0.3</LAST>
                </AdjustRatio>
                <range>
                    <DARK>
                        <L>10</L>
                        <H>30</H>
                    </DARK>
                    <SHADOW>
                        <L>75</L>
                        <H>180</H>
                    </SHADOW>
                    <HIGH_LIGHT>
                        <L>140</L>
                        <H>240</H>
                    </HIGH_LIGHT>
                </range>
          </Night>
          <Sunset>
            <Slope>
                    <DARK>30</DARK>
                    <SHADOW>80</SHADOW>
                    <HIGH_LIGHT>60</HIGH_LIGHT>
                </Slope>
                <Bias>
                    <DARK>30</DARK>
                    <SHADOW>80</SHADOW>
                    <HIGH_LIGHT>240</HIGH_LIGHT>
                </Bias>
                <AdjustRatio>
                    <DARK>-0.2</DARK>
                    <SHADOW>0.3</SHADOW>
                    <HIGH_LIGHT>-0.2</HIGH_LIGHT>
                    <LAST>-0.2</LAST>
                </AdjustRatio>
                <range>
                    <DARK>
                        <L>20</L>
                        <H>40</H>
                    </DARK>
                    <SHADOW>
                        <L>75</L>
                        <H>180</H>
                    </SHADOW>
                    <HIGH_LIGHT>
                        <L>140</L>
                        <H>240</H>
                    </HIGH_LIGHT>
                </range>
          </Sunset>
          <Stage>
            <Slope>
                    <DARK>30</DARK>
                    <SHADOW>80</SHADOW>
                    <HIGH_LIGHT>70</HIGH_LIGHT>
                </Slope>
                <Bias>
                    <DARK>30</DARK>
                    <SHADOW>80</SHADOW>
                    <HIGH_LIGHT>240</HIGH_LIGHT>
                </Bias>
                <AdjustRatio>
                    <DARK>-0.2</DARK>
                    <SHADOW>0.1</SHADOW>
                    <HIGH_LIGHT>-0.2</HIGH_LIGHT>
                    <LAST>-0.2</LAST>
                </AdjustRatio>
                <range>
                    <DARK>
                        <L>20</L>
                        <H>40</H>
                    </DARK>
                    <SHADOW>
                        <L>75</L>
                        <H>180</H>
                    </SHADOW>
                    <HIGH_LIGHT>
                        <L>140</L>
                        <H>240</H>
                    </HIGH_LIGHT>
                </range>
          </Stage>
          <Market>
            <Slope>
                    <DARK>30</DARK>
                    <SHADOW>80</SHADOW>
                    <HIGH_LIGHT>70</HIGH_LIGHT>
                </Slope>
                <Bias>
                    <DARK>35</DARK>
                    <SHADOW>100</SHADOW>
                    <HIGH_LIGHT>240</HIGH_LIGHT>
                </Bias>
                <AdjustRatio>
                    <DARK>0.2</DARK>
                    <SHADOW>0.1</SHADOW>
                    <HIGH_LIGHT>0.3</HIGH_LIGHT>
                    <LAST>0.3</LAST>
                </AdjustRatio>
                <range>
                    <DARK>
                        <L>20</L>
                        <H>40</H>
                    </DARK>
                    <SHADOW>
                        <L>75</L>
                        <H>180</H>
                    </SHADOW>
                    <HIGH_LIGHT>
                        <L>140</L>
                        <H>240</H>
                    </HIGH_LIGHT>
                </range>
          </Market>
          <f32DarkAreaGamma description="Increase dark area bright, the range is 1.0f to 2.4f, bigger gamma, will get brighter dark area">1.5</f32DarkAreaGamma>
        </SNMode>
        <DayTimeMode>
            <Outdoor description="the pixel darkTh will mapping to is cal by slope * darkPercent + bias">
                <Slope>
                    <DARK>60</DARK>
                    <SHADOW>80</SHADOW>
                    <HIGH_LIGHT>50</HIGH_LIGHT>
                </Slope>
                <Bias>
                    <DARK>50</DARK>
                    <SHADOW>90</SHADOW>
                    <HIGH_LIGHT>230</HIGH_LIGHT>
                </Bias>
                <AdjustRatio>
                    <DARK>0.2</DARK>
                    <SHADOW>0.1</SHADOW>
                    <HIGH_LIGHT>-0.2</HIGH_LIGHT>
                    <LAST>-0.1</LAST>
                </AdjustRatio>
                <range>
                    <DARK>
                        <L>20</L>
                        <H>40</H>
                    </DARK>
                    <SHADOW>
                        <L>75</L>
                        <H>130</H>
                    </SHADOW>
                    <HIGH_LIGHT>
                        <L>140</L>
                        <H>210</H>
                    </HIGH_LIGHT>
                </range>
            </Outdoor>
            <Indoor>
                <Slope>
                    <DARK>40</DARK>
                    <SHADOW>100</SHADOW>
                    <HIGH_LIGHT>80</HIGH_LIGHT>
                </Slope>
                <Bias>
                    <DARK>30</DARK>
                    <SHADOW>100</SHADOW>
                    <HIGH_LIGHT>230</HIGH_LIGHT>
                </Bias>
                <AdjustRatio>
                    <DARK>0.5</DARK>
                    <SHADOW>0.3</SHADOW>
                    <HIGH_LIGHT>0.3</HIGH_LIGHT>
                    <LAST>0.1</LAST>
                </AdjustRatio>
                <range>
                    <DARK>
                        <L>20</L>
                        <H>60</H>
                    </DARK>
                    <SHADOW>
                        <L>75</L>
                        <H>200</H>
                    </SHADOW>
                    <HIGH_LIGHT>
                        <L>140</L>
                        <H>230</H>
                    </HIGH_LIGHT>
                </range>
          </Indoor>
          <Night>
            <Slope>
                    <DARK>50</DARK>
                    <SHADOW>100</SHADOW>
                    <HIGH_LIGHT>60</HIGH_LIGHT>
                </Slope>
                <Bias>
                    <DARK>30</DARK>
                    <SHADOW>100</SHADOW>
                    <HIGH_LIGHT>240</HIGH_LIGHT>
                </Bias>
                <AdjustRatio>
                    <DARK>0.5</DARK>
                    <SHADOW>0.3</SHADOW>
                    <HIGH_LIGHT>0.3</HIGH_LIGHT>
                    <LAST>0.5</LAST>
                </AdjustRatio>
                <range>
                    <DARK>
                        <L>10</L>
                        <H>65</H>
                    </DARK>
                    <SHADOW>
                        <L>75</L>
                        <H>200</H>
                    </SHADOW>
                    <HIGH_LIGHT>
                        <L>140</L>
                        <H>240</H>
                    </HIGH_LIGHT>
                </range>
          </Night>
          <Sunset>
            <Slope>
                    <DARK>30</DARK>
                    <SHADOW>80</SHADOW>
                    <HIGH_LIGHT>60</HIGH_LIGHT>
                </Slope>
                <Bias>
                    <DARK>30</DARK>
                    <SHADOW>100</SHADOW>
                    <HIGH_LIGHT>240</HIGH_LIGHT>
                </Bias>
                <AdjustRatio>
                    <DARK>-0.2</DARK>
                    <SHADOW>0.3</SHADOW>
                    <HIGH_LIGHT>-0.2</HIGH_LIGHT>
                    <LAST>-0.2</LAST>
                </AdjustRatio>
                <range>
                    <DARK>
                        <L>20</L>
                        <H>40</H>
                    </DARK>
                    <SHADOW>
                        <L>75</L>
                        <H>180</H>
                    </SHADOW>
                    <HIGH_LIGHT>
                        <L>140</L>
                        <H>240</H>
                    </HIGH_LIGHT>
                </range>
          </Sunset>
          <Stage>
            <Slope>
                    <DARK>30</DARK>
                    <SHADOW>80</SHADOW>
                    <HIGH_LIGHT>70</HIGH_LIGHT>
                </Slope>
                <Bias>
                    <DARK>30</DARK>
                    <SHADOW>80</SHADOW>
                    <HIGH_LIGHT>240</HIGH_LIGHT>
                </Bias>
                <AdjustRatio>
                    <DARK>-0.2</DARK>
                    <SHADOW>0.1</SHADOW>
                    <HIGH_LIGHT>-0.2</HIGH_LIGHT>
                    <LAST>-0.2</LAST>
                </AdjustRatio>
                <range>
                    <DARK>
                        <L>20</L>
                        <H>40</H>
                    </DARK>
                    <SHADOW>
                        <L>75</L>
                        <H>180</H>
                    </SHADOW>
                    <HIGH_LIGHT>
                        <L>140</L>
                        <H>240</H>
                    </HIGH_LIGHT>
                </range>
          </Stage>
          <Market>
            <Slope>
                    <DARK>40</DARK>
                    <SHADOW>100</SHADOW>
                    <HIGH_LIGHT>80</HIGH_LIGHT>
                </Slope>
                <Bias>
                    <DARK>30</DARK>
                    <SHADOW>100</SHADOW>
                    <HIGH_LIGHT>240</HIGH_LIGHT>
                </Bias>
                <AdjustRatio>
                    <DARK>0.2</DARK>
                    <SHADOW>0.3</SHADOW>
                    <HIGH_LIGHT>0.4</HIGH_LIGHT>
                    <LAST>0.3</LAST>
                </AdjustRatio>
                <range>
                    <DARK>
                        <L>20</L>
                        <H>60</H>
                    </DARK>
                    <SHADOW>
                        <L>75</L>
                        <H>180</H>
                    </SHADOW>
                    <HIGH_LIGHT>
                        <L>140</L>
                        <H>240</H>
                    </HIGH_LIGHT>
                </range>
          </Market>
          <f32DarkAreaGamma description="Increase dark area bright, the range is 1.0f to 2.4f, bigger gamma, will get brighter dark area">1.5</f32DarkAreaGamma>
        </DayTimeMode>
      </Portrait>
      <NoPortrait>
        <SNMode>
            <Outdoor description="the pixel darkTh will mapping to is cal by slope * darkPercent + bias">
                <Slope>
                    <DARK>40</DARK>
                    <SHADOW>80</SHADOW>
                    <HIGH_LIGHT>50</HIGH_LIGHT>
                </Slope>
                <Bias>
                    <DARK>40</DARK>
                    <SHADOW>120</SHADOW>
                    <HIGH_LIGHT>240</HIGH_LIGHT>
                </Bias>
                <AdjustRatio>
                    <DARK>0.2</DARK>
                    <SHADOW>0.3</SHADOW>
                    <HIGH_LIGHT>0.2</HIGH_LIGHT>
                    <LAST>0.2</LAST>
                </AdjustRatio>
                <range>
                    <DARK>
                        <L>20</L>
                        <H>40</H>
                    </DARK>
                    <SHADOW>
                        <L>75</L>
                        <H>130</H>
                    </SHADOW>
                    <HIGH_LIGHT>
                        <L>140</L>
                        <H>240</H>
                    </HIGH_LIGHT>
                </range>
            </Outdoor>
            <Indoor>
                <Slope>
