An animation resource can define one of two types of animations:

[Property animation](https://developer.android.com/guide/topics/resources/animation-resource#Property)
:   Creates an animation by modifying an object's property values over a set period
    with an [Animator](https://developer.android.com/reference/android/animation/Animator).

[View animation](https://developer.android.com/guide/topics/resources/animation-resource#View)

:   There are two types of animations that you can do with the view animation framework:

    - [Tween animation](https://developer.android.com/guide/topics/resources/animation-resource#Tween): creates an animation by performing a series of transformations on a single image with an [Animation](https://developer.android.com/reference/android/view/animation/Animation).
    - [Frame animation](https://developer.android.com/guide/topics/resources/animation-resource#Frame): creates an animation by showing a sequence of images in order with an [AnimationDrawable](https://developer.android.com/reference/android/graphics/drawable/AnimationDrawable).

## Property animation

An animation defined in XML that modifies properties of the target object, such as
background color or alpha value, over a set amount of time.

file location:
:   `res/animator/`*filename*`.xml`  

    The filename is used as the resource ID.

compiled resource datatype:
:   Resource pointer to a [ValueAnimator](https://developer.android.com/reference/android/animation/ValueAnimator), [ObjectAnimator](https://developer.android.com/reference/android/animation/ObjectAnimator),
    or [AnimatorSet](https://developer.android.com/reference/android/animation/AnimatorSet)

resource reference:
:
    In Java-based or Kotlin code: `R.animator.`*filename*  

    In XML: `@[`*package* `:]animator/`*filename*

syntax:
:

    ```xml
    <set
      android:ordering=["together" | "sequentially"]>

        <objectAnimator
            android:propertyName="string"
            android:duration="int"
            android:valueFrom="float | int | color"
            android:valueTo="float | int | color"
            android:startOffset="int"
            android:repeatCount="int"
            android:repeatMode=["restart" | "reverse"]
            android:valueType=["intType" | "floatType"]/>

        <animator
            android:duration="int"
            android:valueFrom="float | int | color"
            android:valueTo="float | int | color"
            android:startOffset="int"
            android:repeatCount="int"
            android:repeatMode=["restart" | "reverse"]
            android:valueType=["intType" | "floatType"]/>

        <set>
            ...
        </set>
    </set>
    ```


    The file must have a single root element: either
    `<set>`, `<objectAnimator>`, or `<valueAnimator>`. You can
    group animation elements together inside the `<set>` element, including other
    `<set>` elements.

elements:
:

    `<set>`
    :   A container that holds other animation elements (`<objectAnimator>`,
        `<valueAnimator>`, or other `<set>` elements). Represents
        an [AnimatorSet](https://developer.android.com/reference/android/animation/AnimatorSet).

        You can specify nested `<set>` tags to further
        group animations. Each `<set>` can define its own
        `ordering` attribute.


        Attributes:


        `android:ordering`
        :
            *Keyword* . Specifies the play ordering of animations in this set.

            | Value | Description |
            |---|---|
            | `sequentially` | Play animations in this set sequentially. |
            | `together` (default) | Play animations in this set at the same time. |


    `<objectAnimator>`
    :   Animates a specific property of an object over a specific amount of time. Represents
        an [ObjectAnimator](https://developer.android.com/reference/android/animation/ObjectAnimator).

        <br />


        Attributes:


        `android:propertyName`
        :
            *String* . **Required** . The object's property to animate, referenced by its name. For example, you can specify
            `"alpha"` or `"backgroundColor"` for a `View` object.
            The `objectAnimator` element doesn't expose a `target`
            attribute, however, so you can't set the object to animate in the XML declaration. You have to
            inflate your animation XML resource by calling [loadAnimator()](https://developer.android.com/reference/android/animation/AnimatorInflater#loadAnimator(android.content.Context, int)), and call [setTarget()](https://developer.android.com/reference/android/animation/ObjectAnimator#setTarget(java.lang.Object)) to set
            the target object that contains this property.


