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Applicable XR devices  
This guidance helps you build experiences for these types of XR devices.  
[Learn about XR device types →](https://developer.android.com/develop/xr/devices)  
![](https://developer.android.com/static/images/develop/xr/xr-headsets-icon.svg) XR Headsets [](https://developer.android.com/develop/xr/devices#xr-headsets)  
![](https://developer.android.com/static/images/develop/xr/xr-glasses-icon.svg) Wired XR Glasses [](https://developer.android.com/develop/xr/devices#xr-glasses)  
[Learn about XR device types →](https://developer.android.com/develop/xr/devices)

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Godot supports Android XR through its OpenXR integration. You can build and
export XR applications for Android using the standard Godot workflow.

## Prerequisites

- **Godot Engine 4.5 or higher**: Verify that you are using a compatible version of Godot.
- **Godot OpenXR Vendors Plugin**: This plugin provides necessary extensions for Android XR devices.

## Get started

1. **Install the Plugin** : Download and install the [Godot OpenXR Vendors
   Plugin](https://github.com/GodotVR/godot_openxr_vendors) from the Godot Asset Library or GitHub.
2. **Configure Export** : Go to **Project \> Export** , add an **Android** preset, and verify that **OpenXR** is enabled in the XR Features section.
3. **Learn More** : Follow the official [Godot XR documentation](https://docs.godotengine.org/en/stable/tutorials/xr/index.html) for detailed setup instructions.

## Get support

If you encounter issues, see the [support section for Godot](https://developer.android.com/develop/xr/support#godot) on our support
page for help.