                    <DARK>30</DARK>
                    <SHADOW>110</SHADOW>
                    <HIGH_LIGHT>60</HIGH_LIGHT>
                </Slope>
                <Bias>
                    <DARK>40</DARK>
                    <SHADOW>80</SHADOW>
                    <HIGH_LIGHT>240</HIGH_LIGHT>
                </Bias>
                <AdjustRatio>
                    <DARK>-0.2</DARK>
                    <SHADOW>0.2</SHADOW>
                    <HIGH_LIGHT>0.2</HIGH_LIGHT>
                    <LAST>0.2</LAST>
                </AdjustRatio>
                <range>
                    <DARK>
                        <L>20</L>
                        <H>40</H>
                    </DARK>
                    <SHADOW>
                        <L>75</L>
                        <H>180</H>
                    </SHADOW>
                    <HIGH_LIGHT>
                        <L>140</L>
                        <H>240</H>
                    </HIGH_LIGHT>
                </range>
            </Indoor>
          <Night>
            <Slope>
                    <DARK>40</DARK>
                    <SHADOW>80</SHADOW>
                    <HIGH_LIGHT>60</HIGH_LIGHT>
                </Slope>
                <Bias>
                    <DARK>20</DARK>
                    <SHADOW>110</SHADOW>
                    <HIGH_LIGHT>240</HIGH_LIGHT>
                </Bias>
                <AdjustRatio>
                    <DARK>0.2</DARK>
                    <SHADOW>0.1</SHADOW>
                    <HIGH_LIGHT>0.3</HIGH_LIGHT>
                    <LAST>0.2</LAST>
                </AdjustRatio>
                <range>
                    <DARK>
                        <L>10</L>
                        <H>30</H>
                    </DARK>
                    <SHADOW>
                        <L>75</L>
                        <H>180</H>
                    </SHADOW>
                    <HIGH_LIGHT>
                        <L>140</L>
                        <H>240</H>
                    </HIGH_LIGHT>
                </range>
          </Night>
          <Sunset>
            <Slope>
                    <DARK>80</DARK>
                    <SHADOW>120</SHADOW>
                    <HIGH_LIGHT>80</HIGH_LIGHT>
                </Slope>
                <Bias>
                    <DARK>40</DARK>
                    <SHADOW>30</SHADOW>
                    <HIGH_LIGHT>245</HIGH_LIGHT>
                </Bias>
                <AdjustRatio description="range is -0.5, 0.5, if dark adjust ratio > 0, the dark area will shift to right, be more bright">
                    <DARK>0.1</DARK>
                    <SHADOW>-0.3</SHADOW>
                    <HIGH_LIGHT>0.2</HIGH_LIGHT>
                    <LAST>0.1</LAST>
                </AdjustRatio>
                <range description="limit the anchor point not too big or to small, the darkTh mask mapping between DARK_L and DARK_H">
                    <DARK>
                        <L>20</L>
                        <H>50</H>
                    </DARK>
                    <SHADOW>
                        <L>65</L>
                        <H>90</H>
                    </SHADOW>
                    <HIGH_LIGHT>
                        <L>210</L>
                        <H>245</H>
                    </HIGH_LIGHT>
                </range>
          </Sunset>
          <Stage>
            <Slope>
                    <DARK>60</DARK>
                    <SHADOW>100</SHADOW>
                    <HIGH_LIGHT>80</HIGH_LIGHT>
                </Slope>
                <Bias>
                    <DARK>30</DARK>
                    <SHADOW>30</SHADOW>
                    <HIGH_LIGHT>245</HIGH_LIGHT>
                </Bias>
                <AdjustRatio>
                    <DARK>-0.2</DARK>
                    <SHADOW>0.0</SHADOW>
                    <HIGH_LIGHT>0.2</HIGH_LIGHT>
                    <LAST>0.1</LAST>
                </AdjustRatio>
                <range>
                    <DARK>
                        <L>20</L>
                        <H>40</H>
                    </DARK>
                    <SHADOW>
                        <L>75</L>
                        <H>100</H>
                    </SHADOW>
                    <HIGH_LIGHT>
                        <L>215</L>
                        <H>245</H>
                    </HIGH_LIGHT>
                </range>
          </Stage>
          <Market>
            <Slope>
                    <DARK>60</DARK>
                    <SHADOW>100</SHADOW>
                    <HIGH_LIGHT>80</HIGH_LIGHT>
                </Slope>
                <Bias>
                    <DARK>30</DARK>
                    <SHADOW>30</SHADOW>
                    <HIGH_LIGHT>245</HIGH_LIGHT>
                </Bias>
                <AdjustRatio>
                    <DARK>-0.2</DARK>
                    <SHADOW>0.0</SHADOW>
                    <HIGH_LIGHT>0.2</HIGH_LIGHT>
                    <LAST>0.1</LAST>
                </AdjustRatio>
                <range>
                    <DARK>
                        <L>20</L>
                        <H>40</H>
                    </DARK>
                    <SHADOW>
                        <L>75</L>
                        <H>100</H>
                    </SHADOW>
                    <HIGH_LIGHT>
                        <L>215</L>
                        <H>245</H>
                    </HIGH_LIGHT>
                </range>
          </Market>
          <f32DarkAreaGamma description="Increase dark area bright, the range is 1.0f to 2.4f, bigger gamma, will get brighter dark area">1.4</f32DarkAreaGamma>
        </SNMode>
        <DayTimeMode>
            <Outdoor description="the pixel darkTh will mapping to is cal by slope * darkPercent + bias">
            <Slope>
                    <DARK>60</DARK>
                    <SHADOW>60</SHADOW>
                    <HIGH_LIGHT>50</HIGH_LIGHT>
                </Slope>
                <Bias>
                    <DARK>40</DARK>
                    <SHADOW>120</SHADOW>
                    <HIGH_LIGHT>240</HIGH_LIGHT>
                </Bias>
                <AdjustRatio>
                    <DARK>0.2</DARK>
                    <SHADOW>0.1</SHADOW>
                    <HIGH_LIGHT>0.2</HIGH_LIGHT>
                    <LAST>0.1</LAST>
                </AdjustRatio>
                <range>
                    <DARK>
                        <L>30</L>
                        <H>50</H>
                    </DARK>
                    <SHADOW>
                        <L>75</L>
                        <H>130</H>
                    </SHADOW>
                    <HIGH_LIGHT>
                        <L>140</L>
                        <H>240</H>
                    </HIGH_LIGHT>
                </range>
          </Outdoor>
          <Indoor>
            <Slope>
                    <DARK>30</DARK>
                    <SHADOW>90</SHADOW>
                    <HIGH_LIGHT>80</HIGH_LIGHT>
                </Slope>
                <Bias>
                    <DARK>40</DARK>
                    <SHADOW>110</SHADOW>
                    <HIGH_LIGHT>240</HIGH_LIGHT>
                </Bias>
                <AdjustRatio>
                    <DARK>-0.1</DARK>
                    <SHADOW>0.1</SHADOW>
                    <HIGH_LIGHT>0.1</HIGH_LIGHT>
                    <LAST>0.2</LAST>
                </AdjustRatio>
                <range>
                    <DARK>
                        <L>20</L>
                        <H>40</H>
                    </DARK>
                    <SHADOW>
                        <L>75</L>
                        <H>180</H>
                    </SHADOW>
                    <HIGH_LIGHT>
                        <L>140</L>
                        <H>240</H>
                    </HIGH_LIGHT>
                </range>
          </Indoor>
          <Night>
            <Slope>
                    <DARK>30</DARK>
                    <SHADOW>60</SHADOW>
                    <HIGH_LIGHT>60</HIGH_LIGHT>
                </Slope>
                <Bias>
                    <DARK>40</DARK>
                    <SHADOW>110</SHADOW>
                    <HIGH_LIGHT>235</HIGH_LIGHT>
                </Bias>
                <AdjustRatio>
                    <DARK>0.2</DARK>
                    <SHADOW>0.0</SHADOW>
                    <HIGH_LIGHT>0.3</HIGH_LIGHT>
                    <LAST>0.2</LAST>
                </AdjustRatio>
                <range>
                    <DARK>
                        <L>10</L>
                        <H>50</H>
                    </DARK>
                    <SHADOW>
                        <L>75</L>
                        <H>180</H>
                    </SHADOW>
                    <HIGH_LIGHT>
                        <L>140</L>
                        <H>240</H>
                    </HIGH_LIGHT>
                </range>
          </Night>
          <Sunset>
            <Slope>
                    <DARK>30</DARK>
                    <SHADOW>120</SHADOW>
                    <HIGH_LIGHT>50</HIGH_LIGHT>
                </Slope>
                <Bias>
                    <DARK>30</DARK>
                    <SHADOW>80</SHADOW>
                    <HIGH_LIGHT>235</HIGH_LIGHT>
                </Bias>
                <AdjustRatio>
                    <DARK>0.1</DARK>
                    <SHADOW>0.0</SHADOW>
                    <HIGH_LIGHT>-0.2</HIGH_LIGHT>
                    <LAST>-0.1</LAST>
                </AdjustRatio>
                <range>
                    <DARK>
                        <L>30</L>
                        <H>80</H>
                    </DARK>
                    <SHADOW>
                        <L>80</L>
                        <H>160</H>
                    </SHADOW>
                    <HIGH_LIGHT>
                        <L>150</L>
                        <H>235</H>
                    </HIGH_LIGHT>
                </range>
          </Sunset>
          <Stage>
            <Slope>
                    <DARK>30</DARK>
                    <SHADOW>100</SHADOW>
                    <HIGH_LIGHT>70</HIGH_LIGHT>
                </Slope>
                <Bias>
                    <DARK>35</DARK>
                    <SHADOW>85</SHADOW>
                    <HIGH_LIGHT>235</HIGH_LIGHT>
                </Bias>
                <AdjustRatio>
                    <DARK>0.0</DARK>
                    <SHADOW>0.0</SHADOW>
                    <HIGH_LIGHT>0.2</HIGH_LIGHT>
                    <LAST>0.1</LAST>
                </AdjustRatio>
                <range>
                    <DARK>
                        <L>20</L>
                        <H>60</H>
                    </DARK>
                    <SHADOW>
                        <L>95</L>
                        <H>135</H>
                    </SHADOW>
                    <HIGH_LIGHT>
                        <L>165</L>
                        <H>235</H>
                    </HIGH_LIGHT>
                </range>
          </Stage>
          <Market>
            <Slope>
                    <DARK>30</DARK>
                    <SHADOW>100</SHADOW>
                    <HIGH_LIGHT>70</HIGH_LIGHT>
                </Slope>
                <Bias>
                    <DARK>35</DARK>
                    <SHADOW>85</SHADOW>
                    <HIGH_LIGHT>235</HIGH_LIGHT>
                </Bias>
                <AdjustRatio>
                    <DARK>0.0</DARK>
                    <SHADOW>0.0</SHADOW>
                    <HIGH_LIGHT>0.2</HIGH_LIGHT>
                    <LAST>0.1</LAST>
                </AdjustRatio>
                <range>
                    <DARK>
                        <L>20</L>
                        <H>60</H>
                    </DARK>