        `android:valueTo`
        :
            *float, int, or color* . **Required**. The value where the animated property ends. Colors are represented
            as six-digit hexadecimal numbers, such as #333333.


        `android:valueFrom`
        :
            *float, int, or color* . The value where the animated property starts. If not
            specified, the animation starts at the value obtained by the property's `get` method. Colors are represented
            as six-digit hexadecimal numbers, such as #333333.


        `android:duration`
        :
            *int*. The time in milliseconds of the animation. 300 milliseconds is the default.


        `android:startOffset`
        :
            *int* . The amount of milliseconds the animation delays after
            [start()](https://developer.android.com/reference/android/animation/ObjectAnimator#start()) is called.


        `android:repeatCount`
        :
            *int* . How many times to repeat an animation. Set to `"-1"` to infinitely
            repeat or to a positive integer. For example, a value of `"1"` means that the animation
            is repeated once after the initial run of the animation, so the animation plays a total
            of two times. The default value is `"0"`, which means no repetition.


        `android:repeatMode`
        :
            *int* . How an animation behaves when it reaches the end of the animation. `android:repeatCount`
            must be set to a positive integer or `"-1"` for this attribute to have an effect. Set to `"reverse"`
            to have the animation reverse direction with each iteration or `"restart"` to have the animation
            loop from the beginning each time.


        `android:valueType`
        :
            *Keyword* . Don't specify this attribute if the value is a color. The animation framework automatically handles color
            values.

            | Value | Description |
            |---|---|
            | `intType` | Specifies that the animated values are integers. |
            | `floatType` (default) | Specifies that the animated values are floats. |


    `<animator>`
    :   Performs an animation over a specified amount of time.
        Represents a [ValueAnimator](https://developer.android.com/reference/android/animation/ValueAnimator).

        Attributes:


        `android:valueTo`
        :
            *float, int, or color* . **Required**. The value where the animation ends. Colors are represented
            as six-digit hexadecimal numbers, such as #333333.


        `android:valueFrom`
        :
            *float, int, or color* . **Required**. The value where the animation starts. Colors are represented
            as six-digit hexadecimal numbers, such as #333333.


        `android:duration`
        :
            *int*. The time in milliseconds of the animation. 300ms is the default.


        `android:startOffset`
        :
            *int* . The amount of milliseconds the animation delays after
            [start()](https://developer.android.com/reference/android/animation/ValueAnimator#start()) is called.


        `android:repeatCount`
        :
            *int* . How many times to repeat an animation. Set to `"-1"` to infinitely
            repeat or to a positive integer. For example, a value of `"1"` means that the animation
            is repeated once after the initial run of the animation, so the animation plays a total
            of two times. The default value is `"0"`, which means no repetition.


        `android:repeatMode`
        :
            *int* . How an animation behaves when it reaches the end of the animation. `android:repeatCount`
            must be set to a positive integer or `"-1"` for this attribute to have an effect. Set to `"reverse"`
            to have the animation reverse direction with each iteration or `"restart"` to have the animation
            loop from the beginning each time.


        `android:valueType`
        :
            *Keyword* . Don't specify this attribute if the value is a color. The animation framework automatically handles color
            values.

            | Value | Description |
            |---|---|
            | `intType` | Specifies that the animated values are integers. |
            | `floatType` (default) | Specifies that the animated values are floats. |


example:

:   XML file saved at `res/animator/property_animator.xml`:

    ```xml
    <set android:ordering="sequentially">
        <set>
            <objectAnimator
                android:propertyName="x"
                android:duration="500"
                android:valueTo="400"
                android:valueType="intType"/>
            <objectAnimator
                android:propertyName="y"
                android:duration="500"
                android:valueTo="300"
                android:valueType="intType"/>
        </set>
        <objectAnimator
            android:propertyName="alpha"
            android:duration="500"
            android:valueTo="1f"/>
    </set>
    ```

