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Applicable XR devices  
This guidance helps you build experiences for these types of XR devices.  
[Learn about XR device types →](https://developer.android.com/develop/xr/devices)  
![](https://developer.android.com/static/images/develop/xr/xr-headsets-icon.svg) XR Headsets [](https://developer.android.com/develop/xr/devices#xr-headsets)  
![](https://developer.android.com/static/images/develop/xr/xr-glasses-icon.svg) Wired XR Glasses [](https://developer.android.com/develop/xr/devices#xr-glasses)  
[Learn about XR device types →](https://developer.android.com/develop/xr/devices)

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Unreal Engine supports Android XR through the OpenXR standard. Android XR
supports apps built with OpenXR through its support for the OpenXR 1.1
specification and select vendor extensions, so you can use the standard tools
and workflows you are already familiar with in Unreal Engine 5.

## Unreal Engine basics

If you are new to XR development in Unreal Engine, refer to Epic Games' official
documentation:

- [Developing for Head-Mounted Experiences with OpenXR](https://dev.epicgames.com/documentation/en-us/unreal-engine/developing-for-head-mounted-experiences-with-openxr-in-unreal-engine)
- [VR Template in Unreal Engine](https://dev.epicgames.com/documentation/en-us/unreal-engine/vr-template-in-unreal-engine)

## Get started

To begin developing for Android XR, we recommend starting with the VR Template
included in Unreal Engine 5.

1. Open the **Unreal Project Browser**.
2. Select **Games \> Virtual Reality**.

   This template is pre-configured with the correct input mappings and OpenXR
   settings required for Android XR.

## Get support

If you encounter issues, see the [support section for Unreal Engine](https://developer.android.com/develop/xr/support#unreal) on our
support page for help.