                    <SHADOW>
                        <L>95</L>
                        <H>135</H>
                    </SHADOW>
                    <HIGH_LIGHT>
                        <L>165</L>
                        <H>235</H>
                    </HIGH_LIGHT>
                </range>
          </Market>
          <f32DarkAreaGamma description="Increase dark area bright, the range is 1.0f to 2.4f, bigger gamma, will get brighter dark area">1.6</f32DarkAreaGamma>
        </DayTimeMode>
      </NoPortrait>
      <SkyAreaParam>
        <NightSky>
          <Slope>
            <DARK>30</DARK>
            <SHADOW>80</SHADOW>
            <HIGH_LIGHT>60</HIGH_LIGHT>
          </Slope>
          <Bias>
            <DARK>30</DARK>
            <SHADOW>100</SHADOW>
            <HIGH_LIGHT>-100</HIGH_LIGHT>
          </Bias>
          <AdjustRatio>
            <DARK>0.0</DARK>
            <SHADOW>0.0</SHADOW>
            <HIGH_LIGHT>0.0</HIGH_LIGHT>
            <LAST>0.0</LAST>
          </AdjustRatio>
          <range>
            <DARK>
              <L>10</L>
              <H>40</H>
            </DARK>
            <SHADOW>
              <L>75</L>
              <H>180</H>
            </SHADOW>
            <HIGH_LIGHT>
              <L>140</L>
              <H>255</H>
            </HIGH_LIGHT>
          </range>
        </NightSky>
        <DaySky>
          <Slope>
            <DARK>30</DARK>
            <SHADOW>80</SHADOW>
            <HIGH_LIGHT>60</HIGH_LIGHT>
          </Slope>
          <Bias>
            <DARK>30</DARK>
            <SHADOW>100</SHADOW>
            <HIGH_LIGHT>-100</HIGH_LIGHT>
          </Bias>
          <AdjustRatio>
            <DARK>0.0</DARK>
            <SHADOW>0.0</SHADOW>
            <HIGH_LIGHT>0.0</HIGH_LIGHT>
            <LAST>0.0</LAST>
          </AdjustRatio>
          <range>
            <DARK>
              <L>10</L>
              <H>40</H>
            </DARK>
            <SHADOW>
              <L>75</L>
              <H>180</H>
            </SHADOW>
            <HIGH_LIGHT>
              <L>140</L>
              <H>255</H>
            </HIGH_LIGHT>
          </range>
        </DaySky>
        <CAIXIA>
          <Slope>
            <DARK>30</DARK>
            <SHADOW>80</SHADOW>
            <HIGH_LIGHT>60</HIGH_LIGHT>
          </Slope>
          <Bias>
            <DARK>30</DARK>
            <SHADOW>100</SHADOW>
            <HIGH_LIGHT>-10</HIGH_LIGHT>
          </Bias>
          <AdjustRatio>
            <DARK>0.0</DARK>
            <SHADOW>0.0</SHADOW>
            <HIGH_LIGHT>0.0</HIGH_LIGHT>
            <LAST>0.0</LAST>
          </AdjustRatio>
          <range>
            <DARK>
              <L>10</L>
              <H>40</H>
            </DARK>
            <SHADOW>
              <L>75</L>
              <H>180</H>
            </SHADOW>
            <HIGH_LIGHT>
              <L>140</L>
              <H>255</H>
            </HIGH_LIGHT>
          </range>
        </CAIXIA>
      </SkyAreaParam>
      <GlareAreParam description="Glare are is defined as over exposure part of the ev0, only need to set bias.">
        <Slope>
            <DARK>30</DARK>
            <SHADOW>80</SHADOW>
            <HIGH_LIGHT>60</HIGH_LIGHT>
          </Slope>
          <Bias>
            <DARK>30</DARK>
            <SHADOW>100</SHADOW>
            <HIGH_LIGHT>200</HIGH_LIGHT>
          </Bias>
          <AdjustRatio>
            <DARK>0.0</DARK>
            <SHADOW>0.0</SHADOW>
            <HIGH_LIGHT>0.0</HIGH_LIGHT>
            <LAST>0.0</LAST>
          </AdjustRatio>
          <range>
            <DARK>
              <L>10</L>
              <H>40</H>
            </DARK>
            <SHADOW>
              <L>75</L>
              <H>180</H>
            </SHADOW>
            <HIGH_LIGHT>
              <L>140</L>
              <H>235</H>
            </HIGH_LIGHT>
          </range>
      </GlareAreParam>
      <OriginParam>
        <Slope>
          <DARK>0</DARK>
          <SHADOW>0</SHADOW>
          <HIGH_LIGHT>0</HIGH_LIGHT>
        </Slope>
        <Bias>
          <DARK>25</DARK>
          <SHADOW>75</SHADOW>
          <HIGH_LIGHT>15</HIGH_LIGHT>
        </Bias>
        <AdjustRatio>
          <DARK>0.0</DARK>
          <SHADOW>0.0</SHADOW>
          <HIGH_LIGHT>0.0</HIGH_LIGHT>
          <LAST>0.0</LAST>
        </AdjustRatio>
        <range>
          <DARK>
            <L>0</L>
            <H>0</H>
          </DARK>
          <SHADOW>
            <L>0</L>
            <H>0</H>
          </SHADOW>
          <HIGH_LIGHT>
            <L>0</L>
            <H>0</H>
          </HIGH_LIGHT>
        </range>
      </OriginParam>
      <FaceAeParam description="In face scene, need to turn down the backGround brightness to improve contrast.">
        <Slope>
          <DARK>0</DARK>
          <SHADOW>0</SHADOW>
          <HIGH_LIGHT>0</HIGH_LIGHT>
        </Slope>
        <Bias>
          <DARK>25</DARK>
          <SHADOW>45</SHADOW>
          <HIGH_LIGHT>60</HIGH_LIGHT>
        </Bias>
        <AdjustRatio>
          <DARK>0.0</DARK>
          <SHADOW>0.0</SHADOW>
          <HIGH_LIGHT>0.0</HIGH_LIGHT>
          <LAST>0.0</LAST>
        </AdjustRatio>
        <range>
          <DARK>
            <L>10</L>
            <H>100</H>
          </DARK>
          <SHADOW>
            <L>60</L>
            <H>120</H>
          </SHADOW>
          <HIGH_LIGHT>
            <L>80</L>
            <H>235</H>
          </HIGH_LIGHT>
        </range>
      </FaceAeParam>
    </GTMControlParam>
    <LTMBlocksParam>
      <DayTimeMode>
        <Outdoor>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-1.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-1.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-1.5</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-1.5</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-15.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-3</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-3</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-10.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Outdoor>
        <Indoor>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-1.5</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-1.5</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-15.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-1</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-1</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-10.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Indoor>
        <Night>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-1.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-1.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-1.5</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-1.5</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-15</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-1</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-1</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-10.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Night>
        <Sunset>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-1.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-1.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-1.5</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-1.5</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-15.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-3</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-3</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-10.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Sunset>
        <Stage>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-1.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-1.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-1.5</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-1.5</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-15.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-3</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-3</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-10.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Stage>
        <Market>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-1.5</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-1.5</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-15</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">-0.5</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">-0.5</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-1</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-1</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-10.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-15.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Market>
      </DayTimeMode>
      <SNMode>
        <Outdoor>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-0.3</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">0.0</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-0.3</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-0.0</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Outdoor>
        <Indoor>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-0.3</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">0.0</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-0.3</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">0</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-5.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">1.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Indoor>
        <Night>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-0.3</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">0.0</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-0.3</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">0</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Night>
        <Sunset>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-0.3</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">0.0</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-0.3</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-0.0</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Sunset>
        <Stage>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-0.3</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">0.0</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-0.3</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">-0.0</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Stage>
        <Market>
          <Portrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-0.3</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">0.0</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-8.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">0.0</f32BetaHighLight_Last>
          </Portrait>
          <NoPortrait>
            <f32SZero description="control ZeroPoint StartPoint, suggest range -10 to 10">5.0</f32SZero>
            <f32EZero description="control ZeroPoint EndPoint, suggest range -10 to 10">5.0</f32EZero>
            <f32SDark description="control DarkPoint StartPoint, suggest range -10 to 10">0.2</f32SDark>
            <f32EDark description="control DarkPoint EndPoint, suggest range -10 to 10">0.2</f32EDark>
            <f32SShadow description="control ShadowPoint StartPoint, suggest range -10 to 10">0.0</f32SShadow>
            <f32EShadow description="control ShadowPoint EndPoint, suggest range -10 to 10">0.0</f32EShadow>
            <f32SHighLight description="control HighLightPoint StartPoint, suggest range -10 to 10">-0.3</f32SHighLight>
            <f32EHighLight description="control HighLightPoint EndPoint, suggest range -10 to 10">0</f32EHighLight>