    To run this animation, inflate the XML resources in your code to an [AnimatorSet](https://developer.android.com/reference/android/animation/AnimatorSet) object, and then set the target objects for all the animations
    before starting the animation set. Calling [setTarget()](https://developer.android.com/reference/android/animation/AnimatorSet#setTarget(java.lang.Object)) sets a single target object for all children of the `AnimatorSet` as a convenience. The following code shows how to do this:  

    ### Kotlin

    ```kotlin
    val set: AnimatorSet = AnimatorInflater.loadAnimator(myContext, R.animator.property_animator)
        .apply {
            setTarget(myObject)
            start()
        }
    ```

    ### Java

    ```java
    AnimatorSet set = (AnimatorSet) AnimatorInflater.loadAnimator(myContext,
        R.animator.property_animator);
    set.setTarget(myObject);
    set.start();
    ```

see also:
:
    - [Property Animation Overview](https://developer.android.com/guide/topics/graphics/prop-animation)
    - [API demos](https://developer.android.com/samples?category=animation) for examples of how to use the property animation system

## View animation

The view animation framework supports both tween and frame-by-frame animations, which are both declared
in XML. The following sections describe how to use both methods.

### Tween animation

An animation defined in XML that performs transitions on a graphic such as rotating,
fading, moving, and stretching.

file location:
:   `res/anim/`*filename*`.xml`  

    The filename is used as the resource ID.

compiled resource datatype:
:   Resource pointer to an [Animation](https://developer.android.com/reference/android/view/animation/Animation)

resource reference:
:
    In Java: `R.anim.`*filename*  

    In XML: `@[`*package* `:]anim/`*filename*

syntax:
:

    ```xml
    <?xml version="1.0" encoding="utf-8"?>
    <set xmlns:android="http://schemas.android.com/apk/res/android"
        android:interpolator="@[package:]anim/interpolator_resource"
        android:shareInterpolator=["true" | "false"] >
        <alpha
            android:fromAlpha="float"
            android:toAlpha="float" />
        <scale
            android:fromXScale="float"
            android:toXScale="float"
            android:fromYScale="float"
            android:toYScale="float"
            android:pivotX="float"
            android:pivotY="float" />
        <translate
            android:fromXDelta="float"
            android:toXDelta="float"
            android:fromYDelta="float"
            android:toYDelta="float" />
        <rotate
            android:fromDegrees="float"
            android:toDegrees="float"
            android:pivotX="float"
            android:pivotY="float" />
        <set>
            ...
        </set>
    </set>
    ```


    The file must have a single root element: either an
    `<alpha>`, `<scale>`, `<translate>`,
    `<rotate>`, or `<set>` element that holds
    a group (or groups) of other animation elements (including nested `<set>` elements).

elements:
:

    `<set>`
    :   A container that holds other animation elements
        (`<alpha>`, `<scale>`, `<translate>`,
        `<rotate>`) or other `<set>` elements. Represents an [AnimationSet](https://developer.android.com/reference/android/view/animation/AnimationSet).

        Attributes:

        `android:interpolator`
        :   *Interpolator resource* .
            An [Interpolator](https://developer.android.com/reference/android/view/animation/Interpolator) to apply on the animation.
            The value must be a reference to a resource that specifies an interpolator,
            not an interpolator class name. There are default interpolator
            resources available from the platform or you can create your own interpolator resource.
            See the following discussion for more information about [interpolators](https://developer.android.com/guide/topics/resources/animation-resource#Interpolators).

        `android:shareInterpolator`
        :   *Boolean* . `"true"` if you want to share the same interpolator among all child
            elements.

    `<alpha>`
    :   A fade-in or fade-out animation. Represents an [AlphaAnimation](https://developer.android.com/reference/android/view/animation/AlphaAnimation).