            <f32SLast description="control LastPoint StartPoint, suggest range -10 to 10">-5.0</f32SLast>
            <f32ELast description="control LastPoint EndPoint, suggest range -10 to 10">-5.0</f32ELast>
            <f32BetaZero_Dark description="control Zero-Dark range Beta, suggest range 0 to 1">1.0</f32BetaZero_Dark>
            <f32BetaDark_Shadow description="control Dark-Shadow range Beta, suggest range 0 to 1">1.0</f32BetaDark_Shadow>
            <f32BetaShadow_HighLight description="control Shadow-HighLight range Beta, suggest range 0 to 1">0.0</f32BetaShadow_HighLight>
            <f32BetaHighLight_Last description="control HighLight-Last range Beta, suggest range 0 to 1">1.0</f32BetaHighLight_Last>
          </NoPortrait>
        </Market>
      </SNMode>
    </LTMBlocksParam>
  </Ltm>
  <Lce>
    <SNMode>
      <Portrait>
        <Outdoor>
          <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
          <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
          <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
          <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
          <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
          <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosShadow>
          <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegShadow>
          <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosHighShadow>
          <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegHighShadow>
          <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
          <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.0</f32StrengthNegHighLight>
          <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
          <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
        </Outdoor>
        <Indoor>
          <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
          <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
          <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
          <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
          <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
          <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosShadow>
          <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegShadow>
          <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosHighShadow>
          <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegHighShadow>
          <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
          <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.0</f32StrengthNegHighLight>
          <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
          <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
        </Indoor>
        <Night>
          <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
          <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
          <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
          <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
          <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
          <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosShadow>
          <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegShadow>
          <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosHighShadow>
          <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegHighShadow>
          <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
          <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.0</f32StrengthNegHighLight>
          <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
          <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
        </Night>
        <Sunset>
          <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
          <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
          <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
          <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
          <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
          <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosShadow>
          <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegShadow>
          <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosHighShadow>
          <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegHighShadow>
          <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
          <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.0</f32StrengthNegHighLight>
          <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
          <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
        </Sunset>
        <Stage>
          <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
          <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
          <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
          <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
          <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
          <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosShadow>
          <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegShadow>
          <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosHighShadow>
          <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegHighShadow>
          <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
          <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.0</f32StrengthNegHighLight>
          <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
          <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
        </Stage>
        <Market>
          <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
          <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
          <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
          <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
          <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
          <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosShadow>
          <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegShadow>
          <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosHighShadow>
          <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegHighShadow>
          <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
          <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.0</f32StrengthNegHighLight>
          <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
          <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
        </Market>
      </Portrait>
      <NoPortrait>
        <Outdoor>
          <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
          <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
          <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
          <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
          <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
          <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosShadow>
          <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegShadow>
          <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosHighShadow>
          <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegHighShadow>
          <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
          <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.0</f32StrengthNegHighLight>
          <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
          <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
        </Outdoor>
        <Indoor>
          <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
          <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
          <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
          <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
          <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
          <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosShadow>
          <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegShadow>
          <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosHighShadow>
          <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegHighShadow>
          <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
          <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.0</f32StrengthNegHighLight>
          <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
          <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
        </Indoor>
        <Night>
          <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
          <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
          <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
          <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
          <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
          <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosShadow>
          <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegShadow>
          <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosHighShadow>
          <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegHighShadow>
          <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
          <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.0</f32StrengthNegHighLight>
          <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
          <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
        </Night>
        <Sunset>
          <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
          <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
          <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
          <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
          <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
          <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosShadow>
          <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegShadow>
          <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosHighShadow>
          <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegHighShadow>
          <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
          <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.0</f32StrengthNegHighLight>
          <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
          <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
        </Sunset>
        <Stage>
          <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
          <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
          <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
          <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
          <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
          <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosShadow>
          <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegShadow>
          <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosHighShadow>
          <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegHighShadow>
          <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
          <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.0</f32StrengthNegHighLight>
          <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
          <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
        </Stage>
        <Market>
          <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
          <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
          <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
          <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
          <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
          <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosShadow>
          <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegShadow>
          <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosHighShadow>
          <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegHighShadow>
          <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
          <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.0</f32StrengthNegHighLight>
          <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
          <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
        </Market>
      </NoPortrait>
    </SNMode>
    <DayTimeMode>
      <Portrait>
        <Outdoor>
          <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
          <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
          <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
          <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
          <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
          <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosShadow>
          <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegShadow>
          <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosHighShadow>
          <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegHighShadow>
          <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
          <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.0</f32StrengthNegHighLight>
          <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
          <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
        </Outdoor>
        <Indoor>
          <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
          <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
          <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
          <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
          <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
          <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosShadow>
          <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegShadow>
          <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosHighShadow>
          <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegHighShadow>
          <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
          <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.0</f32StrengthNegHighLight>
          <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
          <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
        </Indoor>
        <Night>
          <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
          <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
          <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
          <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
          <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
          <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosShadow>
          <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegShadow>
          <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosHighShadow>
          <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegHighShadow>
          <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
          <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.0</f32StrengthNegHighLight>
          <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
          <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
        </Night>
        <Sunset>
          <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
          <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
          <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
          <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
          <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
          <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosShadow>
          <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegShadow>
          <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosHighShadow>
          <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegHighShadow>
          <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
          <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.0</f32StrengthNegHighLight>
          <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
          <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
        </Sunset>
        <Stage>
          <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
          <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
          <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
          <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
          <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
          <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosShadow>
          <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegShadow>
          <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosHighShadow>
          <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegHighShadow>
          <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
          <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.0</f32StrengthNegHighLight>
          <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
          <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
        </Stage>
        <Market>
          <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
          <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
          <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
          <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
          <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
          <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosShadow>
          <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegShadow>
          <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosHighShadow>
          <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegHighShadow>
          <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
          <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.0</f32StrengthNegHighLight>
          <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
          <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
        </Market>
      </Portrait>
      <NoPortrait>
        <Outdoor>
          <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
          <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
          <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
          <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
          <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
          <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosShadow>
          <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegShadow>
          <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosHighShadow>
          <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegHighShadow>
          <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
          <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.0</f32StrengthNegHighLight>
          <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
          <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
        </Outdoor>
        <Indoor>
          <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
          <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
          <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
          <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
          <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
          <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosShadow>
          <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegShadow>
          <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosHighShadow>
          <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegHighShadow>
          <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
          <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.0</f32StrengthNegHighLight>
          <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
          <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
        </Indoor>
        <Night>
          <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
          <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
          <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
          <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
          <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
          <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosShadow>
          <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegShadow>
          <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosHighShadow>
          <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegHighShadow>
          <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
          <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.0</f32StrengthNegHighLight>
          <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
          <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
        </Night>
        <Sunset>
          <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
          <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
          <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
          <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
          <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
          <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosShadow>
          <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegShadow>
          <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosHighShadow>
          <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegHighShadow>
          <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
          <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.0</f32StrengthNegHighLight>
          <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
          <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
        </Sunset>
        <Stage>
          <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
          <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
          <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
          <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
          <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
          <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosShadow>
          <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegShadow>
          <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosHighShadow>
          <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegHighShadow>
          <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
          <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.0</f32StrengthNegHighLight>
          <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
          <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
        </Stage>
        <Market>
          <f32LceStrength description="control Globle LceStrength.">1.1</f32LceStrength>
          <f32StrengthPosZero description="control ZeroPoint Positive Strength, range >=0">0.0</f32StrengthPosZero>
          <f32StrengthNegZero description="control ZeroPoint Negative Strength, range >=0">0.0</f32StrengthNegZero>