        Attributes:

        `android:fromAlpha`
        :   *Float*. Starting opacity offset, where 0.0 is transparent and 1.0
            is opaque.

        `android:toAlpha`
        :   *Float*. Ending opacity offset, where 0.0 is transparent and 1.0
            is opaque.

        For more attributes supported by `<alpha>`, see the class reference for
        [Animation](https://developer.android.com/reference/android/view/animation/Animation), whose XML attributes are inherited by this element.

    `<scale>`
    :   A resizing animation. You can specify the center point of the image from which it grows
        outward or inward by specifying `pivotX` and `pivotY`. For example, if these values
        are 0,0 (the top-left corner), all growth is down and to the right. Represents a [ScaleAnimation](https://developer.android.com/reference/android/view/animation/ScaleAnimation).

        Attributes:

        `android:fromXScale`
        :   *Float*. Starting X size offset, where 1.0 is no change.

        `android:toXScale`
        :   *Float*. Ending X size offset, where 1.0 is no change.

        `android:fromYScale`
        :   *Float*. Starting Y size offset, where 1.0 is no change.

        `android:toYScale`
        :   *Float*. Ending Y size offset, where 1.0 is no change.

        `android:pivotX`
        :   *Float*. The X coordinate to remain fixed when the object is scaled.

        `android:pivotY`
        :   *Float*. The Y coordinate to remain fixed when the object is scaled.

        For more attributes supported by `<scale>`, see the class reference for
        [Animation](https://developer.android.com/reference/android/view/animation/Animation), whose XML attributes are inherited by this element.

    `<translate>`
    :   A vertical and/or horizontal motion. Represents a
        [TranslateAnimation](https://developer.android.com/reference/android/view/animation/TranslateAnimation).
        Supports the following attributes in any of these three formats:

        - Values from -100 to 100 ending with "%", indicating a percentage relative to itself.
        - Values from -100 to 100 ending in "%p", indicating a percentage relative to its parent.
        - A float value with no suffix, indicating an absolute value.


        Attributes:

        `android:fromXDelta`
        :   *Float or percentage* . Starting X offset. Expressed either in pixels relative
            to the normal position, such as `"5"`; in percentage relative to the element width, such as
            `"5%"`; or in percentage relative to the parent width, such as `"5%p"`.

        `android:toXDelta`
        :   *Float or percentage* . Ending X offset. Expressed either in pixels relative
            to the normal position, such as `"5"`; in percentage relative to the element width, such as
            `"5%"`; or in percentage relative to the parent width, such as `"5%p"`.

        `android:fromYDelta`
        :   *Float or percentage* . Starting Y offset. Expressed either in pixels relative
            to the normal position, such as `"5"`; in percentage relative to the element height, such as
            `"5%"`; or in percentage relative to the parent height, such as `"5%p"`.

        `android:toYDelta`
        :   *Float or percentage* . Ending Y offset. Expressed either in pixels relative
            to the normal position, such as `"5"`; in percentage relative to the element height, such as
            `"5%"`; or in percentage relative to the parent height, such as `"5%p"`.

        For more attributes supported by `<translate>`, see the class reference for
        [Animation](https://developer.android.com/reference/android/view/animation/Animation), whose XML attributes are inherited by this element.

    `<rotate>`
    :   A rotation animation. Represents a [RotateAnimation](https://developer.android.com/reference/android/view/animation/RotateAnimation).

        Attributes:

        `android:fromDegrees`
        :   *Float*. Starting angular position, in degrees.

        `android:toDegrees`
        :   *Float*. Ending angular position, in degrees.

        `android:pivotX`
        :   *Float or percentage* . The X coordinate of the center of rotation. Expressed
            either in pixels relative to the object's left edge, such as `"5"`; in percentage relative
            to the object's left edge, such as `"5%"`; or in percentage relative to the parent
            container's left edge, such as `"5%p"`.