          <f32StrengthPosDark description="control DarkPoint Positive Strength, range >=0">0.2</f32StrengthPosDark>
          <f32StrengthNegDark description="control DarkPoint Negative Strength, range >=0">0.2</f32StrengthNegDark>
          <f32StrengthPosShadow description="control ShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosShadow>
          <f32StrengthNegShadow description="control ShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegShadow>
          <f32StrengthPosHighShadow description="control HighShadowPoint Positive Strength, range >=0">0.0</f32StrengthPosHighShadow>
          <f32StrengthNegHighShadow description="control HighShadowPoint Negative Strength, range >=0">0.0</f32StrengthNegHighShadow>
          <f32StrengthPosHighLight description="control HighLightPoint Positive Strength, range >=0">0.0</f32StrengthPosHighLight>
          <f32StrengthNegHighLight description="control HighLightPoint Negative Strength, range >=0">0.0</f32StrengthNegHighLight>
          <f32StrengthPosLast description="control LastPoint Positive Strength, range >=0">0.0</f32StrengthPosLast>
          <f32StrengthNegLast description="control LastPoint Negative Strength, range >=0">0.0</f32StrengthNegLast>
        </Market>
      </NoPortrait>
    </DayTimeMode>
  </Lce>
  <Lhe>
    <Enable>0</Enable>
    <DayTimeMode>
      <Portrait>
        <Outdoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Outdoor>
        <Indoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Indoor>
        <Night>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Night>
        <Sunset>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Sunset>
        <Stage>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Stage>
        <Market>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Market>
      </Portrait>
      <NoPortrait>
        <Outdoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.5</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Outdoor>
        <Indoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.5</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Indoor>
        <Night>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.5</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Night>
        <Sunset>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.5</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Sunset>
        <Stage>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.5</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Stage>
        <Market>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.5</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Market>
      </NoPortrait>
    </DayTimeMode>
    <SNMode>
      <Portrait>
        <Outdoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Outdoor>
        <Indoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Indoor>
        <Night>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Night>
        <Sunset>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Sunset>
        <Stage>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Stage>
        <Market>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Market>
      </Portrait>
      <NoPortrait>
        <Outdoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.5</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Outdoor>
        <Indoor>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.5</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Indoor>
        <Night>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.5</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Night>
        <Sunset>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.5</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Sunset>
        <Stage>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.5</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Stage>
        <Market>
          <DarkPoint description="control DarkPoint(8bit gamma domain) in Lhe,suggest value 50">50</DarkPoint>
          <ShadowPoint description="control ShadowPoint(8bit gamma domain) in Lhe,suggest value 160">160</ShadowPoint>
          <HighLightPoint description="control HighLightPoint(8bit gamma domain) in Lhe,suggest value 230">230</HighLightPoint>
          <EqStrenth description="control Lhe Strenth, suggest value 1.2~1.5">0.2</EqStrenth>
          <SkyEqStrength description="control Total Lhe Strenth in sky, suggest value 1.0">1.0</SkyEqStrength>
          <DetailStrenth description="control Detail Strenth, suggest value 1.2~1.5">0.5</DetailStrenth>
          <DarkEqStrength description="control Lhe DarkStrenth , suggest value 1.0">1.0</DarkEqStrength>
          <ShadowEqStrength description="control Lhe ShadowEqStrength , suggest value 1.0">1.0</ShadowEqStrength>
          <HighLightEqStrength description="control Lhe HighLightEqStrength , suggest value 1.0">1.0</HighLightEqStrength>
          <EndEqStrength description="control Lhe EndEqStrength , suggest value 1.0">1.0</EndEqStrength>
        </Market>
      </NoPortrait>
    </SNMode>
  </Lhe>
  <Dehaze>
    <Enable>1</Enable>
    <DayTimeMode>
      <Portrait>
        <Outdoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.4 0.4 0.4 0.4</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">14500 14500 14500 14500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">15500 15500 15500 15500</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Outdoor>
        <Indoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.4 0.4 0.4 0.4</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">14500 14500 14500 14500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">15500 15500 15500 15500</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Indoor>
        <Night>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.4 0.4 0.4 0.4</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">14500 14500 14500 14500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">15500 15500 15500 15500</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Night>
        <Sunset>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.4 0.4 0.4 0.4</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">14500 14500 14500 14500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">15500 15500 15500 15500</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Sunset>
        <Stage>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.4 0.4 0.4 0.4</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">14500 14500 14500 14500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">15500 15500 15500 15500</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Stage>
        <Market>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.4 0.4 0.4 0.4</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">14500 14500 14500 14500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">15500 15500 15500 15500</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Market>
      </Portrait>
      <NoPortrait>
        <Outdoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.4 0.4 0.4 0.4</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">14500 14500 14500 14500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">15500 15500 15500 15500</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Outdoor>
        <Indoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.4 0.4 0.4 0.4</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">14500 14500 14500 14500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">15500 15500 15500 15500</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Indoor>
        <Night>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.4 0.4 0.4 0.4</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">14500 14500 14500 14500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">15500 15500 15500 15500</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Night>
        <Sunset>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.4 0.4 0.4 0.4</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">14500 14500 14500 14500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">15500 15500 15500 15500</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Sunset>
        <Stage>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.4 0.4 0.4 0.4</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">14500 14500 14500 14500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">15500 15500 15500 15500</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Stage>
        <Market>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.4 0.4 0.4 0.4</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">14500 14500 14500 14500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">15500 15500 15500 15500</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Market>
      </NoPortrait>
    </DayTimeMode>
    <SNMode>
      <Portrait>
        <Outdoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 400</lux_start>
          <lux_end>100 290 375 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.4 0.4 0.6 0.4</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 800 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">14500 14500 14500 14500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">15500 15500 15500 15500</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Outdoor>
        <Indoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 400</lux_start>
          <lux_end>100 290 375 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.4 0.4 0.6 0.4</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 800 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">14500 14500 14500 14500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">15500 15500 15500 15500</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Indoor>
        <Night>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 400</lux_start>
          <lux_end>100 290 375 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.4 0.4 0.6 0.4</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 800 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">14500 14500 14500 14500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">15500 15500 15500 15500</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Night>
        <Sunset>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 400</lux_start>
          <lux_end>100 290 375 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.4 0.4 0.6 0.4</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 800 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">14500 14500 14500 14500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">15500 15500 15500 15500</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Sunset>
        <Stage>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 400</lux_start>
          <lux_end>100 290 375 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.4 0.4 0.6 0.4</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 800 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">14500 14500 14500 14500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">15500 15500 15500 15500</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Stage>
        <Market>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 400</lux_start>
          <lux_end>100 290 375 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.4 0.4 0.6 0.4</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 800 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">14500 14500 14500 14500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">15500 15500 15500 15500</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Market>
      </Portrait>
      <NoPortrait>
        <Outdoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.4 0.4 0.4 0.4</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">14500 14500 14500 14500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">15500 15500 15500 15500</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Outdoor>
        <Indoor>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.4 0.4 0.4 0.4</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">14500 14500 14500 14500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">15500 15500 15500 15500</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Indoor>
        <Night>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.4 0.4 0.4 0.4</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">14500 14500 14500 14500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">15500 15500 15500 15500</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Night>
        <Sunset>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.4 0.4 0.4 0.4</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">14500 14500 14500 14500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">15500 15500 15500 15500</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Sunset>
        <Stage>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.4 0.4 0.4 0.4</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">14500 14500 14500 14500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">15500 15500 15500 15500</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Stage>
        <Market>
          <tableNum>4</tableNum>
          <lux_start>0 140 325 490</lux_start>
          <lux_end>100 290 450 1000</lux_end>
          <ColorGradeAdjust_dark_strength description="Degree of cutdark , range from 0  (No adjust) to 1 (Max adjust)">0.4 0.4 0.4 0.4</ColorGradeAdjust_dark_strength>
          <ColorGradeAdjust_white_strength description="Degree of cutwhitek , range from 0  (No adjust) to 1 (Max adjust)">0.0 0.0 0.0 0.0</ColorGradeAdjust_white_strength>
          <ColorGradeAdjust_dark_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">1000 1000 1000 1000</ColorGradeAdjust_dark_lower_limit>
          <ColorGradeAdjust_dark_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">3000 3000 3000 3000</ColorGradeAdjust_dark_upper_limit>
          <ColorGradeAdjust_white_lower_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust),">14500 14500 14500 14500</ColorGradeAdjust_white_lower_limit>
          <ColorGradeAdjust_white_upper_limit description="[lower_limit,upper_limit] adjust ,otherwise bypass,range from 0  (No adjust) to 16383 (Max adjust)">15500 15500 15500 15500</ColorGradeAdjust_white_upper_limit>
          <ColorGradeAdjust_bright_compens description="defalut 1.0,after adjust,compensate bright,similar with gamma">0.7 0.7 0.7 0.7</ColorGradeAdjust_bright_compens>
        </Market>
      </NoPortrait>
    </SNMode>
  </Dehaze>
  <DePurpleFringe>
    <Enable>1</Enable>
    <ProjectObject>
      <MinArea>50</MinArea>
      <PurPleObject>
        <f32Intensity description="">1.0</f32Intensity>
        <f32MinBrightness description="">0.01</f32MinBrightness>
        <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
        <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
      </PurPleObject>
      <BlueObject>
        <LowSaturationArea>
          <Hue>
            <L>200</L>
            <H>240</H>
          </Hue>
          <Saturation>
            <L>0.0</L>
            <H>0.2</H>
          </Saturation>
          <Value>
            <L>0.8</L>
            <H>1.0</H>
          </Value>
        </LowSaturationArea>
        <HighSaturationArea>
          <Hue>
            <L>200</L>
            <H>240</H>
          </Hue>
          <Saturation>
            <L>0.3</L>
            <H>0.9</H>
          </Saturation>
          <Value>
            <L>0.3</L>
            <H>1.0</H>
          </Value>
        </HighSaturationArea>
      </BlueObject>
    </ProjectObject>
    <HighlightEdge>
      <PlantHighlight>
        <MinThreshold>0.6</MinThreshold>
        <MinArea>1</MinArea>
        <ExpendEdge>2</ExpendEdge>
      </PlantHighlight>
      <BuildingHighlight>
        <MinThreshold>0.8</MinThreshold>
        <MinArea>15</MinArea>
        <ExpendEdge>1</ExpendEdge>
      </BuildingHighlight>
      <NormalHighlight>
        <MinThreshold>0.8</MinThreshold>
        <MinArea>15</MinArea>
        <ExpendEdge>1</ExpendEdge>
      </NormalHighlight>
    </HighlightEdge>
    <PurPleFringeParam>
      <HasDarkFrame description="purple fringe params if has dark frame">
        <Normal description="except for building and plant params">
          <f32Intensity description="">0.5</f32Intensity>
          <f32MinBrightness description="">0.8</f32MinBrightness>
          <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
          <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
        </Normal>
        <NormalHighlight description="normal highlight">
          <f32Intensity description="">1.0</f32Intensity>
          <f32MinBrightness description="">0.1</f32MinBrightness>
          <f32MinRedBlueRatio description="">0</f32MinRedBlueRatio>
          <f32MaxRedBlueRatio description="">0.5</f32MaxRedBlueRatio>
          <f32BlueRemoveRatio description="">0.8</f32BlueRemoveRatio>
        </NormalHighlight>
        <Building>
          <f32Intensity description="">0.8</f32Intensity>
          <f32MinBrightness description="">0.7</f32MinBrightness>
          <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
          <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
        </Building>
        <BuildingHighlight>
          <f32Intensity description="">1.0</f32Intensity>
          <f32MinBrightness description="">0.1</f32MinBrightness>
          <f32MinRedBlueRatio description="">0</f32MinRedBlueRatio>
          <f32MaxRedBlueRatio description="">0.5</f32MaxRedBlueRatio>
          <f32BlueRemoveRatio description="">0.8</f32BlueRemoveRatio>
        </BuildingHighlight>
        <Plant>
          <f32Intensity description="">1.0</f32Intensity>
          <f32MinBrightness description="">0.5</f32MinBrightness>
          <f32MinRedBlueRatio description="">0.1</f32MinRedBlueRatio>
          <f32MaxRedBlueRatio description="">0.8</f32MaxRedBlueRatio>
        </Plant>
        <PlantHighlight>
          <f32Intensity description="">1.0</f32Intensity>
          <f32MinBrightness description="">0.01</f32MinBrightness>
          <f32MinRedBlueRatio description="">0</f32MinRedBlueRatio>
          <f32MaxRedBlueRatio description="">0.5</f32MaxRedBlueRatio>
          <f32BlueRemoveRatio description="">0.9</f32BlueRemoveRatio>
        </PlantHighlight>
        <BuildingSky description="building and sky intersection">
          <f32Intensity description="">1.0</f32Intensity>
          <f32MinBrightness description="">0.1</f32MinBrightness>
          <f32MinRedBlueRatio description="">0.1</f32MinRedBlueRatio>
          <f32MaxRedBlueRatio description="">0.7</f32MaxRedBlueRatio>
        </BuildingSky>
      </HasDarkFrame>
      <NotHasDarkFrame description="purple fringe params if has not dark frame">
        <Normal description="except for building and plant params">
          <f32Intensity description="">0.05</f32Intensity>
          <f32MinBrightness description="">0.9</f32MinBrightness>
          <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
          <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
        </Normal>
        <NormalHighlight description="normal highlight">
          <f32Intensity description="">0.3</f32Intensity>
          <f32MinBrightness description="">0.8</f32MinBrightness>
          <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
          <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
        </NormalHighlight>
        <Building>
          <f32Intensity description="">0.3</f32Intensity>
          <f32MinBrightness description="">0.8</f32MinBrightness>
          <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
          <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
        </Building>
        <BuildingHighlight>
          <f32Intensity description="">0.5</f32Intensity>
          <f32MinBrightness description="">0.5</f32MinBrightness>
          <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
          <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
        </BuildingHighlight>
        <Plant>
          <f32Intensity description="">0.1</f32Intensity>
          <f32MinBrightness description="">0.8</f32MinBrightness>
          <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
          <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
        </Plant>
        <PlantHighlight>
          <f32Intensity description="">0.2</f32Intensity>
          <f32MinBrightness description="">0.8</f32MinBrightness>
          <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
          <f32MaxRedBlueRatio description="">0.5</f32MaxRedBlueRatio>
        </PlantHighlight>
        <BuildingSky description="building and sky intersection">
          <f32Intensity description="">1.0</f32Intensity>
          <f32MinBrightness description="">0.1</f32MinBrightness>
          <f32MinRedBlueRatio description="">0.15</f32MinRedBlueRatio>
          <f32MaxRedBlueRatio description="">0.33</f32MaxRedBlueRatio>
        </BuildingSky>
      </NotHasDarkFrame>
    </PurPleFringeParam>
  </DePurpleFringe>
  <PORTRAIT>
    <enable>0</enable>
    <number_l>3</number_l>
    <start_l>300 410 510</start_l>
    <end_l>390 490 600</end_l>
    <number_cct>3</number_cct>
    <start_cct>2300 3700 4800</start_cct>
    <end_cct>3300 4300 7500</end_cct>
    <SNMode>
      <Indoor>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.00 0.00 0.00</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Indoor>
      <Market>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.00 0.00 0.00</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Market>
      <Outdoor>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.00 0.00 0.00</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Outdoor>
      <Night>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.00 0.00 0.00</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Night>
      <Sunset>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.00 0.00 0.00</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Sunset>
      <Stage>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.00 0.00 0.00</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Stage>
    </SNMode>
    <DayTimeMode>
      <Indoor>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.00 0.00 0.00</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Indoor>
      <Market>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.00 0.00 0.00</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Market>
      <Outdoor>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.00 0.00 0.00</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Outdoor>
      <Night>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.00 0.00 0.00</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Night>
      <Sunset>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.00 0.00 0.00</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Sunset>
      <Stage>
        <target_l>75.0 75.0 75.0</target_l>
        <degree_l>0.00 0.00 0.00</degree_l>
        <target_c>20.0 20.0 20.0</target_c>
        <target_h>50.0 50.0 50.0</target_h>
        <degree_c>0.00 0.00 0.00</degree_c>
        <degree_h>0.00 0.00 0.00</degree_h>