        `android:pivotY`
        :   *Float or percentage* . The Y coordinate of the center of rotation. Expressed
            either in pixels relative to the object's top edge, such as `"5"`; in percentage relative
            to the object's top edge, such as `"5%"`; or in percentage relative to the parent
            container's top edge, such as `"5%p"`.

        For more attributes supported by `<rotate>`, see the class reference for
        [Animation](https://developer.android.com/reference/android/view/animation/Animation), whose XML attributes are inherited by this element.


example:

:   XML file saved at `res/anim/hyperspace_jump.xml`:

    ```xml
    <set xmlns:android="http://schemas.android.com/apk/res/android"
        android:shareInterpolator="false">
        <scale
            android:interpolator="@android:anim/accelerate_decelerate_interpolator"
            android:fromXScale="1.0"
            android:toXScale="1.4"
            android:fromYScale="1.0"
            android:toYScale="0.6"
            android:pivotX="50%"
            android:pivotY="50%"
            android:fillAfter="false"
            android:duration="700" />
        <set
            android:interpolator="@android:anim/accelerate_interpolator"
            android:startOffset="700">
            <scale
                android:fromXScale="1.4"
                android:toXScale="0.0"
                android:fromYScale="0.6"
                android:toYScale="0.0"
                android:pivotX="50%"
                android:pivotY="50%"
                android:duration="400" />
            <rotate
                android:fromDegrees="0"
                android:toDegrees="-45"
                android:toYScale="0.0"
                android:pivotX="50%"
                android:pivotY="50%"
                android:duration="400" />
        </set>
    </set>
    ```

    The following application code applies the animation to an [ImageView](https://developer.android.com/reference/android/widget/ImageView) and
    starts the animation:  

    ### Kotlin

        val image: ImageView = findViewById(R.id.image)
        val hyperspaceJump: Animation = AnimationUtils.https://developer.android.com/reference/android/view/animation/AnimationUtils#loadAnimation(android.content.Context, int)(this, R.anim.hyperspace_jump)
        image.https://developer.android.com/reference/android/view/View#startAnimation(android.view.animation.Animation)(hyperspaceJump)

    ### Java

        ImageView image = (ImageView) findViewById(R.id.image);
        Animation hyperspaceJump = AnimationUtils.https://developer.android.com/reference/android/view/animation/AnimationUtils#loadAnimation(android.content.Context, int)(this, R.anim.hyperspace_jump);
        image.https://developer.android.com/reference/android/view/View#startAnimation(android.view.animation.Animation)(hyperspaceJump);

see also:
:
    - [View Animation](https://developer.android.com/guide/topics/graphics/view-animation)

#### Interpolators

An interpolator is an animation modifier defined in XML that affects the rate of change in an
animation. This lets your existing animation effects be accelerated, decelerated, repeated,
bounced, etc.

An interpolator is applied to an animation element with the `android:interpolator`
attribute, the value of which is a reference to an interpolator resource.

All interpolators available in Android are subclasses of the [Interpolator](https://developer.android.com/reference/android/view/animation/Interpolator) class. For each interpolator class, Android
includes a public resource you can reference to apply the interpolator to an animation
using the `android:interpolator` attribute.
The following table specifies the resource to use for each interpolator:

| Interpolator class | Resource ID |
|---|---|
| [AccelerateDecelerateInterpolator](https://developer.android.com/reference/android/view/animation/AccelerateDecelerateInterpolator) | `@android:anim/accelerate_decelerate_interpolator` |
| [AccelerateInterpolator](https://developer.android.com/reference/android/view/animation/AccelerateInterpolator) | `@android:anim/accelerate_interpolator` |
| [AnticipateInterpolator](https://developer.android.com/reference/android/view/animation/AnticipateInterpolator) | `@android:anim/anticipate_interpolator` |
| [AnticipateOvershootInterpolator](https://developer.android.com/reference/android/view/animation/AnticipateOvershootInterpolator) | `@android:anim/anticipate_overshoot_interpolator` |
| [BounceInterpolator](https://developer.android.com/reference/android/view/animation/BounceInterpolator) | `@android:anim/bounce_interpolator` |
| [CycleInterpolator](https://developer.android.com/reference/android/view/animation/CycleInterpolator) | `@android:anim/cycle_interpolator` |
| [DecelerateInterpolator](https://developer.android.com/reference/android/view/animation/DecelerateInterpolator) | `@android:anim/decelerate_interpolator` |
| [LinearInterpolator](https://developer.android.com/reference/android/view/animation/LinearInterpolator) | `@android:anim/linear_interpolator` |
| [OvershootInterpolator](https://developer.android.com/reference/android/view/animation/OvershootInterpolator) | `@android:anim/overshoot_interpolator` |

Here's how you can apply one of these with the `android:interpolator` attribute:  

```xml
<set android:interpolator="@android:anim/accelerate_interpolator">
    ...
</set>
```

#### Custom interpolators

If you're not satisfied with the interpolators provided by the platform, you can create a custom interpolator resource with modified attributes.
For example, you can adjust the rate of
acceleration for the [AnticipateInterpolator](https://developer.android.com/reference/android/view/animation/AnticipateInterpolator) or adjust the number of
cycles for the [CycleInterpolator](https://developer.android.com/reference/android/view/animation/CycleInterpolator). To do so, you
create your own interpolator resource in an XML file.

file location:
:   `res/anim/`*filename*`.xml`  

    The filename is used as the resource ID.

compiled resource datatype:
:   Resource pointer to the corresponding interpolator object

resource reference:
:
    In XML: `@[`*package* `:]anim/`*filename*

syntax:
:

    ```xml
    <?xml version="1.0" encoding="utf-8"?>
    <InterpolatorName xmlns:android="http://schemas.android.com/apk/res/android"
        android:attribute_name="value"
        />
    ```

    If you don't apply any attributes, then your interpolator functions exactly the same as
    those provided by the platform, listed in the preceding table.

elements:
:   Notice that each [Interpolator](https://developer.android.com/reference/android/view/animation/Interpolator) implementation, when
    defined in XML, has a name that begins with a lowercase letter.

    <br />


    `<accelerateDecelerateInterpolator>`

    :   The rate of change starts and ends slowly but accelerates through the middle. No attributes.

    `<accelerateInterpolator>`

    :   The rate of change starts slowly, then accelerates. Attributes:

        `android:factor`
        :   *Float*. The acceleration rate. The default is 1.

    `<anticipateInterpolator>`

    :   The change starts backward, then flings forward. Attributes:

        `android:tension`
        :   *Float*. The amount of tension to apply. The default is 2.

    `<anticipateOvershootInterpolator>`

    :   The change starts backward, then flings forward and overshoots the target value, then settles at the final value. Attributes:

        `android:tension`
        :   *Float*. The amount of tension to apply. The default is 2.

        `android:extraTension`
        :   *Float*. The amount by which to multiply the tension. The default is
            1.5.

    `<bounceInterpolator>`

    :   The change bounces at the end. No attributes

    `<cycleInterpolator>`

    :   Repeats the animation for a specified number of cycles. The rate of change follows a sinusoidal pattern. Attributes:

        `android:cycles`
        :   *Integer*. The number of cycles. The default is 1.

    `<decelerateInterpolator>`

    :   The rate of change starts out quickly, then decelerates. Attributes:

        `android:factor`
        :   *Float*. The deceleration rate. The default is 1.

    `<linearInterpolator>`

    :   The rate of change is constant. No attributes.