      </Stage>
    </DayTimeMode>
  </PORTRAIT>
  <PORTRAITBACKGROUND>
    <enable>0</enable>
    <SNMode>
      <Indoor>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Indoor>
      <Market>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Market>
      <Outdoor>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Outdoor>
      <Night>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Night>
      <Sunset>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Sunset>
      <Stage>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Stage>
    </SNMode>
    <DayTimeMode>
      <Indoor>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Indoor>
      <Market>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Market>
      <Outdoor>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Outdoor>
      <Night>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Night>
      <Sunset>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Sunset>
      <Stage>
        <contrast_set>0.01</contrast_set>
        <contrast_power>0.5</contrast_power>
        <highlight_set>0.98</highlight_set>
        <highlight_power>0.5</highlight_power>
      </Stage>
    </DayTimeMode>
  </PORTRAITBACKGROUND>
  <COLOR>
    <enable>0</enable>
    <number_cct>3</number_cct>
    <start_cct>2300 3700 4800</start_cct>
    <end_cct>3300 4300 7500</end_cct>
    <SNMode>
      <NoPortraitMode>
        <Indoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Indoor>
        <Market>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Market>
        <Outdoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>0.0 0.0 0.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Outdoor>
        <Night>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Night>
        <Sunset>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Sunset>
        <Stage>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Stage>
      </NoPortraitMode>
      <PortraitMode>
        <Indoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Indoor>
        <Market>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Market>
        <Outdoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>0.0 0.0 0.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Outdoor>
        <Night>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Night>
        <Sunset>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Sunset>
        <Stage>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Stage>
      </PortraitMode>
    </SNMode>
    <DayMode>
      <NoPortraitMode>
        <Indoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Indoor>
        <Market>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Market>
        <Outdoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Outdoor>
        <Night>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Night>
        <Sunset>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Sunset>
        <Stage>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Stage>
      </NoPortraitMode>
      <PortraitMode>
        <Indoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Indoor>
        <Market>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Market>
        <Outdoor>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Outdoor>
        <Night>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Night>
        <Sunset>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Sunset>
        <Stage>
          <sky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </sky>
          <nosky>
            <fColora>0.0 0.0 0.0</fColora>
            <fOffset1>3.0 3.0 3.0</fOffset1>
            <fOffset2>10.0 10.0 10.0</fOffset2>
          </nosky>
        </Stage>
      </PortraitMode>
    </DayMode>
  </COLOR>
  <LUMA>
    <Enable>1</Enable>
    <number_l>3</number_l>
    <start_l>1 220 380</start_l>
    <end_l>200 350 490</end_l>
    <SNMode>
      <NoPortraitMode>
        <Indoor>
          <number_kp>8</number_kp>
          <value_kp>0 10 30 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Indoor>
        <Market>
          <number_kp>8</number_kp>
          <value_kp>0 10 30 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Market>
        <Outdoor>
          <number_kp>8</number_kp>
          <value_kp>0 10 30 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Outdoor>
        <Night>
          <number_kp>8</number_kp>
          <value_kp>0 10 30 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Night>
        <Sunset>
          <number_kp>8</number_kp>
          <value_kp>0 10 30 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Sunset>
        <Stage>
          <number_kp>8</number_kp>
          <value_kp>0 10 30 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Stage>
      </NoPortraitMode>
      <PortraitMode>
        <Indoor>
          <number_kp>8</number_kp>
          <value_kp>0 10 30 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
          <portrait>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 90.0 180.0 225.0 245.0 255.0 0.0 10.0 30.0 96.0 178.0 225.0 245.0 255.0</fLuma>
          </portrait>
        </Indoor>
        <Market>
          <number_kp>8</number_kp>
          <value_kp>0 10 30 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
          <portrait>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 90.0 180.0 225.0 245.0 255.0 0.0 10.0 30.0 110.0 180.0 225.0 245.0 255.0</fLuma>
          </portrait>
        </Market>
        <Outdoor>
          <number_kp>8</number_kp>
          <value_kp>0 10 30 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
          <portrait>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 90.0 180.0 225.0 245.0 255.0 0.0 10.0 30.0 96.0 178.0 225.0 245.0 255.0</fLuma>
          </portrait>
        </Outdoor>
        <Night>
          <number_kp>8</number_kp>
          <value_kp>0 10 30 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
          <portrait>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 100.0 180.0 225.0 245.0 255.0 0.0 10.0 30.0 96.0 178.0 225.0 245.0 255.0</fLuma>
          </portrait>
        </Night>
        <Sunset>
          <number_kp>8</number_kp>
          <value_kp>0 10 30 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
          <portrait>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 90.0 180.0 225.0 245.0 255.0 0.0 10.0 30.0 110.0 180.0 225.0 245.0 255.0</fLuma>
          </portrait>
        </Sunset>
        <Stage>
          <number_kp>8</number_kp>
          <value_kp>0 10 30 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
          <portrait>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 90.0 180.0 225.0 245.0 255.0 0.0 10.0 30.0 110.0 180.0 225.0 245.0 255.0</fLuma>
          </portrait>
        </Stage>
      </PortraitMode>
    </SNMode>
    <DayMode>
      <NoPortraitMode>
        <Indoor>
          <number_kp>8</number_kp>
          <value_kp>0 10 30 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Indoor>
        <Market>
          <number_kp>8</number_kp>
          <value_kp>0 10 30 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Market>
        <Outdoor>
          <number_kp>8</number_kp>
          <value_kp>0 10 30 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Outdoor>
        <Night>
          <number_kp>8</number_kp>
          <value_kp>0 10 30 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Night>
        <Sunset>
          <number_kp>8</number_kp>
          <value_kp>0 10 30 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Sunset>
        <Stage>
          <number_kp>8</number_kp>
          <value_kp>0 10 30 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
        </Stage>
      </NoPortraitMode>
      <PortraitMode>
        <Indoor>
          <number_kp>8</number_kp>
          <value_kp>0 10 30 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 10.0 30.0 85.0 220.0 248.0 253.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 20.0 40.0 105.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 105.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
          <portrait>
            <fLuma>0.0 7.0 28.0 90.0 185.0 225.0 245.0 255.0 0.0 7.0 28.0 85.0 180.0 225.0 245.0 255.0 0.0 7.0 28.0 85.0 180.0 225.0 245.0 255.0</fLuma>
          </portrait>
        </Indoor>
        <Market>
          <number_kp>8</number_kp>
          <value_kp>0 10 30 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 10.0 30.0 85.0 220.0 248.0 253.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 20.0 40.0 105.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 105.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
          <portrait>
            <fLuma>0.0 7.0 28.0 85.0 180.0 225.0 245.0 255.0 0.0 7.0 28.0 85.0 180.0 225.0 245.0 255.0 0.0 7.0 28.0 85.0 180.0 225.0 245.0 255.0</fLuma>
          </portrait>
        </Market>
        <Outdoor>
          <number_kp>8</number_kp>
          <value_kp>0 10 30 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 10.0 30.0 85.0 220.0 248.0 253.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 10.0 30.0 95.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
          <portrait>
            <fLuma>0.0 7.0 28.0 85.0 180.0 225.0 245.0 255.0 0.0 7.0 28.0 85.0 180.0 225.0 245.0 255.0 0.0 7.0 28.0 85.0 180.0 225.0 245.0 255.0</fLuma>
          </portrait>
        </Outdoor>
        <Night>
          <number_kp>8</number_kp>
          <value_kp>0 10 30 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 10.0 30.0 85.0 215.0 240.0 250.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 20.0 40.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
          <portrait>
            <fLuma>0.0 7.0 28.0 85.0 180.0 225.0 245.0 255.0 0.0 7.0 28.0 85.0 180.0 225.0 245.0 255.0 0.0 7.0 28.0 85.0 180.0 225.0 245.0 255.0</fLuma>
          </portrait>
        </Night>
        <Sunset>
          <number_kp>8</number_kp>
          <value_kp>0 10 30 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 10.0 30.0 85.0 215.0 240.0 250.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
          <portrait>
            <fLuma>0.0 7.0 28.0 85.0 180.0 225.0 245.0 255.0 0.0 7.0 28.0 85.0 180.0 225.0 245.0 255.0 0.0 7.0 28.0 85.0 180.0 225.0 245.0 255.0</fLuma>
          </portrait>
        </Sunset>
        <Stage>
          <number_kp>8</number_kp>
          <value_kp>0 10 30 85 175 225 245 255</value_kp>
          <sky>
            <fLuma>0.0 10.0 30.0 85.0 215.0 240.0 250.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </sky>
          <nosky>
            <fLuma>0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0 0.0 10.0 30.0 85.0 175.0 225.0 245.0 255.0</fLuma>
          </nosky>
          <portrait>
            <fLuma>0.0 7.0 28.0 85.0 180.0 225.0 245.0 255.0 0.0 7.0 28.0 85.0 180.0 225.0 245.0 255.0 0.0 7.0 28.0 85.0 180.0 225.0 245.0 255.0</fLuma>
          </portrait>
        </Stage>
      </PortraitMode>
    </DayMode>
  </LUMA>
  <ColorsAdjust>
    <CCMReleaseProtect>
      <Enable>1</Enable>
      <sigma>1500</sigma>
      <maxShiftR>50000</maxShiftR>
      <maxShiftG>15000</maxShiftG>
      <maxShiftB>15000</maxShiftB>
      <minShiftR>1000</minShiftR>
      <minShiftG>1000</minShiftG>
      <minShiftB>1000</minShiftB>
    </CCMReleaseProtect>
    <LocalCCM>
      <Enable>1</Enable>
    </LocalCCM>
    <LUT3D>
      <Enable>1</Enable>
    </LUT3D>
    <GainMapAdjust>
      <Enable>1</Enable>
    </GainMapAdjust>
  </ColorsAdjust>
  <HighlightCyanCorrection>
    <Enable description="HighlightCyanCorrection function control">1</Enable>
  </HighlightCyanCorrection>
</RAWHDR_ALG_Parameters>