    `<overshootInterpolator>`

    :   The change flings forward and overshoots the last value, then comes back. Attributes:

        `android:tension`
        :   *Float*. The amount of tension to apply. The default is 2.


example:

:   XML file saved at `res/anim/my_overshoot_interpolator.xml`:

    ```xml
    <?xml version="1.0" encoding="utf-8"?>
    <overshootInterpolator xmlns:android="http://schemas.android.com/apk/res/android"
        android:tension="7.0"
        />
    ```

    This animation XML applies the interpolator:  

    ```xml
    <scale xmlns:android="http://schemas.android.com/apk/res/android"
        android:interpolator="@anim/my_overshoot_interpolator"
        android:fromXScale="1.0"
        android:toXScale="3.0"
        android:fromYScale="1.0"
        android:toYScale="3.0"
        android:pivotX="50%"
        android:pivotY="50%"
        android:duration="700" />
    ```

### Frame animation

An animation defined in XML that shows a sequence of images in order, like a film.

file location:
:   `res/drawable/`*filename*`.xml`  

    The filename is used as the resource ID.

compiled resource datatype:
:   Resource pointer to an [AnimationDrawable](https://developer.android.com/reference/android/graphics/drawable/AnimationDrawable)

resource reference:
:
    In Java: `R.drawable.`*filename*  

    In XML: `@[`*package* `:]drawable.`*filename*

syntax:
:

    ```xml
    <?xml version="1.0" encoding="utf-8"?>
    <animation-list xmlns:android="http://schemas.android.com/apk/res/android"
        android:oneshot=["true" | "false"] >
        <item
            android:drawable="@[package:]drawable/drawable_resource_name"
            android:duration="integer" />
    </animation-list>
    ```

elements:
:

    `<animation-list>`
    :   **Required** . This must be the root element. Contains one or more
        `<item>` elements.

        Attributes:

        `android:oneshot`
        :   *Boolean* . `"true"` if you want to perform the animation once; `"false"` to loop the
            animation.

    `<item>`
    :   A single frame of animation. Must be a child of a `<animation-list>` element.

        Attributes:

        `android:drawable`
        :   *Drawable resource*. The drawable to use for this frame.

        `android:duration`
        :   *Integer*. The duration to show this frame, in milliseconds.


example:

:   XML file saved at `res/drawable/rocket_thrust.xml`:

    ```xml
    <?xml version="1.0" encoding="utf-8"?>
    <animation-list xmlns:android="http://schemas.android.com/apk/res/android"
        android:oneshot="false">
        <item android:drawable="@drawable/rocket_thrust1" android:duration="200" />
        <item android:drawable="@drawable/rocket_thrust2" android:duration="200" />
        <item android:drawable="@drawable/rocket_thrust3" android:duration="200" />
    </animation-list>
    ```

    The following application code sets the animation as the background for a `View`,
    then play the animation:  

    ### Kotlin

        val rocketImage: ImageView = findViewById(R.id.rocket_image)
        rocketImage.https://developer.android.com/reference/android/view/View#setBackgroundResource(int)(R.drawable.rocket_thrust)

        val rocketAnimation = rocketImage.https://developer.android.com/reference/android/view/View#getBackground()
        if (rocketAnimation is https://developer.android.com/reference/android/graphics/drawable/Animatable) {
            rocketAnimation.https://developer.android.com/reference/android/graphics/drawable/Animatable#start()
        }

    ### Java

        ImageView rocketImage = (ImageView) findViewById(R.id.rocket_image);
        rocketImage.https://developer.android.com/reference/android/view/View#setBackgroundResource(int)(R.drawable.rocket_thrust);

        rocketAnimation = rocketImage.https://developer.android.com/reference/android/view/View#getBackground();
        if (rocketAnimation instanceof https://developer.android.com/reference/android/graphics/drawable/Animatable) {
            ((Animatable)rocketAnimation).https://developer.android.com/reference/android/graphics/drawable/Animatable#start();
        }

see also:
:
    - [View Animation](https://developer.android.com/guide/topics/graphics/view-animation)